Can change and adapt to different styles in rp
Bondage rules: /dice 6 --> 1-4 means to get tied up, 5-6 being freed. In every consecutive turn, the person tied needs to roll again. In the first two turns, only 5-6 can lead to being untied. Afterwards, every other two turns another number is added. If a player is tied up, they need to skip their turn.
Hypnosis rules: /dice 6 --> 1-3 means the hypnosis is successful, 4-5 means nothing happens, 6 means that it is turned around. the other play has to roll and see if they can resist.
Once hypnotised, the player needs to reroll a dice every turn they are hypnotised. 1-2 is a critical fail, the opponent decides the move, 3-4 is just a fail and a skip, 5-6 means being freed from hypnosis.
Spending 5 turns hypnotised can result in the opponent forcing you to surrender and loose the game~
For Bad End Battles and attacks:
Open for suggestions, dice rolls or anything the like here when it comes to using attacks and spells~
Looking for more than just spamming nice pics~
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