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Rose
: Historique listée publiquement
(59 tours)
Loser total submission
In order to successfully tie up your opponent you need to roll 2+ on a 1d6.
That number is the strength of the bindings and it lowers every turn the victim stays tied without being under hypno.
In order to get free to play again the victim has to roll equal or higher than the binding strength, otherwise the victim as to redraw actions for the effort and skip.
The victim can skip without trying to get free and lower the binding strength.
If the attacker rolls a 1, the victim can roll a 1d6 and tie the attacker up instead, if they both roll a 1 nothing happens.
Hypno
When a hypno action is played the attacker rolls a 1d6, the victim has to play the most submissive action they can for that number of turns.
When under hypnosis the victim can't struggle out of bondage.
Hypnosis stops the moment the victim cums.
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