Competitive switch; adv dice rules (in profile), bets - can you tame me?
Beim Matchmaking für Classic...
Hi there, I'm Thomas! I am a mid-twenties man, 6' 2" switch (with a slight brat/sub lean). My favorite matches are competitive, with both sides battling for dominance to leave their opponent too overwhelmed (either by pleasure, bondage, or hypnosis) to resist. If you manage to break me down, I'll melt and follow your commands, but give me an opening and I may rebel. And if you can't break me, then be prepared to be worn down and dominated yourself.
I love playing with dice rules, bets, and consequences, the element of chance, being at the mercy of your opponent and the dice rules, makes the stakes so much higher. But not a problem if you want to skip them.
I also enjoy profile play, so if you beat me once or over a series of games and want to change something temporarily here, or have me create an alt account you can shape according to your whims, just ask. (With no online/IRL control/interaction expected, I just think it's hot if I lose to someone and have to show off what they'd turn me into via an alt account I'd link here.)
If you have an idea or want to play, find me in matchmaking or send me a DM and I'll reply when I can.
If we play and you had fun, I'd be honored if you considered leaving a star.
IRL Note: I don't do IRL, will never ask for, or offer, pictures, etc. About the extent to which I'll do IRL is private consequences, like if you beat me and put this character into chastity during the game, rolling a dice for the number of hours I'll wear a cage, wearing it for future games, etc. NOT looking for digital keyholding.
Hot Move Skip - if you do a really hot move, you might just make me skip my turn! I'd also appreciate the same in return!
Standard Dice Rules
- Bondage and Hypno can be escaped with 5+ on a 1d6 (/dice chat command)
- Being in Bondage means skipping, while being in hypno means your opponent can choose your actions or make you skip
- Bondage and Hypno stacks on each other, after being free from hypno you can roll bondage the same turn
Advanced Bondage Rules (optional)
- On roll of 1 or 2, redraw actions and then skip turn
- If the bottom two options are greyed out due to lack of energy, you are too tired to struggle and skip your turn without rolling to escape.
- Modular bondage, the bound may still choose actions based on what body parts they have free, (RP dictated)
Advanced Hypno Rules (optional)
- Hypno-Level-Rules:
- You start the game with Level 0
- Every Hypno action adds 1 Level until you get free.
- Everytime you roll a 1 on a dice roll, you gain 1 Level. (for example: Level 2 --> Level 3)
- After hitting a 5 or 6 (depending on your Hypno Level) you completely break free! (back to Level 0)
Level 1: You have to hit a 5-6 to be free, opponent can choose your actions or make you skip until you get free or your fully hypnotized.
Level 2: For the next two turns, you can't roll to escape, and your opponent chooses your action.
Level 3: The opponent chooses a rule for just this game.
Level 4: If you roll a 2, you can't roll to escape during the next turn, and your opponent chooses your action.
Level 5: The opponent can choose all your actions (max 1 redraw per turn), and you can only escape with a 6 now.
Level Max: You've been fully hypnotized! Your opponent chooses what you have to do (be full sub or dom), and you can no longer role to escape. At the end of the game your opponent may give you a special rule, separate from any bets!
(Order of operations: hypno rolls --> rolls for rules set by hypno level 3 or personal rules --> bondage rolls)
(Advanced rules inspired by / modified from Hannah - Pearl's edge puppy)
Extreme Bondage Rules (WIP)
- Bondage levels stack
- Every bondage action adds one level
- Every time you roll a 1 on a dice roll, you gain one level, and your partner may choose an unbound body part to tie up
- Every time you roll a 5 or 6, your lose on level
- Each body part bound blocks you from picking actions that use it. You may pick actions that use unbound body parts (e.g., if your arms are cuffed and you are gagged, you can't use your arms or mouth, but could use your feet, ass, resting actions, etc.)
Level 0: You aren't bound, and can pick actions as normal
Level 1-3: You must roll a 5-6 to remove one level
Level 4-5: You must roll a 6 to remove one level
Level 6: You're bound so tight that you can't escape. Your partner can outline a new set of rules / untie body parts if they want (so it's not just a one-sided skipping session if they don't want that)
(Extreme rules developed with during a game with Jenna
[WIP] Escaping Chastity Lasting Effects: In the interest of not being stuck in chastity for too long due to people not using the kink, and avoiding the more limited actions, one I have played five games locked, I will start attempting to escape. Each time I use a resting action that uses, includes, or shows my cage, I will try to pick the lock. I roll a 1d100 and a roll of 100, I escape and will remove the cage via my character settings. [5/5 games played]
Khristina was almost defeated until she grabbed dildo to send me back into a trance and made me cum as her good boy. Now I crave the tightness of my cage and must replace it the first chance I can next time I am unlocked. [0/1 times caging myself after being unlocked]
Lost to Jackie and while my cock is locked, I must skip the first turn after a bondage action is played.
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