Competitive switch, dice rules, bets, Kassane's RPG - can you beat me?
Thomas: Level 4 Brat Tamer (3 xp)
Signature Strengths
Rope Reverser: If I successfully escape bondage on the first dice roll, I avoid getting tied up and turn the tables to bind my opponent.
Strengths:
Tamer: Putting a butt plug or any pet play bondage in or on your opponent gives them a new rule to follow for this match.
Rigger: If you bind your opponent, you can choose their first action after they escape from bondage, you cannot have them skip.
Ruler: if the opponent rolls a 1 when resisting your strength or their own weakness you can give them a rule for the rest of the match
Gambler: You can wager an experience point at the start of a match, your opponent can deny you the match if they want because of this, the winner will get 1 more exp from this match. the loser loses 1 more.
Signature Weaknesses
Model Fashion Victim: For each article of clothing you wear against your will, your dice for escape rolls goes up by 1 size and your opponent may give you a rule to follow for as long as the article of clothing is worn.
-- Khristina gifted the key to my cage to Prisci, who used her magic to enchant it. Magical cum cage : After each time you cum, a magical cage traps your cock and forbid you to use any cock related actions for 2d6 turns, if you already have a chastity cage on, add 3 turns to the roll.
Weaknesses:
Foot Addict: If your opponent plays a foot action against you, roll a d6, on a 1 you fail and must skip. In addition, if you fail, add one to the failure number, up to a maximum of 5. If you roll a 6, the number goes down one.
Lost Bet Rules
While wearing Goddess Livia's collar, the titty drop action counts as hypno against me.
Prisci, used her magic to enchant my magical cum cage : After each time you cum, a magical cage traps your cock and forbid you to use any cock related actions for 2d6 turns, if you already have a chastity cage on, add 3 turns to the roll.
Standard Dice Rules
- Bondage and Hypno can be escaped with 5+ on a 1d6 (/dice chat command)
- Being in Bondage means skipping, while being in hypno means your opponent can choose your actions or make you skip
- Bondage and Hypno stacks on each other, after being free from hypno you can roll bondage the same turn
Advanced Bondage Rules (optional)
- On roll of 1 or 2, redraw actions and then skip turn
- If the bottom two options are greyed out due to lack of energy, you are too tired to struggle and skip your turn without rolling to escape.
-Actions may be chosen that can be RPed (i.e. licking lips when hands are bound) additional bondage actions may be used to add bondage to prevent this
Advanced Hypno Rules (optional)
- Hypno-Level-Rules:
- You start the game with Level 0
- Every Hypno action adds 1 Level until you get free.
- Everytime you roll a 1 on a dice roll, you gain 1 Level. (for example: Level 2 --> Level 3)
- After hitting a 5 or 6 (depending on your Hypno Level) you completely break free! (back to Level 0)
Level 1: You have to hit a 5-6 to be free.
Level 2: For the next two turns, you can't roll to escape, and your opponent chooses your action.
Level 3: The opponent chooses a rule for just this game.
Level 4: If you roll a 2, you can't roll to escape during the next turn, and your opponent chooses your action.
Level 5: The opponent can choose all your actions (max 1 redraw per turn), and you can only escape with a 6 now.
Level Max: You've been fully hypnotized! Your opponent chooses what you have to do (be full sub or dom), and you can no longer role to escape. At the end of the game your opponent may give you a special rule (separate from any bets!)
(Order of operations: hypno rolls --> rolls for rules set by hypno level 3 or personal rules --> bondage rolls)
Alternate Fates: If you win convincingly or regularly over me, and want to keep of record of how I ended up, I may create an alternate character to display and which other players may choose to play with a trigger phrase / switching to that character.
No fates yet...
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