Or maybe you’ll fail and find yourself in detention at my mercy~
Bondage:
-Flip a coin to see if your bondage action is successful (heads yes, tails no). If bondage is successful, roll for how tight the ropes (chains, tape,leather straps, slime, makeshift bondage device) are. Roll a d10 for how well its tied.
On victim's turn they roll a d10 and try and match the tightness roll - 1 for every turn they have been "struggling" to get out. They escape when they meet or exceed the tightness roll.
-effects on victim: victim may not choose an action if bound.
Hypnosis: hypnotist and victim both roll d10s. Higher number (representing will power) wins the hypnosis attempt. Victim flips a coin on their turn to break free (heads is freedom, tails is failure).
-effects on victim: victim must choose action chosen by hypnotist.
Victims under both: a victim under both hypnosis and bondage must break free of hypnosis before attempting to loosen or break free of bondage. (flip for hypnosis first. If hypnotized cannot roll to get out of bondage)
Puedes guardar algunas notas sobre este personaje. Serás el único que podrá verlas: