Fearsome warrior of the pulsing shaft. (Member of Kassane's game)
The girl who would become Adelena was not born with a name, nor did she receive one as a child. It was always "you" or "girl." The moment she was old enough to survive without her mother, her mother's owner sold she-who-would-become-Adelena to a traveling slaver for petty gold. Her new owner began training her in combat and obedience both, but she took to one of those much more readily than the other. After putting her new skills to use, she freed most of her fellow slaves, killing without remorse the few who had been broken entirely before they could try and avenge their master.
She then went on to become an adventurer, using her newfound money to purchase equipment. She found that battles made her feel alive like nothing else, and greedily threw herself into any fight she could find! Gaining skill and strength at a prodigious rate, she eventually found herself against her toughest opponent yet; a demon in the shape of a massive canine beast, with a taste for flesh. It took some help from her temporary ally, but she eventually brought it down, and in her victory convinced the assisting Artificer to craft her a set of armor from the demon's remains, uncaring of his warnings for the consequences. Power is power, what more could she care about?
While the armor did grant her more strength, it also changed her down to the soul as it bound itself to its slayer, responding to her desire for strength as well as it could. She gained demonic strength and a hypnotic power over the minds of others, but those came with unexpected additions. With her new strength came a new appendage, a large cock and balls that she quickly grew to enjoy. While her power over minds came with a greatly strengthened libido, awakening her to the joys of sexual power. Now that she's here, she has only one question on her mind. "How do I want to do this?"
Character sheet for Kassane's RPG game:
Adelena the Demonpelt, Level 5 Lustful Conqueror (Exp: 4)
Signature Strength:
Indomitable: Your opponent's dice rolls require +/-1 to pass, and the number of your opponent's turns you control increases +1.
Hypnotic Feet: If you play a foot action on your opponent, they roll a d6, on a 1 they fail and must skip. If IRL they must also edge. In addition, if they fail, add one to the failure number, up to a maximum of 5. If they roll a 6, the number goes down one. In addition, they are entranced.
Strengths:
Hypnotist: If you keep opponent in hypnosis for 3 turns, you may give them one rule for the remainder of the game. This can include IRL.
Pheromones: On an action with body parts that would smell, if your opponent rolls a 1, then they are hypnotized.
Focus: Once per game, you can choose to turn a failed roll into a success for bondage or hypno.
Ruler: if the opponent rolls a 1 when resisting your strength or their own weakness you can give them a rule for the rest of the match.
Weakness:
Foot Addict: If your opponent plays a foot action against you, roll a d6, on a 1 you fail and must skip. If IRL you must also edge. In addition, if you fail, add one to the failure number, up to a maximum of 5. If you roll a 6, the number goes down one.
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