Weiblich
Beschreibung [POV Attack] (englisch):
Du näherst dich selbst dem Höhepunkt ... Du kannst spüren, dass du das nicht mehr lange aushalten kannst. Du musst ihn fertig machen ... jetzt!
Du fängst verzweifelt an, ihn mit deinem engen hinteren Loch zu reiten, in der Hoffnung, dass dies ausreichen würde, um ihn vor dir zum Spritzen zu bringen ...
Bot-Dialog (englisch):
I need you in my ass right now!
Mann
Beschreibung [POV Victim] (englisch):
Du kannst sagen, dass sie verzweifelt wird! Sieht so aus, als hätte sie gerade genug Kraft gesammelt, um deinen Schwanz mit ihrem engen Arschloch zu reiten ... du ballst dich zusammen und versuchst dein Bestes, um nicht abzuspritzen ...
Szene 1: default
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Kinks (Reversed): Anal
Toys:
Type of action: | Fick Mädchen oben
Zuletzt aktualisiert: Freitag, 30. August 2024, 14:36 Uhr
- When this action failed it should other action for the Guy rather than (Retaliate) ,may be get rest to regain some energy, or that Retaliate should consume him any energy, desire ,pleasure ...as that action looks like win/win action for the girl even if she failed to make the guy cum, it will consume him a lot of energy, desire ,pleasure, and cum roll. which is not fair for the guy at all. --------> This action is a cum test, so female trying to make male cum with her ass while male trying to resist her. If she failed male can take initiative and fuck her back and try to make her cum instead. Stats damage is balance and don't give more advantage to either of players.
- I love the idea of a rare, risky test with potential blowback, but after seeing it in a few practice runs I think the balance might need some tweaking, as it doesn't currently seem all that risky. First, it is a one energy cum test, which unto itself is hugely valuable (and doesn't really match the idea of "desperation"/giving it your all). Second, the relative power of this move with the "retaliate" move actually makes it a safe bet -- on the last iteration, I saw the two moves when I had about the same stats as the bot - this move caused a net increase of 23/500 points to me (multiplying each stat by its factor) AND gave a cum test - which is more equivalent to what a higher-value two energy test or low value three energy test would typically do at mid-range stats. The "retaliation" then netted me only 10/500 points. The one benefit of the retaliation is, of course, that it is a free cum test, but given its very low impact it is not really a very good value. Third, because the opponent is forced to choose the retaliate option, they actually lose the potential value of drawing another, better move. So in a situation where the two players are even, this move actually gives the user a pretty safe way to (a) gain a modest amount of ground for only one energy and (b) get to go first in a forced trade of cum tests. In order to feel more like a high risk/high reward move (which I assume is what it is meant to be), I think it needs some combination of a higher initial cost, a higher impact retaliation, or more options on the opponent's side. Another option would be to make the retaliation just, say, the middle card of the three (if that is possible?), or have it have some sort of automatic retaliation where the opponent then gets to proceed after the penalty. Or maybe a failure (or some subset of failures) results in an automatic orgasm for the loser (like in some wrestling moves), though that probably swings too far in the other direction. I'm sure there are other good options as well, but just in general, it doesn't seem like the risk-to-punishment ratio is achieving the sort of "desperate gambit" idea that the move is meant to be.
- In order to make the "desperate risky" cum test more fitting the RP and high-risk high-reward, proposal to reduce energy cost from 1->0, but increase self-desire to increase to 3->5, to balance out the advantage scores. Would be a unique cum test that you can initiate with 0 energy (you're desperate), but has the risk of high self-inflicted stats as well as retaliation cum test.
- I changed the balance a bit: - The initial action is still only 1 energy. - The pleasure given by that action have been reduced, making it less interesting. - After a potential fail, the guy can choose other options, including like resting. - The retaliate should still always show up after it. The amount of pleasure given have been increased to really make a difference in case of failure.
- Added bot text.