Greetings, traveler. You've stumbled upon the profile of an old soul, a player who once walked these lands with purpose before fading into memory.
This account is a relic. It belongs to a veteran who reached the respectable plateau of Level 5 long ago, mastering the arts of the hunt and the subtle magic of the wilds (and breaking opponents) Life, called her away from the realm of Kassane....
But old instincts never truly die. The whisper of the wind through digital pines, the thrill of the chase, the silent communication of a well-placed trap—these calls have grown too loud to ignore. So, she returns. Not as a wide-eyed novice, but as the same Level 5 ranger who left, her skills perhaps rusty, but her knowledge deep and ingrained. The world may have moved on, but Elea is back to find her new place within it.
Name: Elea
Race: Elf
Class: Ranger
Level: 5 -1xp
Elea's skills are those of patience, perception, and leveraging the environment. Her weaknesses are often the flip side of her intense focus.
1.Strength: Hypnotist
If you keep opponent in hypnosis for 3 turns, you may give them one rule for the remainder of the game. This can include IRL.
Critical Effect (vs. Weak Will): The effect triggers after only one failure to escape.2.Strength: Dexterous
If you play a fingering/handjob action on your opponent, they roll a d6, on a 1 they fail and must skip. If IRL they must also edge. In addition, each failed roll, the fail number increases by one, up to a maximum of 5. If they roll a 6, the number decreases by one. Only counts on genitals.
Critical Effect (vs. Sensitive Parts): The fail number can not decrease, and hand actions involving anal, are now included.3.Strength: Focus
Once per game, you can choose to turn a failed roll into a success for bondage or hypno.
Critical Effect (vs. Ditzy): Each effect can be used twice in the game.4.Strength: Ruler
If the opponent rolls a 1 when resisting your strength or their own weakness you can give them a rule for the rest of the match.
Critical Effect (vs. Rule Slut): This applies to hypno/bondage too.
1.Weakness: Sensitive Parts
If your opponent plays a fingering/handjob action on you. You roll a d6, on a 1, you fail and must skip. If IRL, then you must also edge. In addition, each failed roll, the fail number increases by one, up to a maximum of 5. If you roll a 6, the number decreases by 1. Only counts on genitals.
Critical: The fail number can not decrease, and hand actions involving anal, are now included.
These are Elea's unique talents, honed over a lifetime in the wilds and refined through her previous adventures.
Signature Strength: Hunter's Patience
A hunter's greatest weapon is not the arrow, but the wait. The perfect moment of vulnerability. I study your movements, your reactions, the subtle tells of your body. And when I see an opening... I ensure you cannot close it.Rule Part: Once per match, when an opponent fails a roll against one of my Strengths, I may "mark" that failure. For the next 1d4 turns, the failure threshold for that specific Strength against that opponent is increased by +1 (instead of a 4-6 you need now a 5-6 on a dice roll)
Signature Strength: Sylvan Whisper
The forest speaks to those who listen, My touch carries this ancient, patient magic, a gentle, relentless pressure that promises you will become part of the beautiful, consuming stillness.Rule Part: On any rough and dominant action not including every penetration, my opponent must roll a d6. On a 1-2, they are not forced to skip, but are instead Rooted. On their next turn, they may only choose a "bottom" or passive action (e.g., receive, wait, moan). If playing IRL, being Rooted also requires them to edge for 15 seconds
Critical Effect (vs. Immobile targets): If the opponent is already in Bondage or Hypnosis when Rooted, the effect causes them to skip their next turn entirely...
Sie können einige Notizen zu diesem Charakter machen. Sie werden der Einzige sein, der das sehen kann: