Kassane RPG matches with IRL
Aktiv
Crossgender Character
Extra rules that can be agreed on:
- Bondage Rules
- Hypno Rules
- Edge for each cum test
Wanna be a strong warrior but that needs some training and opponents to learn from and beating them.
Character for Kassane's RPG Game
Signature Weakness
Denied Knight: If the opponent chooses to deny my IRL orgasm instead of letting me cum, they get one extra XP for the match
Knights Armor: If my opponent strips off my heavy armor, it makes me vulnerable and I can't use the bottom two actions for my next turn.
Strength:
Ruiner: Every edge done needs to be held for 5 sec. If you go over the edge Ruin your orgasm! if you ruin your orgasm it won't count as a loss. But, you'll need to hold your edges an additional 5 sec for every ruined orgasm. If you cum instead of ruin you lose the match.
Critical (Ruin Toy): After your first failed cumtest, you are forced to ruin an orgasm.
Gambler: You can wager an experience point at the start of a match, your opponent can deny you the match if they want because of this, the winner will get 1 more exp from this match. the loser loses 1 more.
Critical (Gullible): They can wait to make the bet real as long as they want, even if its the last turn, but not after they have won.
Weakness:
Foot Addict: If your opponent plays a foot action against you, roll a d6, on a 1 you fail and must skip. If IRL you must also edge. In addition, if you fail, add one to the failure number, up to a maximum of 5. If you roll a 6, the number goes down one.
Critical: The failure number can never go down.
Compliant: When an opponent uses their strength against you, roll 1d6. For roll 1-3 you gain the corresponding weakness for the rest of the game. Your opponent may replace this at any time with another weakness related to another of their strengths. Only one weakness can be given this way at a time. Once a weakness has been given, it may not be given again in that game. This does trigger criticals for those weaknesses.
Critical: All the opponent's strengths are upgraded to criticals.
Goonette: When you engage in a self-pleasure action (gaining energy using hands on your genitals), you must roll a d6. On a 1-2 you can not stop, and must pick a masturbate action your next turn or skip. If IRL, edge.
Critical: the difficulty of the dice roles change by one (3 and above for strength, 3 and below for weakness). If irl, the one with the weakness edges regardless of the result of the role.
Oral weakness: On oral action, if you roll a 1 or 2, skip and edge.
Critical: This triggers on a 1-3 on the dice.
Butt Slut: When your opponent chooses an action where they put their strap on, cock, or tongue in your ass you must roll a d6 and if it is a 1 or 2, you must skip and edge.
Critical: If butt slut is triggered, you must skip on a 3 or below, and in addition, you always have to edge regardless of the dice roll
Rule Slut: when you roll a 1 when resisting the opponent’s strengths or your weaknesses the opponent can give you a rule for the rest of the match
Critical: this applies to hypno/bondage too
Strong Orgasms: If you fail an orgasm test, you lose control of your actions for 1d4 turns. Your opponent can give you irl instructions during this time.
Critical: This becomes 2d4 turns.
Sensitive Parts If your opponent plays a fingering/handjob action on you. You roll a d6, on a 1, you fail and must skip. If IRL, then you must also edge. In addition, each failed roll, the fail number increases by one, up to a maximum of 5. If you roll a 6, the number decreases by 1. Only counts on genitals.
Critical: The fail number can not decrease, and hand actions involving anal, are now included.
Sie können einige Notizen zu diesem Charakter machen. Sie werden der Einzige sein, der das sehen kann: