Bobby VS Ally : Geschichte öffentlich aufgeführt (83 Runden)
Hypno-Level-Rules:
A hypno action or a roll of 1 increases the hypno 1 level
The starting hypno die will be a D6 at level 1.
Rolling one of the two larges numbers on your die will break the trance
Every level will increase the dice by 1 (d6→d7, d7→d8 etc.) (will always be a D(5+hypnolevel)
you may choose any action that fits the theme of the trance you are being drawn into
if your opponent commands your action or to skip before you play or send RP it you must listen to them
Level 1: Welcome to your trance :)
Level 2: For the next turn, you can't roll to escape.
Level 3: The opponent gives you a rule for the rest of game.
Level 4: If you roll a 2, you can't roll to escape during the next turn.
Level 5: You can only escape by rolling the highest number on your dice now.
Level 6+: your dice gets bigger d6→d7, d7→d8 etc, and the opponent gives you a profile rule or modification (roll your dice for how many games it lasts).
Ally's Rules
Under each outfit there will be a harness, the first bondage requires 2 successful escapes to get out. if only a harness is worn. start in bondage instead
Skip when double penetrated
skip when given alcohol or drugs. Client can control a later action. This stacks. each time it happens effects doubles (can be used to make her do anything)
Pin rules:
strength contest (both roll a d6, to see if the person getting pinned can escape) subject to rp and relevant action (just request a pin test if you want to hold me down)
(can be used to stop someone from rolling for bondage)
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