We’ll see what the dice decide! Do not expect ten minute games.
Availability: Spontaneous, but again I will not be queuing for a fast ten minute game.
I let people buy equipment based on my pleasure lvl. For example if I am at 69 pleasure that is 69 currency for you to spend in the shopee!
Use !currency in chat to ask how much currency you have. Currency does not reset between games. It would help if you kept track yourself but I will try my best as well.
Equipment may be used by skipping your turn and typing in chat the equipment you use when applicable. Some equipment may be applied at the start of the game as well just by informing me what you have equipped.
After buying equipment you may store it in your profile or in your note for me or on a paper irl to keep track, and you may choose to buy equipment whenever out of game deducting the appropriate currency, and by asking me in game to buy something.
I should really hyperlink some of this info to
condense it…
I roll to determine everything, including if I get freed from bondage, whether I can resist a certain lust, role play elements, and so on. I have my own currency and inventory privately, and I really just want to roleplay! I also have a stat block which is optional, to keep track of my desire for certain… Activities. The Stat block includes bondage, anal, oral, domination, submission, hypnosis, feet, degradation, feminization, pain, exhibition, cum, water sports, and toys. In addition I have a corresponding cum meter which may force me to cum on cum tests.
Likewise, I would appreciate rolling to determine when freed from an effect, and for you to keep your inventory recorded yourself. The role play can tie into actual turns however you like, including just not at all if we derail for some reason. As for rolls you can use d6 standard rules, but I like D20 rules where 1 is critical fail, 20 is critical success, and everything in between scales from partial failure to success. We can add flavor text to critical rolls, and for freeing yourself from an effect, the DC for bondage is 18-x turns in bondage, DC for hypno is 10+ fx turns hypnotized times number of times hypnotized. If the DC exceeds 20 the hypnotized becomes broken, and they must choose only actions related to the hypnosis type or skip.
Rolynn is 5’1”, Her slim figure compliments her smooth curves. Rolynn has a thing for shoulders, and likes to go bowling. How weird right? Anyways she also likes to duel opponents for rewards including currency, unique items, in game rules, and if you are lucky pictures, although losses will cost you the same reward as possible.
Appearances:
Glass of milk (1 use): 10 currency
A refreshing drink that has a 1d6 (6) chance of raising your opponents desire for cum.
Prerequisites: Must not be restrained by the hands or gagged to drink.
Yummy!
Cute socks (permanent): 20 currency
While equipped your opponent appeals towards actions involving your feet, but this effect only lasts as long as it takes to strip the socks off of your feet.
Feather of tickling (3 uses per day): 30 currency
A soft feather opportune for giving your opponent, or yourself a giggle. Has a 1d6 (5+) chance of making your opponent only choose actions you have previously expressed interest in for one turn.
Ring of scissoring (Only wrestling games): 30 currency
When using an action to scissor your opponent, they must skip their turn. If they have the option to scissor you, they must win a game of rock paper scissors in the chat to avoid using that action.
Adventurers bag (permanent): 40 currency
Allows you to carry 10 equipment not in use.
Tail strap on (permanent): 50 currency
A tail of your choice in color which bends to your will, able to stroke, tease, and fuck opponents. While equipped your opponent favors anal actions over oral actions.
Riding crop of shocking grasp (permanent): 75 currency
A crop which you can use while equipped to slap an opponent. Once slapped your opponent is stunned, and cannot roll to avoid effects for two turns, which includes escaping bondage and hypnosis.
Prerequisites: After each use to charge up the ability again you must make your opponent cum.
Spell scroll Rope trick (1 use): 50 currency
When used casts a spell that magically tied up your opponent in self binding rope. The dc for escaping is increased by two, good luck getting out.
Spell Scroll Black tentacles (1 use): 69 currency
When used conjures eight black tentacles which immediately restrain your opponent. They must roll higher than you and their current dc to escape. Four tentacles restrain the limbs, One fucks the mouth, One constricts the chest or neck, and two play with the ass. You know you want this to happen to your irl
Spell scroll Freeze (1 use): 80 currency
Casts a spell which renders your opponent unable to take actions for 1d8 turns. During this time your opponent may roll once per turn to break the spell early, 1d6 DC 9-x turns frozen.
Spell scroll Desperation (1 use): 100 currency
When used magically fill your opponents bladder (your opponent drinks water generously but safely, please read on safe water sports. And don’t hold for too long either even if unlucky with rolls). Then they may no longer pee for an hour. At the end of the hour roll d6:
- 1 You must wait one more half hour
- 2 Drink more water then reroll
- 3 Your opponent gives you a task then reroll
- 4 You must pee yourself wherever you are in whatever clothes you are in
- 5 Your opponent decides from another roll
- 6 You may pee however you like
Spell scroll Command (1 use): 110 currency
Utter a one word command. Your opponent must roll higher than you to ignore your command, or be forced to do exactly as the command states. This does include the word cum, which is why this scroll is fairly pricy.
Prerequisites: Must not be gagged.
Spell scroll Curse (1 use): 150 currency
Give your opponent a new rule for their games. Their is no limit to the creativity of the rule as long as it is functional in game. Your opponent must now follow the rule for the rest of this game and all future games. At the end of each game they play they may roll a d20 (DC) 20 to end the rule.
Collar of command (permanent): 500 currency
When equipped on a person they must roll a 20 or fall under your complete command. They will obey all orders, and can only roll to escape again each time they cum, at the end and beginning of sessions. This collar may stay on an opponent for a long time, but can easily be unequipped by the owner.
Amulet of submission (permanent): 300 currency [limited purchase (10 left)]
When equipped on a person they are bound permanently to the amulet and the person who equipped the amulet on someone. Every move afterwards to resist the orders of your bound submission will result in a dc (6) roll. On a fail the amulet tightens and forces the player to obey. On a success they are allowed to perform their action, but the amulet restrains their hands until they obey another command from their bound submission. At the end of each game the amulet wearer may roll a dc 21-x (number of games played with bound submission) to break the amulet’s hold, claiming the amulet for themselves.
Shock collar and remote (permanent): 400 currency [limited purchase (5 left)]
Can either give an opponent the collar or remote, then equip respective choice. The shock collar can only be removed by the opponent who has the remote. On the opponent’s turn they may use an action to type a number between one and ten, shocking the opponent that much. A 1 is a barely noticeable, playful sting. A 10 will stun your opponent for three turns, unable to roll to resist effects including bondage and hypno. In addition a ten will prevent your opponent from performing an action they just attempted to perform. The players can agree on how the scale dips between other numbers.
Prerequisites: At the start of each game your shock collar is charged for 2d20 uses. Make them all count.
Anklet of Gender Swapping (permanent): 200 currency
Can be equipped on any player to change them to a new gender. Options are male, female, and transgender. Once equipped the player must make a DC 6 save to avoid swapping to the gender chosen. Afterwards the player may only choose to switch back after each time they defeat an opponent of the gender they wish to switch back to.
Bag of holding (permanent): 240 currency
Store infinite equipment in this useful bag. I wonder what happens if you stick a dick inside…
Feel free to dm me more ideas for the shopee!
Puedes guardar algunas notas sobre este personaje. Serás el único que podrá verlas: