This character does not exist anymore.
There are many dungeons, kept by many different people and factions, so have fun crafting your own strange sceneries. Just remember they used to be prisons, vaults or traps, now reshaped into a more welcoming place.
After entering the dungeon and putting your weapons in the locker room, you'll be greeted by plenty of rooms with strange mechanisms and horny keepers, along with fellow adventurers.
If you “beat” enough room, by convincing people to let you through, by using your strength to overcome keepers, by sneaking around… Then you reach the last room.
How many rooms must you go through? Your choice~
Roll dice on this table to picture the room you're in, what's happening, and what obstacles you must go through to get to the next one!
Build your dungeon
Room
1. An old prison with cages and chains hanging from the ceiling
2. A rich but decaying halls of statues and frescos
3. A labyrinth with twisted corridors and concealed paths
4. An old torture room, now displaying adventurers who (happily) failed their quest
5. The armory, with exotic toys and bondage contraptions laying around
6. The public bath, filled with showers, waterfalls and hot tubs
Specificity
1. Overtaken by wild flowers and persistent plants
2. Pools of water and giant nenuphars have settled in after a leak
3. Turned into a hall to drink, smoke, or see dancers
4. A maked orgy takes place in the room: a rhapsody of limbs and moans
5. Dim lights and beds are spread on the floor, a resting room for sure
6. The scent of sex is heavy here… Welcome the the Keepers ‘relief’ room~
Event
1. A court of goblins punishes their pony slaves for not being fast enough, now looking for a new strong slave to ride
2. An orc just finished their latest creation, an shameless innovation to amaze their peers, and now they must test it~
3. An adventurer moans for your help, stuck in the cubic slime that fondles their body
4. A satyr is having their way with a beautiful warrior nymph, defeated and melted by the satyr's hypnotic music
5. An ogre is sitting on their throne, readjusting their armor's straps… except their armor is made of bound adventurers, and the ogre's looking for a new crotch piece
6. An army of pixies and fairies roam the room, transporting a tied up adventurer. Their army is looking for more gifts to bring to their elven chief, the Golden One
Here are some of the keepers you'll encounter during your adventure. They are here to
spark creativity, so they can easily be replaced by something else. To keep the dungeon flavour, I made them non-humans, but that can also be reshaped.
All of them have specific details, and some traits that must be rolled on a table with 1d6:
-A special detail that make them unique
-The mood you'll encounter them in
-Something they feature
Crafty orcs
6 submission points
Bigger, bulkier, and stronger than regular tall men, they are the expert craftsmen of the land. But their strength contrasts the delicate precision they conjure when crafting their finest pieces. Orcs can be found everywhere, in every trade, and many renowned artisans come from orcish schools.
They have raw features, with very chiseled lines that seem carved in stone, and skins that
come with every color.
A luxurious fur and very decorated tusks is how they show appeal to seduce, sporting detailed carving on tusks and complicated patterns in makeup.
They are both tough and gentle, strong and precise, and the curiosity that comes with the
craft follows them in bed: they are soothing lovers, listening to every sound of your body,
eager to explore every inch.
What is their craft?
1. Blacksmith and metal work
2. Sculptors and wood carving
3. Ropes, fishnets and leather
4. Tailor, clothes and ornaments
5. Painter and artist
6. Mechanical crafts
Their mood
1. Focused
2. Relentless
3. Soothing
4. Clingy
5. Bold
6. Thorough
Feature
1. Comfy and fuzzy fur in the places that matter
2. Piercing and jewels, from crotch to tusks
3. Scars and calloused skin
4. Tattoos of past lovers
5. Fine and intricate makeup
6. Luxurious hair and braids
Goblin's court
5 submission points
Extravagant critters and arrogant nobles, goblins follow a very strict etiquette that makes no sense to the outside eyes. They gather in court and follow puzzling manners, or ridicule customs, looking at those who don't understand them as barbaric.
Strangeness follows them in their appearance: they aren't little green men in rags (that was just an outdated fashion), they come in all shapes! Goblins can wear old cooking items as armor, feathery hats on their back, have boar tusks or a bird's beak, speak in rhymes and walk backward…
But all of them have this sense of nobility, convinced to be kings above anyone else. This goes with their sexual tastes, and they expect all lovers to bow down in deference. Disobey those dominant little royals, and you'll be turned into their new maid, or their fancy pony~
Strange trait
1. Body covered in lipstick marks… Now they want more~
2. Feline traits and animalistic masks
3. Dressed with feathers and golden clocks
4. Boar tusks and smoking hats
5. Body-painted to mimic plants and clouds
6. Collection of underwear trophies
Mood
1. Mischievous
2. Bratty
3. Playful
4. Arrogant
5. Hungry
6. Regal
Feature
1. Big and extravagant crotch piece with weird shapes
2. A fancy leash, with collars and ball gags
3. Ink, brushes, and official ‘pet’ seals
4. Fifi, the hungry pet squid
5. A previously captured adventurer, now their royal mount
6. Expensive dizzying wine
Slimes
4 submission points
Were slimes always sentient? Are they a cosmic goo that grew after being exposed to the dungeon's magic? All we know is that they make for great keepers. They are alien in both mind and spirit, we're not sure they can feel desire or lust, but they are curious about anatomy. They love to pry around, strip and experiment on adventurers: slimes are the dungeon's real scientists!
It's useless to categorize their shapes since they can shapeshift at will. Some can look like a wiggly jelly cube, while others prefer to mimic furniture or walls to surprise you. They can look like clothes, chest, or even other creatures, following a strange research agenda.
Slimes are hard to please and dominate, since they're the one in charge, experimenting on you. How far can they push you and what's your weakest spot? They are eager for this new knowledge, and they're thorough at extracting it.
Special trait
1. An adventurer is tightly bounded inside
2. Electric slime
3. Burning aphrodisiac liquid
4. Reflective surface
5. Cold soothing liquid
6. Working for a Goblin regent
Mood
1. Experimenting
2. Controlling
3. Excited
4. Trying a new shape
5. Bossy
6. Bored
Appearance
1. Poorly mimicking another creature
2. A giant cube of solid slime
3. Spread around the whole room
4. Slimy tentacles
5. Mimicking a treasure chest
6. Black tar that looks like a leather suit
Satyr
6 Submission points
Satyrs are lively creatures, charming beasts, living to the fullest when they drink, taste and caress new flavours. These hedonistic lovers aren't brutish, but rather sophisticated: they love art and philosophy as much as pleasure and lust~
They look close to humans, but with something more feral, more animal, mixed with their charming beauty. Maybe they grow long horns, fur on their caprine legs, or a tail that whips their lovely subs? One thing is sure, it's hard to resist their intoxicating charms…
As keepers, they love to taste new things and find new pleasures. They will smooth-talk you in their bed, unpeel your defenses, and make you fall in awe for them. They want to be treated as muses to be worshipped, or as artists looking for a new canvas to defile~
Current obsession
1. Naked and painted, they want to try their new brushes on you, little canvas~
2. They want to spoil you, and see how sweet this fruit tastes
3. They want your tongue all over them, and make you admit what part you prefered
4. They subdued other cuties, but which one has the most adorable face when cumming?
5. They want to draw you, the real, raw, slutty you
6. Preparing their instruments, they need inspiration for their new poems
Mood
1. Frustrated
2. Inspired
3. Demanding
4. On the hunt
5. So sweet
6. Cheeky
Appearance
1. Shiny cat eyes, thin horns, slender limbs
2. Disheveled fur and a whipping tail
3. Fragrant lion mane and scary fangs
4. Reptile scales grow down their backs
5. Built like a bear, with a low thunderous voice
6. Feathers grow where hair should be
Puedes guardar algunas notas sobre este personaje. Serás el único que podrá verlas: