Match Log Sharing

Empezado hace por Winston
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** System **

A new log between Hope :3 (Level 2) and Lyra, Kushiko's brainwashed toy have been made public!

[url=https://www.erofights.com/game_histories/4149554/read_logs][/url]
Lyra, Level 0 Succubus (-1 xp)

Strenghts:
Hypnotist: If you keep opponent in hypnosis for 3 turns, you may give them one rule for the remainder of the game. This can include IRL.

Weaknesses:
Pet: Getting a butt plug or any pet play bondage in or on means your opponent can give you a new rule to follow for this match.

Outnumbered: If your opponent plays an action involving more than just you and your opponent, you must roll over the number of extra people on a d8 or skip and edge.
Critical: the roll reduces to a d4

Sensitive Parts: If your opponent plays a fingering/handjob action on you. You roll a d6, on a 1, you fail and must skip. If IRL, then you must also edge. In addition, each failed roll, the fail number increases by one, up to a maximum of 5. If you roll a 6, the number decreases by 1. Only counts on genitals.
Critical: The fail number can not decrease, and hand actions involving anal, are now included.

Rule Slut: when you roll a 1 when resisting the opponent’s strengths or your weaknesses the opponent can give you a rule for the rest of the match
Critical: this applies to hypno/bondage too

Signature weakness - Humiliating self facial: Though she's a succubus, Lyra's still weak to her own cum. If she ends up cumming on her own face, she'll fall into a state of hypnosis that can only be escaped rolling a 6 on a d6 dice (can be done through either a self-facial cum test or through RP)

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Hope, Level 2 promising hypnotist (Exp: 1/2)
Signature strenghts:
Mind control master: When you hypnotize your opponent, they will automatically fail the first turn and be told what action to pick (won’t be counted for the hypnotist strenght)

Strenght:
Hypnotist: If you keep your opponent in hypnosis for 3 turns, you may give them a rule for the remainder of the game. This can include IRL
Critical against Weak will: The effect triggers after only one failure to escape
Focus: Once per game, you can choose to turn a failed roll into a success for bondage and hypno
Critical against Ditzy: Each effect can be used twice in the game

Weaknesses:
Foot addict: If your opponent plays a foot action, you roll a d6, on a 1 you fail and must skip. If IRL you must also edge. In addition, if you fail, add one to the failure numbers, up to a maximum of 5. If you roll a d6, the number goes down one
Critical from Alluring feet: the number can’t go down

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