To be listened to while reading...
Blam
Hello there!
It's me, Lexi, your absolute favorite brat and all around bad bitch; EF's "Ms. September 2026" (now stop drooling...from both ends :p). Bow down and grovel for favor from the nerdy wordy princess :).
In case you need a refresher. I'm All Rizz and no Fizz, 22, 5'4" brunette hair (I dye it sometimes depending on my mood), 32A-28-34, blue eyes, fair skin. I like gambling and competition. I hate one sided matches. Fuck demure. I am hard, loud, and fast...and that's how I'm going to fuck you too. Shut up baby, I know I'm your wet dream :p
Anyhow, I'm back and looking for toys. Hop in my que and bow down to your new obsession. Now then, let's get squelchy.
P.S.
I don't mind messages from strangers and/or new players. It's not a big deal if you don't have an elaborate profile (although that certainly doesn't hurt...). Feel free to hop in my games if you see me waiting, but please try and muster up a little more of a message than: "hey." There is no more sure way to dry me up like the sahara then giving me all the sexual energy of a wet noodle.
Where I keep the best pickup line I've heard all year (2026).
"Listen, I just saw this new Frankenstein movie and it gave me some ideas..."
- The Collector

...These are some rules I stole from different people here and there with a few tweaks to make them more...me (awesome). Feel free to request them if you turn on bondage and hypnosis...
Advanced Bondage Rules:
Materials matter; roll a die depending on the type of bondage device:
*Tape: 1d4
*Rope: 1d5
*Cuffs: 1d6
-If attacker rolls a 1 or 2, they fail and skip (roll before selecting action, skip if roll is 1 or 2)...
...if attacker rolls more than 1 or 2 that's the bondage strength of victims bindings; a number that will lower by 1 every turn.
-Each turn victim can try and struggle out of the bondage by rolling HIGHER than the bondage strength.
-When victim fails a struggle they lose 3 energy!! (Skip an appropriate amount of times to lose 3 energy)
Advanced Hypno Rules:
-You start the game with Level 1
-Hypno-Levels are cumulative (Every Hypno action adds 1 Level until you get free).
-Everytime you roll a 1 on a dice roll, you gain 1 Level. (for example: Level 2 --> Level 3)
-After hitting a 5 or 6 (depending on your Hypno Level) you completely break free! (back to Level 0)
-Descriptions of Hypnosis-Levels...
*Level 1: You have to hit a 5-6 to be free, fail to break free results in a skipped turn.
*Level 2: For the next two turns, you can't roll to escape, and your opponent chooses your actions those two rounds...then play like Level 1.
*Level 3: The opponent chooses a rule for just this current game...then play like Level 1.
*Level 4: If you roll a 2, you can't roll to escape during the next turn, and your opponent chooses your action this round and next round...otherwise, play like Level 1.
*Level 5: The opponent can choose all your actions (max 1 redraw per turn), and you can only escape with a 6 now.
*Level 6(max): You've been fully hypnotized! Your opponent chooses what you have to do (be full sub or dom), and you can no longer role to escape. At the end of the game your opponent may give you a special rule, separate from any bets!

...Where I post rules that I must obey because of bets and/or leagues I belong to...
MM Rules:
Maternity Matches
Bets
(None)

...See you really soon...
You can keep some notes on this character. You'll be the only one to be able to see this: