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bot VS Ultimate Surrender Arena : Geschichte öffentlich aufgeführt (62 Runden)

Ultimate Surrender - Summer Heat : Live Draw and Match Announcements

✅Match Length:
Matches will be a minimum of 90 minutes, not to exceed 3 hours and time will be agreed by both opponents prior to the start of the match. There will be no additional time allowed once the length is selected.

✅Opponents will begin in only Bra/Panties and remove top/pants/socks. Can be roleplayed as bra and panties or bikinis

✅Dice20 at the beginning to see who fights first. Timing of match will begin once the 1st offensive action is played

✅Dice6:
If a player rolls a dice of 1/2/3, then they are trapped, and their opponent will be awarded +25 points for control. Applicable for all actions that reduce Life Points or has "PIN"" in title. Control maintained once gained until "tap out" or rolling 4, 5, or 6.

✅D6 roll resulting in a 1 = penalty:
Penalties that affect roll results (adding or subtracting to D6 or D7 rolls) are only applicable for 3 turns. Subsequent 1's rolled can "stack" additional 3x but penalties cannot be permanent. Other penalties such as forced stripping, use of toys, or other one time actions are allowed as long as they are with the players limits. If unable to agree to penalty, default penalty will be 2x D7 roll for ONE turn for time and points.

✅“Implied control” without LP reduction will use D20 roll against current energy of rolling player. If result is less than current energy no D6 required and no control, if higher = control is established for only 1x turn. Control does not carry over to next action.

✅ Tap out:
- If a player submits or taps out in lieu of rolling D6 for control, then their opponent will be awarded 100 points, control is broken and can take next action without rolling D6.
- Player 1 chooses pin/submission action with LP reduction and subsequent actions for opponent show "TAP OUT" as available, if failing roll, you must select tap out. Player 1 is awarded +100 pts and gives Player 2 60s beat/timer. Player 2 skips but control is broken.
- Any action that reduces LP by 4 points or more, player selecting that action may announce "TAP OUT ROLL". If announced, opponent will roll 3x D6 in which they will need to roll a 4,5,6 to prevent forced tap out. Rolls will be the best 2 out of 3 rolls.
• If result is 4,5, or 6 for TWO or more of the D6 rolls opponent must RP a successful tap out and points/beat are applied, will skip that turn but no control points awarded. Player who selected/announced TAP OUT then must play additional control action to maintain control, it will not carry over.
• If result is 1,2, or 3 for TWO or more of the D6 rolls, opponent who the action was played against breaks control, no points awarded and can take their turn as normal.
• NO PENALTIES can be enforced during these D6 rolls, these are standard D6 rolls.

Dice7: ✅
If a pleasure/IRL timer is applicable to the action chosen, then the amount of time on the D7 is the amount of points that will be awarded. For example, a 60 second timer would award the player +60 points.
Dice7 1: 30 seconds
Dice7 2: 35 seconds
Dice7 3: 40 seconds
Dice7 4: 45 seconds
Dice7 5: 50 seconds
Dice7 6: 55 seconds
Dice7 7: 60 seconds

✅Self-Pleasuring Action:
If a player opts to choose an action to re-gain energy but indicates self-pleasuring, opponent sets 30s beat/timer and is warded +30pts

✅Stripping:
If a player ‘s action strips their opponent of clothing; they will be awarded +25 points per article (top/bra/pants/panties/socks). Does not count if player’s actions strip their OWN clothing.

✅Tap out:
If a player submits or taps out, then their opponent will be awarded 100 points, control is broken and can take next action without rolling D6

✅Orgasm:
Making your opponent cum in game/IRL will award the player 250 points. Multiple RL orgasms can occur and each will earn +250 points. Skip subsequent turn after any in game or IRL orgasm

✅CumTest:
When Cumtest is played, opponent who is being tested will roll dice of current Pleasure score and then multiply the result by 2 for beat/timer set by opponent.
• If during beat/timer, player is forced to cum irl then they must choose "CUM" option and opponent is awarded +250 pts for IRL orgasm.
• If during beat/timer, player is not forced to cum irl, they will then select "TEST". If result is an orgasm, opponent is awarded +250 pts for in game orgasm. If result is no orgasm, opponent receives the total points for the beat/timer that was set
Example: Pleasure score is 75, you roll D75 and result is 42, opponent sets beat/timer for 84 seconds (42 x2).
Result 1: player cums IRL during beat/timer, selects "cum" = Opponent earns +250 pts for IRL orgasm and skips next turn do to orgasm
Result 2: player DOES NOT cum IRL during beat/timer, selects "test" and result is in game orgasm = opponent earns +250 pts for IN GAME orgasm and skips next turn due to orgasm
Result 3: player DOES NOT cum IRL during beat/timer, selects "test" and result is NO IN GAME orgasm = opponent earns 84 pts (per example roll) for beat/timer and player can take next turn as normal

✅Game end:
The player with the most points at the end of the match or time limit being reached will be awarded the win
Optional rule If timer goes off and match ends with a move where one opponent HAS CONTROL via previous D6 rolls/move AND sexual action is occurring (oral/fingering/strap), opponents can elect to continue the match until CONTROL IS BROKEN.
EXAMPLE: Opponent gains control with action that involved fingering opponent, during beat/timer match time ends, opponent who is being fingered will roll D6 and fingering will continue until control is broken. If result is failure to break control, you must roll d7 for continued fingering beat/timer. No points for additional timer awarded but if IRL orgasm occurs, those points will count. If result is successful breaking of control, fingering and match ends.

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