Advantage shows, how strong the Victim is impacted. Align the position within the range with comparable actions but also go by your gut feel. This is an emotional and not (only) a mathematical decision. Make sure you always have bad actions and good actions - it adds randomness to the game.

Step 2: Define type of action and impact (202)

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Advantage shows, how strong the Victim is impacted. Align the position within the range with comparable actions but also go by your gut feel. This is an emotional and not (only) a mathematical decision. Make sure you always have bad actions and good actions - it adds randomness to the game.

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