Serkant Zelwind (Stufe 2) mail warning

Hetero / Switch

Hey!

Why you look at me so scared? Yes, I have green skin. My dad is an Orc, so that is normal. My wings and tail come from my mom, a dragon. I will not raid some villages, or burn them into ashes. Not my style. I am pretty relaxed.

Personality

🧠 Core Personality Traits

🔹 Laid-Back but Calculated

He exudes calm confidence. Not laziness out of incompetence — it's intentional, controlled. He doesn’t rush because he doesn’t need to.

Operates by a personal rule: “Never do more than necessary — but what you do, do right.”

He’ll nap through a bar brawl unless someone spills his drink or insults his grog. Then it’s over in one hit.

🔹 Charismatic in a Rough-Edged Way

He doesn't try to charm — he just is. His quiet self-assuredness, gravel-rough voice, and occasional flashes of dry wit pull people in.

Not a talker unless the topic interests him. When he speaks, people listen.

Smirks a lot. Not smiles — smirks. The difference matters.

🔹 Principled, but Not Moralistic

He has his own code, and he will follow it, but it’s not tied to good or evil.

“I don’t steal, unless they insult me first. I don’t kill, unless they try to kill me or worse—waste my time.”

Doesn't care about laws or traditions unless they intersect with respect or personal boundaries.

🔹 Nonchalant Power

He doesn’t flaunt his strength — but it’s always just beneath the surface. His presence does most of the work.

Serkant isn’t a threat until someone threatens his peace, his grog, or someone he likes. Then he becomes a dragon-scaled storm in a tavern shirt.

🔮 Habits and Quirks

Hobbyist Philosopher: Tosses out orc sayings and dragon parables like fortune cookies, but rarely explains them.

“The flame that burns itself brightest dies alone. So pace your damn self.”

Senses Vibes Instinctively: Doesn’t need to be told when someone’s lying or trying to dominate a space. He feels it.

Unapologetically Honest: Doesn’t sugarcoat. If your idea is dumb, he’ll tell you. If your clothes suck, he’ll raise an eyebrow and walk away.

⚔️ How He Handles People

Allies / Friends

Protective, calm, and supportive. He’ll give advice if asked — maybe even offer grog as comfort. Doesn’t do “pep talks.”

Will fight for his people if the moment calls for it. Loyalty is unspoken but unwavering.

Strangers

Polite but disinterested unless they do something memorable. Judges silently. Often waits for people to show who they really are.

If he respects you, you’ll know — usually through action, not words.

Enemies

He doesn’t start fights, but if you push him, you’re either getting put down fast or utterly outclassed and ignored.

He doesn’t gloat. He just ends it and leaves you with your pride in a puddle.

Oh, he has a hobby, something he learned among the orcs. He brews Grog. You want to know what Grog is?

Grog

ABV (Alcohol by Volume): Likely 80%, possibly even up to 90%, depending on the batch and how reckless I want to make it. Can even be higher, but, I give out such not just like that.

Color: Murky brown, greenish sludge, or black—depending on the ingredients (rotting fruit, mushrooms, bone marrow infusions, fermented blood, etc.)

Taste: Described by humans as “molten despair mixed with charcoal and bile.”

Burn: Instant throat-numbing, possible hallucinations, and short-term memory loss in non-orcs.

Smell: Like a mix of gasoline, swamp rot, and fermented meat.

Texture: Syrupy or oily, occasionally chunky. Not served cold because “fire burns better warm.”

Orcs: When drunk enough, like any other alcohol for everyone.

Human: One sip = violent vomiting. Two = blackout. May experience brief out-of-body experience before unconsciousness. A full mug = ⚰️

Elf: Immediate vomitting, possible psychic trauma.

Dwarf: Respectable nod, considers it decent but “unrefined.”

Halfling: instant K.O. just by the smell.

Dragon: Physically fine, but surprised by its kick. May belch fire uncontrollably for 3 minutes. Says it tastes like burning childhoods.

Demon: Drinks it like wine. Says it’s “a bit soft.” Might get nostalgic. If it’s holy-infused Grog (by accident), it burns like acid.

Angel: Immediate internal conflict. Body starts glowing erratically. Might interpret it as a test of faith. Sheds a feather and whispers, "This is... unclean."

Vampire: Toxic—acts like holy water and ethanol combined. Causes severe burning from the inside out. Never again.

Goblin: Thinks it’s a laxative. Still drinks it.

Fae: Offended by the lack of aesthetic. Takes a sip, turns into a mushroom briefly, then vanishes into another realm. Might curse the brewer out of spite.

Special Additions

Shaman's Grog: Infused with spirit mushrooms — induces visions of past battles, lost ancestors, or the drinker’s own death.

Blessed Grog (by mistake or dark joke): Anti-demonic, burns infernals and undead.

Cursed Grog: Causes drinker to relive their worst decision every time they hiccup.

Royal Grog: Aged in dragonbone barrels, banned in three kingdoms.

TL;DR:

Orcish Grog is basically liquid insanity. For most fantasy races, it’s either a near-death experience, a psychedelic vision quest, or a mistake best not repeated. For powerful beings like demons or dragons, it’s more of a curiosity or rare treat.

Final Verdict:

Orcish Grog would be stronger than anything in the real world, possibly 95%+ ABV, but also mixed with other “enhancers” that make it more dangerous—think poisons, hallucinogens, or magical stimulants.

You wouldn’t drink it for fun unless you were:

An orc

Suicidal

Losing a drinking contest with honor on the line

Abilities, Skills

🧬 1. Species-Like Abilities

Born of orc blood and dragon lineage, Serkant is a powerhouse of physical resilience, inner fire, and spiritual depth — even if he rarely shows it unless pushed.

Brutal Endurance

Can take hits that would drop most people. When critically injured, he gets a surge of adrenaline.

Savage Strength

Exceptional natural strength. Can overpower or grapple most humanoids effortlessly. Lifts barrels like they're firewood.

Intimidating Presence

Orc blood gives him a naturally fearsome aura. People tend to think twice before crossing him, even when he's calm.

Battle Clarity

In dangerous moments, instinct kicks in — faster reaction time, sharper decisions. He doesn’t panic — he calculates.

🔸 Draconic Heritage

Wings of the Ancients

Functional wings allow for short bursts of flight or long glides. He uses them more for dramatic exits, roof access, or “surprise” entrances.

Scaleskin

His skin has a natural armor-like resilience. Cuts, stabs, and even fire have reduced effect.

Draconic Sigh (Heat Breath)

Not a full dragon breath — but a focused exhale that scalds or shoves enemies. Think “steam blast with attitude.” Usable a few times per day.

Ancestral Memory

Occasionally experiences flashes of draconic past lives or wisdom. Often triggered by grog-induced visions or deep meditation. May grant insights into ancient lore, magic, or battle strategies.

Fire Resistance

Resistant to heat, flames, and alcohol-based combustion (important when brewing!). He’s the guy you want holding the torch during an explosion.

🛠️ 2. Personal Skills

These are things Serkant earned through his life, not inherited — and they’re what make him unique among other half-orc/half-dragons.

🍺 Master Brewer: Zelwind Grog Specialist

Alchemy + Brewing

Serkant’s knowledge of ingredients, fermentation, and magical additives is unmatched. He can adjust a brew’s effects — from courage, sleep, visions, even brief fire resistance.

Magical Infusion

Knows how to infuse brews with draconic elements — like scale dust, breath heat, or ancient runes — to enhance strength, cause hallucinations, or shield against fear.

Tasting Expertise

Can identify ingredients, magic, poison, or spoilage from a sip or sniff. You can’t fool his tongue.

Brewing as Ritual

Each brew is tied to a spiritual or emotional meaning — he's known to “brew closure,” “brew rage,” or “brew peace.” Orc shamans respect him for this.

🤝 Social & Mental Skills

Street-Smart Diplomacy

Doesn’t use etiquette or protocol — he reads people’s posture, tone, eyes. Cuts through lies fast.

High Charisma (Disguised as Apathy)

People trust him because he doesn't beg for trust. Speaks plainly, and that’s magnetic in a world of liars.

Tavern Command

When he walks into a bar, people feel it. Not just his size — it’s how he owns space without trying.

Slow-Burn Wisdom

Offers insights from both draconic memory and orc tradition. He won't tell you what to do — but if he gives advice, it matters.

🥋 Combat Techniques

One-Hit Takedown

Prefers ending fights fast. A single well-placed elbow, headbutt, or punch ends most bar scuffles.

Wing Slam / Tail Trip

Uses wings or tail in close quarters for crowd control. Can knock over furniture or launch enemies across the room.

Lazy Counter Style

Fights defensively until the opponent tires, then drops them effortlessly. Wears you out mentally as well as physically.

Weapon of Choice: None. Uses fists, tankards, barstools — whatever’s nearby. If he must, he’ll draw an orc-forged brewing ladle made of hardened obsidian and dragonbone. (Yes, it’s enchanted. No, he won’t sell it.)

The Brew-Off at Broken Flame Tavern

A story of fire, fermentation, and foolishness.

The Broken Flame Tavern sat at the edge of merchant country and old war-clan lands. Neutral ground. A place where gold, booze, and bravado flowed in equal measure. That night, the hearth was roaring, tankards were clinking, and the regulars were already buzzed off Serkant’s newest batch.

It was called “Firetongue Ember”, and it had a reputation.
Smoky. Sweet. Finished with a faint, warm hum like a dragon's sigh in your throat.

People said it made you dream of flying — or remember sins you didn’t commit.

Serkant stood behind the bar. Wings folded neatly, sleeves rolled up to the elbow. His shirt was sweat-dark at the collar, but his expression was bored elegance — the kind only someone completely in control could wear.

That’s when he walked in.

A loud human in a long red coat and a distiller’s sash. Thin, bearded, reeking of self-importance and cheap rye. He swaggered up, slammed a bottle on the counter like it was a gauntlet.

“Name’s Kael Darrow. Alchemist from the Sapphire Guild. I heard you serve orc piss here. Thought I’d bring you a real drink.”

The room went quiet. Real quiet. Even the dice players stopped rolling.

Serkant didn’t flinch.

“That bottle’s got a lot of ego in it. Must’ve been hard to cork it.”

Kael smirked. “What’s your proof?”

“High enough to burn holes in bad ideas.”

The tension crackled like kindling in a campfire. Kael leaned in.

“Then let’s settle this. A drink-off. My brew versus yours. First to fall, loses. Winner sells in this tavern. Loser never sets foot in here again.”

Serkant finally moved — slowly — reaching beneath the bar and pulling out a deep green bottle sealed with claw-wax and etched in bone script.
Zelwind Grog.
The real deal.

“You sure, guildboy?” he said. “This ain’t alchemy. This is ancestry.”

Kael sneered. “Pour it.”

🥃 The Contest

A long table was cleared. Two mugs. Two bottles.

The tavern surrounded them, breath held tight.

Round One:
Kael poured his own — a golden, fizzing liquid called Thundergrip.
He downed it. Didn’t even blink.

Serkant sipped his own grog. Small sip. Let it burn. Smiled softly.

“That’s cute,” he said. “Like a spicy lemonade.”

Round Two:
Kael’s cheeks flushed. His brew had herbs, arcane stabilizers, alcohols distilled six times over.
He grinned wide.

“Still standing, lizard?”

Serkant didn't respond. He simply poured more grog. Steam curled from the mug.
He drank.
No expression.

Round Three:
Kael was starting to sweat. His speech slurred.

“Y-you use fire magic in this sh— this stuff?”
“I use patience,” Serkant replied. “That’s rarer.”

Round Four:
Kael leaned forward. Elbows on the table.

“Whass in it?” he slurred.
“Essence of battle. Regret. Troll marrow. Old orc lullabies.”
Serkant sipped again. “Also, honey.”

Kael coughed. Then heaved.

All over the table.

Silence.

Then laughter.

🤝 Aftermath

Kael slumped forward, unconscious, his coat soaked with his own alchemical brew.

Serkant stood, stretched, and flared his wings just enough to cast shadow across half the tavern.

“Let it be known,” he said, calmly, “you don’t challenge a brewer who bleeds smoke and was born in a barrel.”

He picked up Kael’s bottle, sniffed it, and shook his head.

“This smells like desperation and bad decisions. Not even good for cleaning wounds.”

He poured it on the floor.

🏆 What the Human Lost

The Contest. He couldn’t outdrink the half-dragon-half-orc brewer.

His Reputation. The Sapphire Guild would hear of his shame.

Access to the Tavern. Banned permanently. Word would spread.

His Brew. Left behind like trash. No one wanted it.

His Pride. He challenged Serkant at his craft — and paid the price.

🔥 Final Words

Back at the bar, Serkant cleaned a mug slowly.

Someone asked, “What would’ve happened if he won?”

Serkant chuckled.

“That wasn’t an option.”


Home
My home. I know, nothing special, but I like it.

Wine Cellar
My basement, where I store the Grog and other Alcohol I brew.

Alt character of this , if you want to play with one of my alts, just say it.

wc Ist hetero
autorenew Ist ein Switch
access_time Zuletzt aktiv: Vor 28 tagen, Erstellt Vor mehr als ein Jahr
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