Hope :3 (Level 3) VS Cosplay Katie : Historique listée publiquement (74 tours)
Strength(s)
Alluring Tits: If you play a boob action on your opponent, they roll a d6, on a 1 they fail and must skip. If IRL they must also edge. In addition, if they fail, add one to the failure number, up to a maximum of 5. If they roll a 6, the number goes down one.
Weaknesses
Weak Will: If you are in hypnosis for 3 turns, your opponent may give you one rule for the remainder of the game. This can include IRL.
Ropebunny: If you are bound by your opponent, they get to choose your first action after you escape, they cannot make you skip. They may also bind you with one thing IRL or have you edge. (Don't have bondage stuff on hand sorry!)
Ditzy: Once per game, your opponent may choose to turn a successful roll into a failure for bondage or hypno.
Toy slut: On any electric sex toy action, you must roll 5 or 6 or they choose your next action.
//////////
Hope, Level 3 minds melter (Exp: 1/3)
Signature strenghts:
Mind control master: When you hypnotize your opponent, they will automatically fail the first turn and be told what action to pick (won’t be counted for the hypnotist strenght)
Strenght:
Hypnotist: If you keep your opponent in hypnosis for 3 turns, you may give them a rule for the remainder of the game. This can include IRL
Critical against Weak will: The effect triggers after only one failure to escape
Focus: Once per game, you can choose to turn a failed roll into a success for bondage and hypno
Critical against Ditzy: Each effect can be used twice in the game
Cheek Master: When you choose an action penetrating your opponent's ass with tongue, cock, or strap-on, your opponent rolls a d6, skipping on a result of 5 or 6, if doing IRL and over 5, your opponent must also penetrate your ass with something.
Critical against Butt slut: If butt slut is triggered, you must skip on a 4 or above, and in addition, you must always penetrate yourself if doing IRL on this action.
Weaknesses:
Foot addict: If your opponent plays a foot action, you roll a d6, on a 1 you fail and must skip. If IRL you must also edge. In addition, if you fail, add one to the failure numbers, up to a maximum of 5. If you roll a d6, the number goes down one
Critical from Alluring feet: the number can’t go down
Joueurs cachés (Montrer)
Public affiché (Cacher)
Vignettes (Afficher les images complètes)
star remove_red_eye
Retour