Catwoman VS Ultra Fantastic Man : Geschichte öffentlich aufgeführt (77 Runden)
Ultra Fantastic Powers:
Stun Cum: Taking his cum into your body forces you to skip a turn
Super strength: Escape bondage on 4+
Ultra Fantastic Weakness:
_Weak Will: _Requires 6 to escape Hypno.
Catwoman's Strengths
Catwoman's Wicked Tongue: when she applies her tongue to your Pussy/Cock/Ass you must roll, 1-3 skip from delight 4-6 you control yourself.
Nimble Fingers: She's spent years honing her fingers to crack safes pick locks and pockets, When she teases a clit or cockhead with her fingers you must skip a turn
Whip Master: The Catwoman has mastered the whip in its many uses. When a whipping action is chosen; roll d6; on a 5+ skip a turn
Catwoman's Weaknesses
ENF: When Catwoman is stripped nude, she will skip a turn, covering up and embarrassed
Bitch in Heat: when a doggy style action is chosen; roll a d6, on a 2- she will skip a turn lost to the shame and pleasure
Cat Tail Plugs Adding or Removing a Cat tail plug will make her skip a turn
Smothering requires roll, escape on 5-6, if unable to escape in 6 turns, you lose, smnothered out.
Bondage and Hypno can be escaped with 5+ on a 1d6
Being in Bondage means skipping, while being hypnotised means your opponent can choose your actions or make you skip
Hitting a 5+ on the first escape roll, reverses the action on the attacker, both hypno and bondage
Bondage and Hypno stack on each other, only after escaping from hypno can you roll for bondage, good pets don't struggle
Hypno is cleared after cumming and it prevents the reverse on bondage, can't fight back if you are already hypnotized.
Reversing Hypno while in Bondage gets you free from Bondage
optional Hypno-Level-Rules:
- You start the game with Level 0
- Every extra Hypno-Action played on you adds 1 Level until you get free.
- Every time you roll a 1 on an escape roll, you gain 1 Level. (for example: Level 2 --> Level 3)
- After escaping (depending on your Hypno Level,) you completely break free! (back to Level 0)
Level 1: Normal - You have to hit a 5-6 to be free.
Level 2: If you have energy, you must redraw (once) before opponent chooses action.
Level 3: The opponent gives you a rule for the remainder of this game.
Level 4: If you roll a 2 you also gain a level.
Level 5: You only can escape with a 6 now, no limit on redraws
Level Max: You are fully hypnotized! Your opponent chooses what role you take on (full sub or dom.) At the end of the game you (may) add a special rule!)
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