Concept: a sultry and seductive supervillain, more like a cartoon villain than a serious criminal.
Limits: toilet-related content, blood/gore, mommy/daddy talk. I have a grey zone of criminal acts, and some hard limits. (no incest, no drugs, no murder, rape, etc.) I'm fine with theft, hostage-taking, mind control, and similar things, but only from a place of fun and zaniness. We're talking "I'll take over the city by seducing the mayor and bending her to my will" or "flirt/hypnotize/overpower the superhero to keep him off my trail or get past him to steal the jewels" type stuff.
The most important part: Communicate. Run something by me first, and I'm more than happy to talk with you about it. drop it on me without warning, and that puts a damper on the fun. My main goal is that both of us have a fun time RPing and telling a fun story.
Kinks: (See below, more to be added)
Standard match rules: No redraws without asking first.
Bondage/Hypno: Standard 4+/5+ or skip, limit of three turns (we can discuss if we want to make it easier or harder
Wagers: I won't wear a collar for just anyone...but marks for a week can work, and I don't mind negotiating for other wagers. Life's much more fun with a fun bit of risk.~
Datafile: 0285463-A
Super Villain Database
Name: Lady Night
Real name: Unknown
Aliases: a large number, often variations off of "Eva" or "Eve." We are at this time uncertain if either is her real name, or a clever play on "evening," though he has used "Eve Night" often enough that it has become her unofficial name on police reports and jail prisoner manifests.
Powers: Hypnosis, enhanced strength, speed, stamina, flight, genius intellect, and unconfirmed reports of her being able to duplicate herself. We remain unsure at this time if this is actual duplication, or her planting the idea/sensations into her opponent's mind.
Weaknesses: There have been instances reported where Lady Night has proven susceptible to hypnosis herself, and she can be overpowered. She's also been known to lose her focus in sensual moments, and several times the forces of good have been able to distract or even exhaust her in sexual encounters. She never stays in prison for long, though.
Known history:
The supervillainess known as () first made herself known with several daring heists and crimes across EF City. Soon enough, she announced herself, appearing during a police press conference and announcing her presence and identity. She declared that she intended to do as she pleased, and to make the city her own personal domain, but that as long as she was not interfered with, she would not bring harm unnecessarily to its citizens. Naturally, a young superheroine approached to try and apprehend her, and after a little hypnotic persuasion, () left the superheroine exhausted and sated, dominating her on live tv to prove her point.

Lady Night as she appeared during her first appearance
Since then, Lady Night has faced victories and setbacks both, and several times has been conquered and captured by heroes and police. She only returns stronger each time. Every foiled plot simply makes her hungrier for the next. And when the stress builds, she's been known to seek out suitable partners to work off that stress. and never has she outright forced someone to obey her, instead preferring to seduce and tempt them, then reinforce the effort with hypnotic suggestion.
Lady Night's civilian identity is unknown, but she's proven to be a master of disguise and we're fairly certain she has a civilian cover. Popular theories run from actress to media mogul, but several signs point to her an an independent contractor or freelancer, as she's used this cover to get access to several places in support of her crimes.

Lady Night in disguise before one of her more daring heists, possibly her civilian appearance
Outside of villainy, Lady Night has been observed enjoying the finer things in life- dining experiences, shows, vacations (and often crimes) in exotic places, and time relaxing by the pool.

A picture of Lady Night found by an ice-themed superhero who thought he had the location of her lair, only to find her long gone.
Lady Night has shown herself capable of empathy, sympathy, telepathy, and even friendliness on occasion. She's as likely to double-cross or outright oppose another supervillain, even if that means aiding a superhero, though she's not opposed to double-teaming heroes with villainous help. Her motives remain her own, and one never knows when she will set her sights on someone as a new plaything, or plot some new wickedness.
Recorded encounters:
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