Level 1 Knight
Weakness-
Sensitive tits: If your opponent plays an action involving your tits, roll a d6, on a 1 you fail and must skip. If IRL you must also edge. In addition, if you fail, add one to the failure number, up to a maximum of 5. If you roll a 6, the number goes down one.
Strength-
Unyielding: Your opponent's weaknesses requires +/-1 on dice rolls to pass, and the number of your opponent's turns you control increases +1.
IRL- permanent changes and bets encouraged. IRL play only if I have played with you before and we click. I love to be used and abused but I will put up a fight. If you trigger this characters transformation and lose control be ready for a very strict Dom experience. Otherwise let's have fun and stay within each other's kinks!
Bio- Kass is an orphaned half demon her blood holding the latent power of a deal long made by her ancestors. Abandoned at the local temple she was raised as a chaste knight. A strict contrast to the powerful yearning emotions within her. While strong in the face of mind altering magics, once she loses control her inner demons take control.
Appearance-
Height: 6'2"
Hair: golden blonde with tips of fiery orange.
Face: Angular and cute often smiling under her helmet.
Voice: light and chirpy like a song bird.
Build: lithe with fair skin and hooved feet that she can transform at will plus a prehensil tail♡.
Bust: Small and sensitive, often protected under her armor.
Personality-
Kind yet determined. Those who become friends with her will find she is always available and ready to help. Once she loses control however it flips becoming an arrogant cruel mistress who derives pleasure from the control and domination of others.
Kinks- Pretty much everything besides scat, vore, extreme pain and permanent dismemberment/gore, and anything illegal. Major turn onset are corruption and pet play. Slowly becoming someone's play thing gets me off like no other.
Optional rules-
Advanced Hypno Rules (optional)
- Hypno-Level-Rules:
- You start the game with Level 0
- Every Hypno action adds 1 Level until you get free.
- Everytime you roll a 1 on a dice roll, you gain 1 Level. (for example: Level 2 --> Level 3)
- After hitting a 5 or 6 (depending on your Hypno Level) you completely break free! (back to Level 0)
Level 1: You have to hit a 5-6 to be free, opponent can choose your actions or make you skip until you get free or your fully hypnotized.
Level 2: For the next two turns, you can't roll to escape, and your opponent chooses your action.
Level 3: The opponent chooses a rule for just this game.
Level 4: If you roll a 2, you can't roll to escape during the next turn, and your opponent chooses your action.
Level 5: The opponent can choose all your actions (max 1 redraw per turn), and you can only escape with a 6 now.
Level Max: You've been fully hypnotized! Your opponent chooses what you have to do (be full sub or dom), and you can no longer role to escape. At the end of the game your opponent may give you a special rule, separate from any bets!
Full pfp art including armored appearance
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