Datura Nightshade VS Alyce : Historique listée publiquement (37 tours) (Mode Roleplay (jeu de rôle) activé...)
Was there a better way to get more intact with ones own inner mana than being thrown straight into a dungeon? Definitely. Was rejecting the challenge something Alyce was going to do? Absolutely not. Alyce was only 'borrowing' her strength until now, and Datura was lighting a path for Alyce to truly make it her own.
(A little OOC context since this BEB operates differently from the normal mode. This section is written by Datura.)
(Datura AND Alyce the characters endeavor into this dungeon together. Interactions between them directly take place in spectator chat.)
(I control the dungeon as the DM, and (Alyce) controls Alyce as well as excess provided abilities as support skills which I act out as Datura.)
(Takes place in roleplay mode, free redraws disabled. Energy serves as (Alyce's) source for redraws+cost for support skills)
(This dungeon has no boss. Clearing the first three waves via lifepoints is a complete success.)
(Clearing 1/3 or 2/3 via lifepoints is a partial success and allows for retreat/escape)
(Clearing a wave with PLEASURE is a different path. A "capture" route. Results in both characters being detained and having to spend the next waves trying to escape via lifepoint victory.)
(Demons work for this too. But the victory depends on whether or not you stopped the portal (basically did the gag action come up at the end)
(Losing, or clearing all three waves with pleasure still counts as a failure and results in a prolonged imprisonment.)
(I was kinda sorta testing the skeleton for this altered BEB, and we ran loooong. So we didn't get to the third wave due to time.)
(Datura can have her support abilities locked out (she did) and Alyce can gain debuffs (she did))
(This ended up being a demonstration of what the capture route looked like, was very lewd and fun though, I think thats all the relevant information. Enjoy!)
(-Datura)
Alyce's Ability to call on Datura for help is reliant on the energy system. In addition, rerolls will not be free of charge.
Each call for Datura to support will cost Alyce 5 energy, and she may gain back 3 after the end of each battle.
Datura can do a couple of things to support Alyce:
Loop: Datura can Loop Alyce's current state for a turn to prevent her from gaining any additional pleasure from an action, or to prevent her from cumming in a cum test. Of course this has the negative of Alyce having her pleasure or even an edge looped, but she can handle it~ (pleasure from the first action used can be undone, cumtest can be autopassed)
Stasis: Datura can prevent an enemy from using a certain attack on Alyce by freezing them. The enemy most then choose the least effective option it has.
Followup: Spells Alyce uses can be followed up on by Datura for "heavy swing" (10) damage.
Reflex(1 use): Datura enhances the perception of Alyce, allowing her a critical on her next turn. This must be played the turn before Alyce's. The "damage" will work for both pleasure and life. (IE, Alyce declares reflex, gets her hand of cards, if it does pleasure. 1.5x pleasure damage, if it does life, 1.5x life damage. If it does both, whichever is higher.)
Constraints:
If Alyce rolls any kind of disadvantaged option (like a cuff action) alongside a combat option, Alyce has to pick the disadvantaged one. A novice mage is no good at fighting restrained of course~
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