Kassane's rpg with irl rules only.
I'm usually up for irl (trans fem irl)
Rules
Be respectful from the start. If you immediately start taunting or degrading me, I'll leave and block you.
No pure subs, be at least a switch
During Kass's rpg matches bondage/hypno rules are expected, always unless said otherwise at the start of the match before a single turn is played. (roll order Strength > Weakness > Hypno > bondage)
Have a name, doesn't need to be yours but having something like "Cocky Jock' as your name is a huge no for me, and the match will be refused
Blues, regardless of the outcome of a match or your options during it you will not mark or collar me without asking permission first, the same does not apply to any pinks I play with
Strengths and weaknesses
Signature Strengths
Nonstop Pleasure: Anytime a strength of mine is triggered my opponent must also flip a coin in addition to the roll they'd usually make, if tails they haft to edge, if heads I haft to edge (This is counted separate from any edges you'd haft to perform for my strengths normally)
Ditz's Duality; At the start of a game I pick between Hypnotitst and dumb luck to activate for that game, the other signature remains inactive for the rest of the match and can not be changed.
Dumb luck: Twice per game I may reroll a failed dice roll but I haft to use the new result for better or worse
Hypnotitst: Any breast action I play triggers Alluring Tits and puts my opponent in hypno, their first turn after this triggers they can only escape on a 6, if the roll for escaping hypno from this strength fails my opponent must redraw then skip
Strengths
Alluring Tits: If you play a boob action on your opponent, they roll a d6, on a 1 they fail and must skip. If IRL they must also edge. In addition, if they fail, add one to the failure number, up to a maximum of 5. If they roll a 6, the number goes down one.
Critical: The failure number can never go down.
Overwhelm with Orgasms: If your opponent fails an orgasm test, you may control their actions for 1d4 turns. You can give them irl instructions during this time.
Critical: This becomes 2d4 turns.
Dexterous: If you play a fingering/handjob action on your opponent, they roll a d6, on a 1 they fail and must skip. If IRL they must also edge. In addition, each failed roll, the fail number increases by one, up to a maximum of 5. If they roll a 6, the number decreases by one. Only counts on genitals.
Tight Hole: If you choose an action that puts your opponent's strap on, cock, or tongue in your ass, roll a d6, on a 5 or above they skip a turn trapped in there, on a 6 they redraw then skip. If over 5 and IRL, they must also edge if you roll a 1 you must edge.
Exhibitionist: When you undress yourself or your opponent, your opponent needs to roll a dice -> on 1-3 they skip and can't use the bottom action in the next turn.
Seductive Pleasure: When you engage in a self-pleasure action (gaining energy using hands on your genitals), you can roll a d6. On 4 and above your opponent follows your lead and must pick a masturbate action themselves too or skip, if such an action is not available. If IRL they also edge.
Weaknesses
Weak Will: If you are in hypnosis for 3 turns, your opponent may give you one rule for the remainder of the game. This can include IRL.
Critical: The effect triggers after only one failure to escape.
Strong Orgasms: If you fail an orgasm test, you lose control of your actions for 1d4 turns. Your opponent can give you irl instructions during this time.
Critical: This becomes 2d4 turns.
Tit Addict: If your opponent plays a boob action against you, roll a d6, on a 1 you fail and must skip. If IRL you must also edge. In addition, if you fail, add one to the failure number, up to a maximum of 5. If you roll a 6, the number goes down one.
Critical: The failure number can never go down.
Sie können einige Notizen zu diesem Charakter machen. Sie werden der Einzige sein, der das sehen kann: