[Story to be written]
Race: Nekomata
Height: 5'4
Weight:???
Bust: B-Cup
Stats
Renae the Reluctant Dancer - Lev. 1 Dancer
Endurance: F
Strength: F
Speed: E
Arcana: D
Charisma: E
Health: 5/5
Phys Hit damage .5
Magic Hit damage 1
Lust hit Damage .5
Empathy for the Emotionless
(E) You are... perhaps not as forthcoming as your peers. And yet you retain the same allure as they do. Nonetheless, you are getting better at keeping your composure.
If you use an action that would either flaunt yourself, come off as shy, or an action is used against you that would put you in a submissive position. The enemy must skip their next turn.
(N) Perhaps in the erotic sense you aren't as talented as some of your lascivious colleagues. But in battle, you find dodging is just like dancing. You move with a fluid rhythm around your opponent. The flow of mana in that area seems to move with you. Despite this talent, you feel as if you could have done better. Your failure caused something, no someone to pay the price. Real or not, you won't let that mistake happen again.
You do not attack traditionally. Instead of attacking, you roll for DANCE. Defense rolls additionally count for DANCE. DANCE has several effects if it wins the contested roll.
Win 1: Start your routine
Win 2: Gain advantage on your DANCE rolls.
Win 3: You gain a +2 to your defense rolls
Win 4: Gain advantage to your defense rolls
Win 5 and so on: Every other defense roll you win adds an extra attack. You may only attack once you reach DANCE 5. You deal damage for each stockpiled bit of energy. Example: 1-4 wins you may not attack. Win 5, you may attack. Win 7, your attack has two attacks. Win 9, your attack has three attacks. So on and so forth.
However, if you are attacked and hit during DANCE, lose DANCE. You must start again from zero.
In simple terms.
Your attack rolls are for DANCE stacks.
Your defense rolls are for stockpiling attacks and count for DANCE stacks. (You're a ramp up damage nuke)
Your dance has adapted. Instead of following a strict routine, you may change at a moments notice, saving yourself from a dicey situation. Once a fight, you may autowin a defense roll. Even if you've already lost it. Additionally, this regains its charge every time you reach 5, or a multiple of 5, dance stacks.
Tangible Rhythm (Upgradeable Skill)
(E) You haven't quite gotten the hang of this yet, but you know you're a bit more accepting of this side of things given your experiences
(N) You've picked up on a critical flaw, your dance is too structured. In isolated battles this isn't a big problem, but in fights against several foes its a massive weakness. So to compensate, you make your foes fight each other. During battle, if you successfully roll a defense check against an opponent with allies. Roll again, if your second roll is higher too, the opponent hits his ally. This retains the buffs from DANCE and counts as an attack roll.
Job Passive: Erotic and Exotic
People in Eroworld tend to be attractive, but you're a dancer because you're in another caliber. You make the most out of your eroticism. Regardless of the situation.
Gain 1.2x exp in erotic encounters. 0.8x in combat encounters.
You are immune to exp drain under mercenary slavery
You do not need to be trained to serve, you gain progression from being trained as opposed to gaining progression multipliers for it.
You gain minor bonus experience when serving people in serious situations (actually dangerous encounters.)
However... you fold much easier on account of your service backround. When 1/5th of your health remains, fold under the pressure. Surrender in combat encounters, and follow orders for the remainder of an erotic encounter. Even if it means you'll lose.
Inventory:
25 Erogold
Harem outfit"
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