Match Log Sharing

Gestartet von Winston
Zitat

** System **

A new log between Hope :3 (Level 2) and Lyra, Kushiko's brainwashed toy have been made public!

[url=https://www.erofights.com/game_histories/4149554/read_logs][/url]
Lyra, Level 0 Succubus (-1 xp)

Strenghts:
Hypnotist: If you keep opponent in hypnosis for 3 turns, you may give them one rule for the remainder of the game. This can include IRL.

Weaknesses:
Pet: Getting a butt plug or any pet play bondage in or on means your opponent can give you a new rule to follow for this match.

Outnumbered: If your opponent plays an action involving more than just you and your opponent, you must roll over the number of extra people on a d8 or skip and edge.
Critical: the roll reduces to a d4

Sensitive Parts: If your opponent plays a fingering/handjob action on you. You roll a d6, on a 1, you fail and must skip. If IRL, then you must also edge. In addition, each failed roll, the fail number increases by one, up to a maximum of 5. If you roll a 6, the number decreases by 1. Only counts on genitals.
Critical: The fail number can not decrease, and hand actions involving anal, are now included.

Rule Slut: when you roll a 1 when resisting the opponent’s strengths or your weaknesses the opponent can give you a rule for the rest of the match
Critical: this applies to hypno/bondage too

Signature weakness - Humiliating self facial: Though she's a succubus, Lyra's still weak to her own cum. If she ends up cumming on her own face, she'll fall into a state of hypnosis that can only be escaped rolling a 6 on a d6 dice (can be done through either a self-facial cum test or through RP)

///////////

Hope, Level 2 promising hypnotist (Exp: 1/2)
Signature strenghts:
Mind control master: When you hypnotize your opponent, they will automatically fail the first turn and be told what action to pick (won’t be counted for the hypnotist strenght)

Strenght:
Hypnotist: If you keep your opponent in hypnosis for 3 turns, you may give them a rule for the remainder of the game. This can include IRL
Critical against Weak will: The effect triggers after only one failure to escape
Focus: Once per game, you can choose to turn a failed roll into a success for bondage and hypno
Critical against Ditzy: Each effect can be used twice in the game

Weaknesses:
Foot addict: If your opponent plays a foot action, you roll a d6, on a 1 you fail and must skip. If IRL you must also edge. In addition, if you fail, add one to the failure numbers, up to a maximum of 5. If you roll a d6, the number goes down one
Critical from Alluring feet: the number can’t go down

Zitat

** System **

A new log between Catwoman and Pulsefire have been made public!

Catwoman on the hunt for revenge!
These two have battled time and time again, with neither seeming to give up completely! Now that she's free of her recent…misfurtune, the Catwoman's hunting down Pulsefire once more!

New test rule: Exploit Weakness: Anytime you use one of your strengths, or your opponents weaknesses, you can store advantage. Advantage can be spent to force opponent to reroll a passed test. Only 1 advantage can be had at a time.

Bondage/Hypno rules: 5+ break free, unlimited skip

Smother Rules: If face is being smothered by tits, or ass, you must roll a 1d6 to break free with a 4+. If you can't break free in 6 turns or less, You are SMOTHERED and Knocked Out!

Being in Bondage means skipping, while being hypnotised means your opponent can choose your actions or make you skip
Hitting a 5+ on the first escape roll, reverses the action on the attacker, both hypno and bondage
Bondage and Hypno stack on each other, only after escaping from hypno can you roll for bondage, good pets don't struggleHypno is cleared after cumming and it prevents the reverse on bondage, can't fight back if you are already hypnotized.
Reversing Hypno while in Bondage gets you free from Bondage
If you cum on a Hypno test, you don't get to resist right away
Resisting a Hypno Cum Test means you break Hypnosis

stacking roll order" Hypno, Smother, then bondage.

Hypno-Level-Rules:

  • You start the game with Level 0
  • Every extra Hypno-Action played on you adds 1 Level until you get free.
  • Every time you roll a 1 on an escape roll, you gain 1 Level. (for example: Level 2 –> Level 3)
  • After escaping (depending on your Hypno Level,) you completely break free! (back to Level 0)
    Level 1: Normal - You have to hit a 5-6 to be free.
    Level 2: You can't roll to resist for the next two turns
    Level 3: The opponent gives you a rule for the remainder of this game.
    Level 4: If you roll a 2 you also gain a level.
    Level 5: You only can escape with a 6 now, no limit on redraws
    Level Max: You are fully hypnotized! Your opponent chooses what role you take on (full sub or dom.) At the end of the game you (may) add a special rule!)

Strengths and Weaknesses (Optional)

Strengths

Escape Artist Catwoman is skilled at getting in and out of places, se can break bondage on a 4+
Catwoman's Wicked Tongue: when she applies her tongue to your Pussy/Cock/Ass you must roll, 2- skip from delight
Nimble Fingers: She's spent years honing her fingers to crack safes pick locks and pockets, When she teases a clit or cock with her fingers roll. on a 2- skip from pleasure
Whip Master: The Catwoman has mastered the whip in its many uses. When a whipping/flogging action is chosen skip a turn from the mix of pain and pleasure.

Weaknesses
ENF: When Catwoman is stripped nude, she will skip a turn, covering up and embarrassed
Bitch in Heat: when a doggy style action is chosen; roll a d6, on a 2- she will skip a turn lost to the shame and pleasure
Pet Play Weakness Adding, Removing, or toying with a Cat tail plug to her or yourself counts as a Hypno attack against the Catwoman
Bondage Arrogance: If you reverse her bondage attack, she can't roll to escape on first turn
Behave: Once per match if you tell her to behave it counts as a Hypno attack

Pulsefire

Strengths:
Fast fingers, skip on a 2+ on fingering actions
super strength: Escape on 4+ for bondage

Weaknesses:
Smothering: Have to roll a 6 to escape

Order of rolls: Weaknesses > Strengths, Hypno > Smother > Bondage

Zitat

** System **

A new log between Catwoman and Pulsefire have been made public!

Catwoman on the hunt for revenge!
These two have battled time and time again, with neither seeming to give up completely! Now that she's free of her recent…misfurtune, the Catwoman's hunting down Pulsefire once more!

New test rule: Exploit Weakness: Anytime you use one of your strengths, or your opponents weaknesses, you can store advantage. Advantage can be spent to force opponent to reroll a passed test. Only 1 advantage can be had at a time.

Bondage/Hypno rules: 5+ break free, unlimited skip

Smother Rules: If face is being smothered by tits, or ass, you must roll a 1d6 to break free with a 4+. If you can't break free in 6 turns or less, You are SMOTHERED and Knocked Out!

Being in Bondage means skipping, while being hypnotised means your opponent can choose your actions or make you skip
Hitting a 5+ on the first escape roll, reverses the action on the attacker, both hypno and bondage
Bondage and Hypno stack on each other, only after escaping from hypno can you roll for bondage, good pets don't struggleHypno is cleared after cumming and it prevents the reverse on bondage, can't fight back if you are already hypnotized.
Reversing Hypno while in Bondage gets you free from Bondage
If you cum on a Hypno test, you don't get to resist right away
Resisting a Hypno Cum Test means you break Hypnosis

stacking roll order" Hypno, Smother, then bondage.

Hypno-Level-Rules:

  • You start the game with Level 0
  • Every extra Hypno-Action played on you adds 1 Level until you get free.
  • Every time you roll a 1 on an escape roll, you gain 1 Level. (for example: Level 2 –> Level 3)
  • After escaping (depending on your Hypno Level,) you completely break free! (back to Level 0)
    Level 1: Normal - You have to hit a 5-6 to be free.
    Level 2: You can't roll to resist for the next two turns
    Level 3: The opponent gives you a rule for the remainder of this game.
    Level 4: If you roll a 2 you also gain a level.
    Level 5: You only can escape with a 6 now, no limit on redraws
    Level Max: You are fully hypnotized! Your opponent chooses what role you take on (full sub or dom.) At the end of the game you (may) add a special rule!)

Strengths and Weaknesses (Optional)

Strengths

Escape Artist Catwoman is skilled at getting in and out of places, se can break bondage on a 4+
Catwoman's Wicked Tongue: when she applies her tongue to your Pussy/Cock/Ass you must roll, 2- skip from delight
Nimble Fingers: She's spent years honing her fingers to crack safes pick locks and pockets, When she teases a clit or cock with her fingers roll. on a 2- skip from pleasure
Whip Master: The Catwoman has mastered the whip in its many uses. When a whipping/flogging action is chosen skip a turn from the mix of pain and pleasure.

Weaknesses
ENF: When Catwoman is stripped nude, she will skip a turn, covering up and embarrassed
Bitch in Heat: when a doggy style action is chosen; roll a d6, on a 2- she will skip a turn lost to the shame and pleasure
Pet Play Weakness Adding, Removing, or toying with a Cat tail plug to her or yourself counts as a Hypno attack against the Catwoman
Bondage Arrogance: If you reverse her bondage attack, she can't roll to escape on first turn
Behave: Once per match if you tell her to behave it counts as a Hypno attack

Pulsefire

Strengths:
Fast fingers, skip on a 2+ on fingering actions
super strength: Escape on 4+ for bondage

Weaknesses:
Smothering: Have to roll a 6 to escape

Order of rolls: Weaknesses > Strengths, Hypno > Smother > Bondage

Zitat

** System **

A new log between Catwoman and Batman have been made public!

The Bat and the Cat
Having tracked her down to EF City, the caped crusader corners the Feline Fatale after her humiliation of Pulsefire

New test rule: Exploit Weakness: Anytime you use one of your strengths, or your opponents weaknesses, you advantage. Advantage can be spent to force opponent to reroll a passed test. You may never have more than 1 Advantage at a time.

Bondage: 5+ break free, skip if fail, 3 Turn Limit
Hypno: 5+ to escape, see levels if fail

Smother Rules: If face is being smothered by tits, or ass, you must roll a 1d6 to break free with a 4+. If you can't break free in 6 turns or less, You are SMOTHERED and Knocked Out!

Being in Bondage means skipping, while being hypnotised means your opponent can choose your actions or make you skip
Hitting a 5+ on the first escape roll, reverses the action on the attacker, both hypno and bondage
Bondage and Hypno stack on each other, only after escaping from hypno can you roll for bondage, good pets don't struggleHypno is cleared after cumming and it prevents the reverse on bondage, can't fight back if you are already hypnotized.
Reversing Hypno while in Bondage gets you free from Bondage
If you cum on a Hypno test, you don't get to resist right away
Resisting a Hypno Cum Test means you break Hypnosis

stacking roll order" Hypno, Smother, then bondage.

Hypno-Level-Rules:

  • You start the game with Level 0
  • Every extra Hypno-Action played on you adds 1 Level until you get free.
  • Every time you roll a 1 on an escape roll, you gain 1 Level. (for example: Level 2 –> Level 3)
  • After escaping (depending on your Hypno Level,) you completely break free! (back to Level 0)
    Level 1: Normal - You have to hit a 5-6 to be free.
    Level 2: You can't roll to resist for the next two turns
    Level 3: The opponent gives you a rule for the remainder of this game.
    Level 4: If you roll a 2 you also gain a level.
    Level 5: You only can escape with a 6 now, no limit on redraws
    Level Max: You are fully hypnotized! Your opponent chooses what role you take on (full sub or dom.) At the end of the game you (may) add a special rule!)

Catwoman:
Strengths

Escape Artist Catwoman is skilled at getting in and out of places, she can break bondage on a 4+
Catwoman's Wicked Tongue: when she applies her tongue to your Pussy/Cock/Ass you must roll, 2- skip from delight
Nimble Fingers: She's spent years honing her fingers to crack safes pick locks and pockets, When she teases a clit or cock with her fingers roll. on a 2- skip from pleasure
Whip Master: The Catwoman has mastered the whip in its many uses. When a whipping/flogging action is chosen skip a turn from the mix of pain and pleasure.

Weaknesses
ENF: When Catwoman is stripped nude, she will skip a turn, covering up and embarrassed
Bitch in Heat: when a doggy style action is chosen; roll a d6, on a 2- she will skip a turn lost to the shame and pleasure
Pet Play Weakness Adding, Removing, or toying with a Cat tail plug to her or yourself counts as a Hypno attack against the Catwoman
Bondage Arrogance If you reverse her bondage attack, she can't roll to escape on first turn
Behave Once per match if you tell her to behave it counts as a Hypno attack

Batman
Strengths:

Strong Will: Escapes Hypno on 4+
Bondage Expert: Escaping his bondage requires a 6

Weaknesses:

Titjobs: If you perform a titjob on Batman he must roll, on a 2- he skips
Ass attacks: If you perform a Ass/anal action on Batman he must roll, on a 2- he skips
Cowgirl: If you perform a Cowgirl action on Batman he must roll, on a 2- he skips

Order of rolls: Weaknesses > Strengths, Hypno > Smother > Bondage

Zitat

** System **

A new log between Hope :3 (Level 3) and Lilith, Level 3 Witch (Exp: 0) have been made public!

[url=https://www.erofights.com/game_histories/4154016/read_logs][/url]
Lilith:
Strengths:

  • Alluring Tits: If I play a boob action on you, you roll a d6. On a 1, you fail and must skip. If IRL, they must also edge. In addition, if you fail, add one to the failure number, up to a maximum of 5. If they roll a 6, the number goes down one. (Cannot remove). For example, if you fail your roll once, then 1 and 2 become fails. This increases until hitting 6.
    Orator: If I play an oral action, you roll a 1 or 2, you skip and edge.

Dexterous: If I play a fingering/handjob action, you roll a d6. On a 1, you fail and must skip. If IRL you must also edge. In addition, for each failed roll, the fail number increases by one, up to a maximum of 5. If they roll a 6, the number decreases by one. Only counts on genitals/pussy.

Weaknesses:

  • Weak Will: If I'm in hypnosis for 3 turns, you can give you one rule for the remainder of the game. This can include IRL. (Cannot remove)
    ///////////
    Hope, Level 3 minds melter (Exp: 0/3)
    Signature strenghts:
    Mind control master: When you hypnotize your opponent, they will automatically fail the first turn and be told what action to pick (won’t be counted for the hypnotist strenght)

Strenght:
Hypnotist: If you keep your opponent in hypnosis for 3 turns, you may give them a rule for the remainder of the game. This can include IRL
Critical against Weak will: The effect triggers after only one failure to escape
Focus: Once per game, you can choose to turn a failed roll into a success for bondage and hypno
Critical against Ditzy: Each effect can be used twice in the game
Cheek Master: When you choose an action penetrating your opponent's ass with tongue, cock, or strap-on, your opponent rolls a d6, skipping on a result of 5 or 6, if doing IRL and over 5, your opponent must also penetrate your ass with something.
Critical against Butt slut: If butt slut is triggered, you must skip on a 4 or above, and in addition, you must always penetrate yourself if doing IRL on this action.

Weaknesses:
Foot addict: If your opponent plays a foot action, you roll a d6, on a 1 you fail and must skip. If IRL you must also edge. In addition, if you fail, add one to the failure numbers, up to a maximum of 5. If you roll a d6, the number goes down one
Critical from Alluring feet: the number can’t go down

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