Eroworld Character Profile In Progress.
Bio:
Lexi is a femme-sexual/pan-sexual woman with a lesbian lean, her education exquisite and formal, hailing from a private school she has a lot of experience with formality and courtesy. She is classically trained in housekeeping and homemaking, a seamstress as well allowing her to repair and fix her attires whenever her work causes them to rip or tear due to the strain of her labor. She's well spoken and well mannered (at least in her opinion) and is a perfect example to what maids should be. In her former household her boss and Mistress kept a very firm hand and watch towards Lexi, and was very eager to "discipline" and "punish" the woman for any mistakes. Giving Lexi plenty of experience in "sexual" service as well. This training and experience makes her a valuable asset and ally on the field of battle, as well as self-sufficient and reliable on her own terms. She is currently exploring and adventuring within Eroworld looking for a fresh start and even perhaps a new Mistress
Abilities:
Keeping the Mistress in Order
- (E) As a traveling maid for hire, Lexi accompanies whoever is paying for her services for their daily needs and requirements. Skilled in taking care of her companion, she is capable of keeping them in peak condition. When recently "treated" by Lexi, an ally has one cum test that may be skipped. (The ally should tell the opponent at the start of the match to let them know before using a cum in case they decide to skip it. Alternatively, role-play can be used just to select fail.) This is a once a treatment ability from Lexi. Lexi's method of "treatment" is exclusively up to what she believes her Mistress requires. It is important for servants to be in peak condition as well, and as such Lexi pursues her own physical well-being. She may also try and use this ability on herself in a game.
This ability when triggered means that I will flip a coin, if it lands on what I call, I am successful and may skip one cum test that game. If I fail, my instincts as an assistant will take over, and I will actively seek out servitude and orgasm and surrender to it. I will not be able to resist any cum tests if the coin flip fails for the remainder of the game.
- (N) The health of Lexi's Mistress is important, and she does not have any desire to let it dwindle. Trained in medicine Lexi is able to use her experiences in battles to better learn how to heal and support those she cares for is in service of.
This ability allows me to transfer "life energy" (the damage I deal in encounters) from opponents, captives, or slaves to my ally. Healing them. If this number is zero, the default is 1 health on use. However for every ten points of life energy I heal them an extra point of health. Twice an encounter, Lexi may heal her ally.
The Right Hand of the Mistress
- (E) Every-time the Mistress calls upon Lexi to eat pussy, she demonstrates her expertise on the Mistress's opponent. It becomes to much for the victim to handle. The victim rolls a d6, 5 or 6 or the victim has to skip on account of not being able to handle Lexi's touch. Lexi can also use this skill without the guidance of her Mistress.
This ability when triggered allows me to flip a coin, if it lands on the side you call, I are able to contain yourself, using your skills to overwhelm the senses of your opponent. If it does not, your cannot control your performance my submissive assistant instincts take over and I will serve and want to please my opponent how THEY want me too. The opponent chooses your next three moves. Usable four times a game.
- (N) Lexi precedes every attack with her distracting charm. Three times a round you can give your Mistress advantage on an attack or defense roll. In a solo encounter Lexi is also capable of giving herself this benefit, once an encounter.
Passive: Second Wind
- (E/N) Lexi's stamina and tolerance to pain is dramatically increased. On a defeat, Lexi can choose to bounce back on a timer. Her training and practice in matters of service taking over. Lexi has ten turns to turn around the match and tie the battle. Five turns in a combat encounter instead of a match. (On a game losing cum test, press continue. Continue for ten turns or until the next failed cum-test. Should I manage to beat the opponent in that time-span, we come out with a draw. Neither party is captured, both earn EXP, both make it away unsuccessful. Should I fail, this power becomes LOCKED from exhaustion until one of the following conditions are fulfilled.
Five games are completed.
Lexi has swallowed orgasm via oral, drinking it in a pet bowl. Or through being cream-pied. (She's also able to do this through "fake cum" so girls can use squirting dildos on her.) Ten times. (Not necessarily in a game, can be in RP)
Lexi has been domesticated, auctioned off, and used as a docile slave.***
Role-play Passive: By Mistress's Side
- (E) Unwilling to abandon her Mistress, Lexi will stick with the fallen ally and get captured as well should the opponent manage to win the two versus one. (Up to the discretion of the ally and opponent if they want to include you in the capture, in case they had something private planned. However you do not get to refuse if they do unless its for a serious matter like limits or safe-words and the like. In other words, if you help someone while watching a capture match and they lose, you're BOTH enslaved unless the opponent says otherwise. (IE using your ability to aid your Mistress in a public game)
- (N) The same thing applies, but it is self explanatory that you would be captured if you both lose here anyway.
Assistant Passive:
You gain more progress from aiding people in combat than doing combat yourself!
(Assume you basically have a .75x multiplier to fighting your own battles, but a 1.25x multiplier to helping someone else in battle)
Additionally, if an enemy manages to beat both you and your ally in battle, they gain a 1.5x multiplier for their performance.
Inventory:
Empty
Other Outfits:
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