Wesley VS Club Bitch : Geschichte öffentlich aufgeführt (69 Runden)
Hypno-Level-Rules:
A hypno action or a roll of 1 increases the hypno 1 level
The starting hypno die will be a D6 at level 1.
Rolling one of the two larges numbers on your die will break the trance
Every level will increase the dice by 1 (d6→d7, d7→d8 etc.) (will always be a D(5+hypnolevel)
you may choose any action that fits the theme of the trance you are being drawn into
if your opponent commands your action or to skip before you play or send RP it you must listen to them
Level 1: Welcome to your trance :)
Level 2: For the next two turns, you can't roll to escape.
Level 3: The opponent gives you a rule for the rest of game.
Level 4: If you roll a 2, you can't roll to escape during the next turn.
Level 5: You can only escape by rolling the highest number on your dice now.
Level 6+: your dice gets bigger d6→d7, d7→d8 etc, and the opponent gives you a profile rule or modification (roll your dice for how many games it lasts).
Club Bitch Rules
starting plug
skip when ass fisted
any trapped cum inside action = skip, knotting = 3 skips
starting bondage, can use any action she can roleplay
a successful roll removes 1 lock in this order
each arm, 3 locks
each leg, 2 locks
1 for each of, blindfold, corset, gag, harness
removing clothing can be rped as removing the bondage, opening the catsuit's access holes
Pin rules:
strength contest (both roll a d6, to see if the person getting pinned can escape) subject to rp and relevant action (just request a pin test if you want to hold me down)
(can be used to stop someone from rolling for bondage)
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