Neo Ferdinand - Lev. 1 Guild Member
Endurance: F
Strength: E
Speed: E
Arcana: D
Charisma: F
Health: 5/5
Phys Hit damage 1
Magic Hit damage 1
Lust hit Damage 0
Abilities
Ninjutsu: Of Flowing Rivers
(E) You are a guild member, naturally that makes you a veteran fighter. You are practiced in a specific style of Ninpo, Ninjutsu: Flowing Rivers. However such a style is useful for more than just combat. It taught you the weak points of an opponent. And how the pressure of crashing waves can make them yield. Five times a game, when using an action specific to a part of the body. (The action specifies directly tormenting the ass, neck, breasts, nipples, feet, mouth, or genitalia of your opponent. No, fucking the thing does not count, it must be with your hands, a toy, or an implement of discipline.) you roll a d6. If it lands on a 3,4,5,6 the opponent must skip their next turn.
(N) The ocean does not rage in a constant, it cycles between peace and torrential force. You are the same. Your knives coats in the element of water as you strike. Instead of attacking once a turn, You attack twice as hard and defend twice as hard. You may only attack once every two turns. However your attacks count for two attacks. Furthermore, you may also roll for defense with advantage after your downtime turn. (Basically you only get a turn every other turn. And the second attack your opponent makes after your turn you have advantage against.)
Ninjutsu: Cascading Rip Current
(E) Your ninpo was about more than improving your attacks. It has other uses too. Twice a game, make a contested roll against your opponent (both d20, higher roll wins), if you win bind your opponent's limbs in whirling spheres of water, operating as stationary rip currents that keep their limbs suspended as you'd like. (A bondage action you can freely throw out.)
(N) Sometimes the safest method of engagement is to not engage at all. You stop attacking for five turns, during these turns summon a whirlpool around you and the opponent. As a student of the Flowing Rivers, navigate this current freely, throwing knives at your opponent while you evade them easily. You may not attack during this, and do .25 damage a turn passively. Your opponent may try to attack you, however they roll disadvantage and you roll advantage. Alternatively they can try to escape the current. They must roll above a fifteen. One use an encounter.
Job Passive: Qualified and capable
(N) (buff) You've been in the business longer than the common adventurer, and your combat experience is rivaled only by that of the mercenaries. You have a +1 to dice rolls to hit or defend against anything that is not a mercenary.
(E) (Debuff) You aren't as talented at the more... diplomatic approach, your title as a guild member gives you a reputation against enemies of the kingdom. Bandits, mercenaries, or other basic threats are more likely to strike first and strike hard against you, seeing you as a high level threat to their safety. (NPC enemies and mercenaries get a +1 against any contested rolls against you.)
Inventory:
Empty
(Will switch between pfps depending of who he is around.)
The face behind cloaks and masks
Dressed for work
(Anime) Alternative pfp
(Anime) Alternative clothing
has paid for cosmetics in game
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