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Pulsefire VS Catwoman : Historique listée publiquement (97 tours) (Mode Roleplay (jeu de rôle) activé...)

A dockside raid gone wrong

Catwoman and Pulsefire have been teaming up to cleanup crime in the city, to mixed results. With word about a hot tip about one warehouse full of known smugglers, the pair decide to clean up the docks some...if they can keep their egos in check

New test rule: Exploit Weakness: Anytime you use one of your strengths, or your opponents weaknesses, you can store advantage. Advantage can be spent to force opponent to reroll a passed test

Bondage/Hypno rules: 5+ break free, unlimited skip

Smother Rules: If face is being smothered by tits, or ass, you must roll a 1d6 to break free with a 4+. If you can't break free in 6 turns or less, You are SMOTHERED and Knocked Out!

Being in Bondage means skipping, while being hypnotised means your opponent can choose your actions or make you skip
Hitting a 5+ on the first escape roll, reverses the action on the attacker, both hypno and bondage
Bondage and Hypno stack on each other, only after escaping from hypno can you roll for bondage, good pets don't struggleHypno is cleared after cumming and it prevents the reverse on bondage, can't fight back if you are already hypnotized.
Reversing Hypno while in Bondage gets you free from Bondage
If you cum on a Hypno test, you don't get to resist right away
Resisting a Hypno Cum Test means you break Hypnosis

stacking roll order" Hypno, Smother, then bondage.

Hypno-Level-Rules:
- You start the game with Level 0
- Every extra Hypno-Action played on you adds 1 Level until you get free.
- Every time you roll a 1 on an escape roll, you gain 1 Level. (for example: Level 2 --> Level 3)
- After escaping (depending on your Hypno Level,) you completely break free! (back to Level 0)
Level 1: Normal - You have to hit a 5-6 to be free.
Level 2: You can't roll to resist for the next two turns
Level 3: The opponent gives you a rule for the remainder of this game.
Level 4: If you roll a 2 you also gain a level.
Level 5: You only can escape with a 6 now, no limit on redraws
Level Max: You are fully hypnotized! Your opponent chooses what role you take on (full sub or dom.) At the end of the game you (may) add a special rule!)


Strengths and Weaknesses (Optional)

Strengths

Escape Artist Catwoman is skilled at getting in and out of places, se can break bondage on a 4+
Catwoman's Wicked Tongue: when she applies her tongue to your Pussy/Cock/Ass you must roll, 2- skip from delight
Nimble Fingers: She's spent years honing her fingers to crack safes pick locks and pockets, When she teases a clit or cock with her fingers roll. on a 2- skip from pleasure
Whip Master: The Catwoman has mastered the whip in its many uses. When a whipping/flogging action is chosen skip a turn from the mix of pain and pleasure.

Weaknesses
ENF: When Catwoman is stripped nude, she will skip a turn, covering up and embarrassed
Bitch in Heat: when a doggy style action is chosen; roll a d6, on a 2- she will skip a turn lost to the shame and pleasure
Pet Play Weakness Adding, Removing, or toying with a Cat tail plug to her or yourself counts as a Hypno attack against the Catwoman
Bondage Arrogance If you reverse her bondage attack, she can't roll to escape on first turn

Pulsefire

Strengths:
Fast fingers, skip on a 2+ on fingering actions
super strength: Escape on 4+ for bondage

Weaknesses:
Smothering: Have to roll a 6 to escape

Order of rolls: Weaknesses > Strengths, Hypno > Smother > Bondage

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