Big Boob Jude VS Jill, Future Olympian : Historique listée publiquement (40 tours)
Strengths:
Pheromones: On an action with body parts that would smell, if your opponent rolls a 1, then they are hypnotized.
Critical: Roll becomes 1-3.
Exhibitionist: When you undress any type of clothes your opponent needs to roll a dice -> on 1-3 they skip and can't use the bottom action in the next turn.
Critical: Skip and for a number of turns equal to your rolled number on the dice you are forbidden to use your bottom action
Orator: On oral action, if opponent rolls 1 or 2, they skip and edge.
Critical: This triggers on a 1-3 on the dice.
Captivating Cheerleader (Signature Strength): Cute dance actions act as Hypnosis
Addicting Hypnotist (Signature Strength): Hypnosis dice starts at a d4, but failing to escape hypnosis increases the dice size by 1 with each time. If you keep opponent in hypnosis for 3 turns, you may give them one rule for the remainder of the game. This can include IRL.
Critical: The effect triggers after only one failure to escape and dice size starts at d6.
Weaknesses:
Gullible: Your opponent can choose to make you accept the same bet as in gambler at the start of the game.
(Gambler: You can wager an experience point at the start of a match, your opponent can deny you the match if they want because of this, the winner will get 1 more exp from this match. the loser loses 1 more.)
Critical: They can wait to make the bet real as long as they want, even if its the last turn, but not after they have won.
Foot Addict: If your opponent plays a foot action against you, roll a d6, on a 1 you fail and must skip. If IRL you must also edge. In addition, if you fail, add one to the failure number, up to a maximum of 5. If you roll a 6, the number goes down one.
Critical: The failure number can never go down.
Edge Battery: Every time you have to edge, roll an additional 1d3 edges, if you roll a 3, you must skip.
Critical: The dice becomes 1d9, and the edge battery must skip on a 6-9.
Ropebunny: If you are bound by your opponent, they get to choose your first action after you escape, they cannot make you skip. They may also bind you with one thing IRL or have you edge..
Critical: After being freed, opponent controls for 3 turns, and they may bind with 3 items.
Weak Will: If you are in hypnosis for 3 turns, your opponent may give you one rule for the remainder of the game. This can include IRL.
Critical: The effect triggers after only one failure to escape.
(Signature): Permanent seat: Whenever your face becomes trapped under your opponents ass, you are reminded of a trigger, and you spend your whole turn edging. (You skip and edge D3 times)
Big Boob Jude, level -3 Seat (Exp: -1)
Strengths:
Focus: Once per game, you can choose to turn a failed roll into a success for bondage or hypno.
Critical: Each effect can be used twice in the game.
Weaknesses:
Signature: Obedient for feet: If your opponent plays a foot action against you, flip a coin, if tails, the opponent controls your actions for 1 turn (d1). The next time your opponent plays a foot action against you and you flip tails, the dice size increases by 1 (max d4) Your opponent can give you irl instructions during this time.
Critical against alluring feet: Instead of flipping a coin, roll a d3, 1-2 counts as tails
Signature: Weak when edged: Every 20 edges i do the opponent can give me a rule for the rest of the game.
Signature: Addicted to feet: I must play any action I can involving the opponent’s feet unless I am tranced, tied etc
Signature: Pussy slave: Whenever you are forced to eat pussy, edge D10 times and skip. Critical tight hole: Edge D15 times instead
Toy slut: On any electric sex toy action, you must roll 5 or 6 or they choose your next action. You must also use that toy IRL.
Critical: The affected person must continue to roll and use the toy until they roll a 5 or 6.
Joueurs cachés (Montrer)
Public caché (Montrer)
Vignettes (Afficher les images complètes)
star remove_red_eye
Retour