James the Jaded, Level 5 Rogue/Artificer (Exp 0)
Strengths:
~ Artificer: On any electric sex toy action, you must roll 5 or 6 or I choose your next action. You must also use a toy IRL.
~ Rigger: If I bind you, I can choose your first action after you escape from bondage, I cannot have you skip. I may also bind you with one thing IRL or have you edge.
~ Dexterous: If you play a fingering/handjob action on your opponent, they roll a d6, on a 1 they fail and must skip. If IRL they must also edge. In addition, each failed roll, the fail number increases by one, up to a maximum of 5. If they roll a 6, the number decreases by one. Only counts on genitals.
~ Overwhelm with Orgasms: If your opponent fails an orgasm test, you may control their actions for 1d4 turns. CRITICAL: This becomes 2d4 turns!
~ High Risk High Reward: The strength that comes with a weakness! When your opponent rolls a 1 on a hypno or bondage escape roll, it takes effect. You can give your opponent a task or a question. If the opponent object they need to skip, or edge 2 times if irl. if the opponent object you can give a new command the next turn. For the max of 2 turns. BUT if they roll a 6, they can do the same to you.
~ (Signature): Silver tongue: James' years of experience in espionage has made his tongue incredibly talented. When his tongue is used you must roll a 4+ or skip and edge. If you fail this three times he gets to give you a rule.
Weaknesses:
~ Strong Orgasms: If I fail to resist an orgasm test I lose control of my actions for 1d6 turns. I have to submit to IRL instructions during this time.
~ Butt Slut: When your opponent chooses an action where they put their strap on, fingers, or a toy in your ass you must roll a d6 and if its not 5+, you must skip, if doing IRL and not over 5, you must also edge.
~ Weak Will: If you are in hypnosis for 3 turns, your opponent may give you one rule for the remainder of the game. This can include IRL. Critical: The effect triggers after only one failure to escape.
~ Rule Slut: when you roll a 1 when resisting the opponent’s strengths or your weaknesses the opponent can give you a rule for the rest of the match Critical: this applies to hypno/bondage too
~ (Signature) Bottom Bitch: Whenever I'm pinned/held down and pleasured I have to roll a 5/6 to escape or I must skip and edge.
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