RP and irl / looking for Kassane game (I play irl)
That's why I'm here. People say I'm quite reserved and quiet but I'm not so sure myself. Anyways, as in training I also always try my best here, making sure I won't fall short of expectations.
As I meet new people here I'll happily add them on my profile too and get new friends.
My Mistress Yuria is the first person to have taken an intrest in me here. Shortly after that she became my trainer too, giving me tasks and training me in public sessions be be a good pet pony. And I don't regret taking her as my Trainer and Mistress since soon many more people wanted to support me, but Mistress Yuria will still be my number one. Love you Mistress~ ❤️
Image dump:



Character sheet for Kassane's RPG game:
Suzuka, Level -7 Breeding Pony (Exp: 0)
Signature Strength: Athlete: Because I'm a runner, I'm super athletic, so I get a +1 bonus to my next 4 rolls when a moves is played that requires athleticism or flexibility, non stacking
Strength: High Risk High Reward: The strength that comes with a weakness! When your opponent rolls a 1 on a hypno or bondage escape roll, it takes effect. You can give your opponent a task or a question. If the opponent object they need to skip, or edge 2 times if irl. if the opponent object you can give a new command the next turn. For the max of 2 turns. BUT if they roll a 6, they can do the same to you.
Critical: It triggers on a roll lower than a 4
Hypnotist: If you keep opponent in hypnosis for 3 turns, you may give them one rule for the remainder of the game. This can include IRL.
Critical: The effect triggers after only one failure to escape.
Orator: On oral action, if opponent rolls 1 or 2, they skip and edge.
Critical: This triggers on a 1-3 on the dice.
Overwhelm with Orgasms: If your opponent fails an orgasm test, you may control their actions for 1d4 turns. You can give them irl instructions during this time.
Critical: This becomes 2d4 turns.
Alluring Tits: If you play a boob action on your opponent, they roll a d6, on a 1 they fail and must skip. If IRL they must also edge. In addition, if they fail, add one to the failure number, up to a maximum of 5. If they roll a 6, the number goes down one.
Critical: The failure number can never go down.
Tight Hole: If you choose an action that puts your opponent's strap on, cock, or tongue in your hole (choose ass or vagina), roll a d6, on a 5 or above they skip a turn trapped in there, on a 6 they redraw then skip. If over 5 and IRL, they must also edge if you roll a 1 you must edge.
Critical: Skipping now occurs on a result of 3 or higher. On a 6, the top is considered Bondaged.
Weakness: Ruin Toy: Each edge must be hold for 10s. If I ruin, I don't lose and every next edge must be hold 10 additional seconds. I lose on a full orgasm.
Critical: After your first failed cumtest, you are forced to ruin an orgasm.
Gooner/Goonette: When you engage in a self-pleasure action (gaining energy using hands on your genitals), you must roll a d6. On a 1-2 you can not stop, and must pick a masturbate action your next turn or skip. If IRL, edge.
Critical: the difficulty of the dice roles change by one (3 and above for strength, 3 and below for weakness). If irl, the one with the weakness edges regardless of the result of the role.
Toy slut: On any electric sex toy action, you must roll 5 or 6 or they choose your next action. You must also use that toy IRL.
Critical: The affected person must continue to roll and use the toy until they roll a 5 or 6.
Marked Slut: If your opponent marks you in game, or has marked you prior to the game they may roll a d4 and then they may choose your opponent actions that many times. They may also mark you IRL.
Critical: The number of turns increases to 1d6.
Signature weakness: Hypno Toy: Everytime you roll a 1-2 when you try to break free from hypnosis, you are falling deeper into the spell, losing more control over your body as you can't escape hypno the next turn~ Along with that, if you play with IRL, you have to edge 1d6 times~
Slut for Toys: On any electric sex toy action, you must roll a 6 or they choose your next action. You must also use that toy IRL for 1d6 minutes if you can.
Critical: The affected person must continue to roll and use the toy till the next cumtest or till they ruin if they can.
to add: 3 signature weaknesses; 10 negative points
Always plays irl
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