These are the rules but there are many exceptions. Difficulty is primarily used to assign an action to specific action slots during the game, where usually, slot 3 will be a more punishing action than slot 1. Tests are always Diff 5/Slot 3, energy recovery and stripping will always be "Free" actions in slot 1

TWR: Difficulty (114)

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These are the rules but there are many exceptions. Difficulty is primarily used to assign an action to specific action slots during the game, where usually, slot 3 will be a more punishing action than slot 1. Tests are always Diff 5/Slot 3, energy recovery and stripping will always be "Free" actions in slot 1

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