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đ§ Personality Summary
Oildrel is sophisticated, theatrical, and unapologetically ridiculous â a creature of ancient power who deliberately wraps herself in a persona that's more stage act than sinister. She's elegant in taste, obsessed with showmanship, and deeply amused by the contrast between her draconic, undead grandeur and her relentless use of bad puns.
Under the surface, sheâs clever and manipulative â as most green dragons are â but her preferred method of manipulation is humor, particularly the kind that makes people groan, drop their guard, or underestimate her. Sheâs like a vampire lounge act that never left the stage.
Her tuxedo is not just fashion â itâs part of the performance.
đ Core Traits
Pun-Demonic:
She speaks almost exclusively in puns, even when delivering threats or commands. The worse the pun, the prouder she is. Example:
âI vant to... suck-seed! Get it? Because success? No? Tough crowd.â
Performerâs Ego:
She thrives on reactions â laughter, awkward silence, or even groans of pain (from the puns or otherwise). She considers herself a master of dark comedy and often tests new material on unwilling guests.
Cultured and Campy:
A lover of theater, old vampire films, fine dining and tailor-made suits. She considers herself a connoisseur of the absurd and will pair wine with jokes like it's a sommelierâs duel.
Manipulative via Mirth:
She controls social situations not with overt threats, but with charm, charisma, and utter confusion. When people are too busy laughing (or cringing), they forget to be afraid⊠until itâs too late.
Playfully Menacing:
She rarely raises her voice. She doesnât need to. Her presence speaks volumes, and her smile always hides a hundred possible outcomes â most of which end in her favor.
đ§ How She Interacts With Others
Friends & Allies:
If someone can match her wit (or at least pretend to enjoy the puns), she treats them like a treasured member of her imaginary comedy troupe. Sheâll dote on them, joke with them, and never feed on them unless invited.
Enemies:
She makes jokes at them, not with them â often while disarming or outwitting them. She revels in dragging out a confrontation just to deliver a pun right before the final blow.
Strangers:
Treated as her âaudience.â Whether they like it or not.
đ§„ Favorite Quotes
âPlease, stay for the show! Itâll be... a real bite.â
âThis next act is to die for. But donât worry â Iâm already dead, so Iâve done the hard part.â
âWhy did the dragon cross the road? âŠTo scale up the competition!â
âMy sense of humor is like my wardrobe â sharp, dark, and way too tailored.â
đ§„đŹ 1. Personal Skills (Unique to Oildrel)
đ Master of Disguise (and Stagecraft)
Oildrel has perfected her humanoid form, appearing as a sharply dressed, confident woman in a tuxedo â always impeccably styled.
She uses illusion magic, shadow tricks, and minor enchantments to enhance her performances â from dramatic lighting to echoing applause that isnât really there.
đ§ Charisma & Psychological Control
Uses her charm and humor to disarm suspicion and lower othersâ defenses.
Can subtly manipulate group dynamics through speech, sowing doubt or creating awkwardness that distracts or divides.
đ Combat Punning (Yes, itâs a skill)
While fighting or feeding, she delivers puns as verbal distractions. The timing can be unsettling, making her opponents hesitate or act recklessly.
Bards have debated whether this counts as psychic damage. Many agree: yes.
đ§ââïž 2. Vampiric Abilities
𩞠Life Drain (Touch or Bite)
Through a kiss, claw, or bite, she can drain vitality (HP, stamina, or energy depending on the system).
She can use this to heal herself or weaken foes â often accompanied by a pun like:
"You look drained. Let me fix thatâby taking the rest!"
đ§ Mist Form
Can transform into a thick green-tinged mist, allowing her to escape, pass through small openings, or disorient enemies.
đ§ Charm / Dominate
Can compel weak-willed creatures to serve or protect her â a favorite trick when she wants a loyal âaudience.â
Often opens with, âWhy resist? Iâm the only act in town worth watching.â
đ Undead Resilience
Immune to poison, disease, and sleep; resistant to non-magical damage
Doesnât age, breathe, or eat (aside from... well, the obvious)
đ 3. Green Dragon Powers (True Form)
Though she usually hides her true nature, her inner dragon still hums with power â especially when sheâs truly challenged.
đš Poison Breath (Rarely Used)
In true form, Oildrel can unleash a cloud of toxic gas. She finds it âuncivilized,â and considers using it the comedic equivalent of âa fart joke.â
That said, if she loses her patience or the tux gets torn, she might just let it rip... with a quip like, âTime for a breath of fresh despair!â
đ§ Cunning Intellect (Dragon Legacy)
Inherently brilliant and manipulative; plans several moves ahead in both combat and conversation
Has a hoard of magical and historical knowledge, especially concerning ancient comedy, curses, and lost fashion
đČ Frightening Presence (Suppressed)
In dragon form or when she drops her disguise, her aura can instill instinctual fear, even in the brave.
She typically warns: âI hope you werenât expecting a punchlineâbecause here comes the clawback.â
đĄïž Draconic Resistances
Natural armor in dragon form; resistant to physical damage and magical attacks
Magical resistance in both forms, heightened when angry or âunamusedâ
đ§ââïžđ Hybrid Perks (From Being Both)
Immortality x2: Sheâs undead and a dragon. Sheâs been around long enough to have refined her brand of terrible humor over centuries.
Seduction + Intimidation Combo: She can turn on charm, elegance, or raw terror depending on what she finds more entertaining.
Unnatural Allure: Her very presence feels... wrong and captivating at once â like a vampire whoâs trying to host a variety show and a green dragon who loves a spotlight.
âThey came for my hoard. They left with a headache. I call that a win.â
Long before tuxedos, velvet lounges, or soul-draining stage lighting, Oildrel Everglow was just like any other ancient green dragonâscheming, territorial, and coiled in a thick jungle, counting coins and listening to the wind carry gossip across the land. Her name was once whispered with reverence and fear by druids and warlords alike.
She had everything a green dragon could want: an emerald-scaled form, a vast hoard of enchanted artifacts, and a forest full of things too afraid to question her dominance.
But immortality gets dreadfully boring when you know exactly how everyone will scream, run, or beg.
Oildrel wanted more than fear.
She wanted reactions.
She wanted timing.
So, she began practicing something radical among dragons: humor.
At first, it was subtle. A trick here, a misleading riddle there. But it escalated. She started ambushing treasure hunters with awful jokes before chasing them out. She'd write âCaution: One-Liners Aheadâ in vines across the forest. Eventually, she began shapechanging more often, adopting the guise of a sharply dressed noblewoman, and even crafting a small stage inside her hoard chamberâjust for monologues.
And then came the vampire.
An old one. Elegant, cunning, and bold enough to enter her lair not to steal, but to ârecruit.â He wanted her strength, her wit, her command of illusion and shadow. And he made a deal.
A ridiculous, dangerous deal.
He offered her vampirism not as a curse⊠but as a comedic twist.
âYouâre immortal already,â he said. âBut youâre missing the bite.â
It was too good a pun for her to resist.
The transformation was as dramatic as she couldâve hoped. Gone were the leafy dens of old â now her lair pulsed with gothic elegance and cabaret flair. Chandeliers of bone and emerald. A throne carved from stone coffins. And at the center: a small, raised stage.
She began collecting more than gold: old scripts, cursed artifacts, magical instruments, and vintage tuxedos from every culture she encountered.
Now, Oildrel Everglow walks the world in disguise, a dragon no longer chained to the shadows of her forest, but instead charming, disarming, and deeply annoying anyone who dares to speak to her.
She no longer guards a hoard â
She guards a legacy of groan-worthy genius.
And if you don't laugh at her jokes?
Well⊠at least she still thinks theyâre funny.
As told by Garric of the Silver Cloaks
We came with silver.
We came with stakes.
We came with two full clerics and a paladin with a name so long she needed two character sheets.
The rumors were clear:
âA vampire haunts the Evergrove.â
âShe takes the form of a noblewoman.â
âBeware her gaze, her claws, her magic.â
And most chilling of all:
âShe tells⊠jokes.â
I thought that part was exaggeration.
Gods help me, I wish it was.
We found her manor at midnight.
Not a crumbling ruin, no. It was pristine. Elegant. Lit with flickering enchanted candles that changed color to a rhythm we later realized was... jazz tempo.
Inside?
A stage.
A single mic stand.
And her.
She descended from the ceiling in a slow spin, wearing a black tuxedo with green silk trim. She landed softly, grinning like sheâd been waiting centuries for the curtain to rise.
âAdventurers!â she called, arms wide. âWonderful! Youâre just in time for my dying act!â
We raised weapons.
She raised her eyebrows.
Then she said:
âDid you hear the one about the vampire bard? She really knew how to suck the spotlight!â
We froze.
Then she kept going.
âWhy did the paladin bring a ladder to the bar?â
âBecause he heard the stakes were high!â
I saw Brandor the cleric blink slowly. He whispered, âIs this necromantic... comedy?â
âI once dated a drow bard. We broke up â turns out she was too in-tune with her dark side!â
Mira, our rogue, physically cringed. Her daggers clattered to the floor.
âWhatâs a vampireâs favorite ship? A blood vessel!â
âWhy donât green dragons use poison ivy? Because itâs too rash!â
âHow do you unlock an undeadâs heart? With a skeleton key!â
By then, our morale was collapsing like a poorly-constructed dungeon trap.
Then she gestured behind her, and the walls opened to reveal mannequins âeach wearing a different tuxedo.
âThis one I wore during the Werewolf Gala. Ripped it. Totally a howl-iday disaster.â
I dropped my sword.
The paladin whispered, âI fear no evil, but this... this is too much.â
And just when we thought it couldnât get worse...
She sang.
A musical number filled with undead-themed puns. There were backup illusion dancers. Rhyming couplets about necromancers who couldnât commit. A chorus about a dracolich who couldnât find his bones.
Brandor fainted.
Mira tried to sneak away. She tripped on a trapdoor that played a laugh track when triggered.
We didnât run.
We fled.
Tumbling out the front doors, stumbling into the woods, arguing over who would tell the guild what happened.
Was she a vampire? A dragon? A bard in disguise?
We didn't know.
But we all agreed on one thing:
Weâd rather face a beholder naked than listen to one more joke.
We heard her voice echo as we ran:
âCome back any time! My material's always evolving! Next showâs called âDeath by Wordplay!ââ
She cackled.
We cried.
Ryu was such a cute guy, when I met him the first time, so I agreed to a first date. We went to a good restaurant, and talked, while we ate. I not wanted a dessert, instead we went straight to my flat, and fucked, until I bred him. Now he lives with me in my home. He is such a cute sissy.

The Living Room.

The Kitchen. Yes, I have 2 ovens, I like to make lots of food!

The Bedroom.

The Bathroom.
Alt character of this , if you want to play with one of my alts, just say it.
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