An illusory witch who penetrates the brains of her adversaries to draw out their worst fears and reveal their weaknesses.
She assures total domination over all beings who enter her domain, trapping them in an illusory world and forcing them into permanent submission.
She uses her submissives to take all their life force and become even stronger.
She keeps them chained and in chastity to deprive them of all pleasure and to build up a frustration that makes them more fragile.
Her spells and curses are designed solely to humiliate his opponents, for lifelong humiliation is far crueler than death. If her victims sought a remedy, they would return to her weaker and more docile to her commands. So they'd be plunged into a world of illusions and lies, hoping for a liberation that never comes.
Height: 1.76m (5 ft 9)
Body: Hourglass and Fit
Hair : Grey, falling down the back
Nails : Pointed, dark green
Breast : 70F (EU) / 32E (US/UK)
Feet : 37 (EU) / 6.5 (US)
Heels : 8 cm (3.1 in)
Hypnotist: If you keep opponent in hypnosis for 3 turns, you may give them one rule for the remainder of the game. This can include IRL.
Critical: The effect triggers after only one failure to escape.
Hypno feet (Alluring Feet signature ): If you play a foot action on your opponent, they roll a d6, on a 1 they fail and must skip. Your opponent can't resist feet involving cum test . If IRL they must also edge. In addition, if they fail, add one to the failure number, up to a maximum of 5. If they roll a 6, the number goes down one.
Firm femdom (Unyielding signature ) : Your opponent's weaknesses and your Strength requires +/-1 on dice rolls to pass, and the number of your opponent's turns you control increases +1.
Critical: All the opponent's strenths are upgraded to criticals.
Orator: On oral action, if opponent rolls 1 or 2, they skip and edge.
Critical: This triggers on a 1-3 on the dice.
Ruler: if the opponent rolls a 1 when resisting your strength or their own weakness you can give them a rule for the rest of the match
Critical: this applies to hypno/bondage too
Overwhelm with Orgasms: If your opponent fails an orgasm test, you may control their actions for 1d4 turns. You can give them irl instructions during this time.
Critical: This becomes 2d4 turns.
Tight Hole: If you choose an action that puts your opponent's strap on, cock, or tongue in your hole (choose ass or vagina ), roll a d6, on a 5 or above they skip a turn trapped in there, on a 6 they redraw then skip. If over 5 and IRL, they must also edge if you roll a 1 you must edge.
Critical: Skipping now occurs on a result of 3 or higher. On a 6, the service top is considered Bondaged.
Outnumbered: If your opponent plays an action involving more than just you and your opponent, you must roll over the number of extra people on a d8 or skip and edge.
Critical: the roll reduces to a d4
Bondage and hypno rules are : roll 5 or 6 to escape, else, skip. They can stack, if freed from the first, can roll again in the same turn to try to get freed from the second.

Win versus Pixie level -7 + Gambler rule = +2Exp. Level 1 0xp -> Level 2 1xp +1 strength | Total 2 strengthes, 1 weakness
Win versus Keltaria level 1 = +1 xp = level 3 + 1 strength | Total 3 strengthes, 1 weakness
Win versus Keltaria level 0 = +1 xp = level 3 + 1 xp
Win versus Khristina level 3 = +1x + gambler =2 xp + bet double or nothing = 4xp +70 health win = 8xp -> Level 5 2xp + 2 signature strength + 2 strength | Total 5 strengthes, 2 signatures strength, 1 weakness.
Win versus Keltarian level -3 = +1 xp + 70 Health = level 5 + 4 xp | Total 5 strengthes, 2 signatures strength, 1 weakness.
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