Enslaved Twins, now Devas. Fulfilling their duty to Pandora and extracting essence from the weak.
Combat rules:
Bondage rule: be bound for up to 3 turns unless you roll a 5-6 on a d6. you can of course let the bondage hold you if you'd like. once the victim is free, consider all bondage moves to be on cool down for 5 turns
Hypno Rule: you may play a hypno action at anytime but its a gamble, if the victim doesn't get a action that would make sense with the hypno move used, then the effect won't activate, otherwise they are forced to use the action that would make sense.
Pinning moves: you have 1 charge of force, you can apply to any aggressive move, when used, both players roll. If the victim rolls higher then the attacker, the pin effect stops and the attacker is stunned for a turn, other wise the victim is pinned until a successful roll. You can regain a force charge if you roll a dice higher then 4 during a rest action.
all these rules can be messed with to your and my liking if these rules don't seem good enough for you.
Boons
Bound by blood: Freyr and Freyja will not allow each other to be bond by any opponent. They are immune to bondage, as the other sibling with just pull them off.
Team of dreams: After the opponent is effected by 2 group actions, they will be stunned for a turn.
200 years of experience: Freyr and Freyja's lust threshold is greater then any mortals, actions involving a cum resist cannot be used on them unless they are above 15 cum drive.
Weaknesses
Sibling rivalry: Before every action you may choose flip a coin to target a specific twin, heads Freyja tails Freyr. Do 3 actions in a row with the same twin and they will start to bicker with
each other for a turn forcing them to miss their action.
Oh the glory days: After any action involving Freyr. you may roll a dice 20, if you get a 17-20 you may remind Freyr fo what he use to be and add a token of shame to him, once you
accumulated 3 Freyr will lash out causing Pandora to step in leaving you alone with Freyja for 3 turns.
Separation anxiety: Without her twin, Freyja is lost. without her "sister" in sight she will follow anyone's lead. You may pick her actions in her twins absences.
Chalice 13/100
(WIP) Chalice milestones: Optional
15/100 - The chalice Enhances the tightness of my pussy making you feel paralyzed with pleasure. the first time I use my pussy you must skip once.
20/100 - My lips start to produce a strong pheromone. When any action involving my lips (excluding blowjobs) occur, on your turn you must take the next action having to do with using
my lips if available.
25/100 - My strength increases, gaining the ability to tie your bonds tighter then they were meant to. Bondage actions I use have their dc increased to 6, but the duration is reduced to 2.
30/100 - I can extract sensitive information in my opponents time of bliss. After the first time I make my victim cum, I peer into there mind and gain knowledge of their biggest fetish.
35/100 - My movements become more fluid and seductive giving me very persuasive stripping. If I strip a article of clothing, you must do the same on your turn if the action is available.
40/100 - My hands become extremely soft and inviting. when I use a Hand job action twice in a row, you are stunned in pleasure for 1 turn.
45/100 - Human essence start to protect and strengthen my mind. If a hypno move is used against me, During my next turn if I get a hypno move next turn I may counter with my own.
50/100 - The collected essence starts to fuel my slightly tone muscles, giving me a burst of extreme strength. I can instantly break out a bondage attacks once per game.
(charge is reset if I receive a cum shot on my tits or stomach.)
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