Match Log Sharing

Démarré par Winston
Citer

** System **

A new log between Catwoman and The Titan have been made public!

[url=https://www.erofights.com/game_histories/4223984/read_logs][/url]
Titan:
Power:
Mighty Breasts: Any action using Titan's breasts on you(requiring physical contact), victim must roll 1d6 on a 1/2 skip.
Stunning figure: Any time she poses, roll and on a 1-2 you can't stop staring long enough to act.

Weakness:
Weak Will: Can't escape/reverse Hypno on first action.
Sensitive Chest: When others perform an action directly involving my chest, I must flip a coin. Tails: I must choose a slutty action. Heads: Attacker chooses my next action.

Citer

** System **

A new log between Catwoman and Scarlett, the Reporter have been made public!

The Cat and the Reporter
Hearing about a stockpile of stolen loot in the Warehouse District, EF City's top reporter sneaks in to investigate, unaware that it's all a trap planned by the Catwoman!

Bondage: 5+ break free, skip if fail, 3 Turn Limit
Hypno: 5+ to escape, see levels if fail

Smother Rules: If face is being smothered by tits, or ass, you must roll a 1d6 to break free with a 4+. If you can't break free in 6 turns or less, You are SMOTHERED and Knocked Out!

Being in Bondage means skipping, while being hypnotised means your opponent can choose your actions or make you skip
Hitting a 5+ on the first escape roll, reverses the action on the attacker, both hypno and bondage
Bondage and Hypno stack on each other, only after escaping from hypno can you roll for bondage, good pets don't struggleHypno is cleared after cumming and it prevents the reverse on bondage, can't fight back if you are already hypnotized.
Reversing Hypno while in Bondage gets you free from Bondage
If you cum on a Hypno test, you don't get to resist right away
Resisting a Hypno Cum Test means you break Hypnosis

stacking roll order" Hypno, Smother, then bondage.

Hypno-Level-Rules:

  • You start the game with Level 0
  • Every extra Hypno-Action played on you adds 1 Level until you get free.
  • Every time you roll a 1 on an escape roll, you gain 1 Level. (for example: Level 2 –> Level 3)
  • After escaping (depending on your Hypno Level,) you completely break free! (back to Level 0)
    Level 1: Normal - You have to hit a 5-6 to be free.
    Level 2: You can't roll to resist for the next turn
    Level 3: The opponent gives you a rule for the remainder of this game.
    Level 4: If you roll a 2 you also gain a level.
    Level 5: You only can escape with a 6 now, no limit on redraws
    Level Max: You are fully hypnotized! Your opponent chooses what role you take on (full sub or dom.) At the end of the game you (may) add a special rule!)

Order of rolls: Weaknesses > Strengths, Hypno > Smother > Bondage

Citer

** System **

A new log between Catwoman and Ultra Fantastic Man have been made public!

[url=https://www.erofights.com/game_histories/4228069/read_logs][/url]
Hypno can be escaped with 5+ on a 1d6
being hypnotised means your opponent can choose your actions or make you skip
Hitting a 5+ on the first escape roll, reverses the action on the attacker
Hypno is cleared after cumming

optional Hypno-Level-Rules:

  • You start the game with Level 0
  • Every extra Hypno-Action played on you adds 1 Level until you get free.
  • Every time you roll a 1 on an escape roll, you gain 1 Level. (for example: Level 2 –> Level 3)
  • After escaping (depending on your Hypno Level,) you completely break free! (back to Level 0)
    Level 1: Normal - You have to hit a 5-6 to be free.
    Level 2: If you have energy, you must redraw (once) before opponent chooses action.
    Level 3: The opponent gives you a rule for the remainder of this game.
    Level 4: If you roll a 2 you also gain a level.
    Level 5: You only can escape with a 6 now, no limit on redraws
    Level Max: You are fully hypnotized! Your opponent chooses what role you take on (full sub or dom.) At the end of the game you (may) add a special rule!)
Citer

** System **

A new log between Belle and Samantha The Nympho have been made public!

Belle tames and subdues the Brat Samantha
Sam's Rules

~Bondage bitch ⛓️🥵
Whenever a bound or tied up action is used against me, I have to roll a 6 to escape.

~Pleasure through pain 💥😩
Open handed slaps to my cunt make me roll a D6, and if I don't get 4 or above. I get shocked by the pain and redraw my actions before choosing. If I roll a 1 I have to skip my turn and reroll my next turn

~Cutie Sole mind control 👣😋😵
Whenever feet are used against me roll a D6, and unless I score a perfect 6. I'm stunned for two turns and have to edge 3 times while writing submissive comments

Belle's Rules

For classic:

  • Hypno-Level-Rules:
  • You start the game with Level 0
  • Every Hypno-Action adds 1 Level until you get free.
  • Everytime you roll a 1 on a dice roll, you gain 1 Level. (for example: Level 2 –> Level 3)
  • After hitting a 5 or 6 (depending on your Hypno Level) you completely break free! (back to Level 0)
    Level 1: You have to hit a 5-6 to be free.
    Level 2: The opponent chooses the action next turn.
    Level 3: The opponent chooses a rule for just this game.
    Level 4: Your opponent can choose your action.
    Level 5: The opponent can choose all your actions (max 1 redraw per turn) and you only can escape with a 6 now.
    Level Max: You are fully hypnotized! Your opponent chooses what you have to do. (be full sub or dom.) At the end of the game you can add a special rule that doesn't count for the bet!)

Petplay classic:
Putting a butt plug or any pet play bondage in or on your opponent gives them a new rule to follow for the rest of the match. A leash, and being made to walk on all fours counts as well.

Citer

** System **

A new log between Catwoman and Madam Frost have been made public!

[url=https://www.erofights.com/game_histories/4224574/read_logs][/url]
On Hypno attacks roll 1d6

Hypno-Level-Rules:

  • You start the game with Level 0
  • Every extra Hypno-Action played on you adds 1 Level until you get free.
  • Every time you roll a 1 on an escape roll, you gain 1 Level. (for example: Level 2 –> Level 3)
  • After escaping (depending on your Hypno Level,) you completely break free! (back to Level 0)
    Level 1: Normal - You have to hit a 5-6 to be free.
    Level 2: You can't roll to resist for the next two turns
    Level 3: The opponent gives you a rule for the remainder of this game.
    Level 4: If you roll a 2 you also gain a level.
    Level 5: You only can escape with a 6 now, no limit on redraws
    Level Max: You are fully hypnotized! Your opponent chooses what role you take on (full sub or dom.) At the end of the game you (may) add a special rule!)
Citer

** System **

A new log between Aby 🇮🇳 🌟 and Harper have been made public!

Aby vs Harper
Weakness Rules: Whenever attacker uses opponent's weakness, victim must roll a 5 or 6 on a D6 otherwise they must skip their turn.

Citer

** System **

A new log between Kira Noir🎀 and Violet have been made public!

[url=https://www.erofights.com/game_histories/4226359/read_logs][/url]
Live Scoreboard

Dice rules:

Dice20 at the beginning to see who fights first ✅

Dice6 to see if you can escape a hold or pin ✅
1/2/3 trapped. 4/5/6 escape. LP reduction is key indicator for roll determination

NEW NOTE ON PENALTY ENFORCEMENT LIMITS

  • Penalties should only last as long as 5x and then the penalty is no longer enforceable
  • Examples would be for any penalties that are adding or subtracting from the potential D6 or D7 rolls (i.e. +1 for extra time/scoring or -1 to break control), OR Edging requirements
  • Penalties that are less likely to of occur may still last for the entire game. These may include but are not limited to forcing opponent to choose stripping actions, use of toys, or similar.
  • Any single turn penalty is still allowable as long as there are no concerns with players limits/restrictions
  • Rule can be stacked or repeated if multiple 1's are rolled. If adding to or subtracting additional values, the enforcements remain, but if implementing the same reduction or addition, that can be added for an additional 5 enforcements.

** Example:** Player receives -1 on D6 roll penalties and with 3 enforcements left rolls another 1 as penalty, penalty can be +5 additional enforcements of previous rule OR if -2 on D6 rolls is chosen, the remaining enforcement of that penalty is 3 turns. Same goes for +1 on D7 rolls

Ultimately, you and your partner can choose to allow for ALL penalties to be enforceable the ENTIRE game once played but the recommendation is to limit to 5 enforcements.

“Implied control” without LP reduction will use D20 roll against current energy of rolling player. If result is less than current energy no D6 required and no control, if higher = control is established for only 1x turn. Control does not carry over to next action. ✅

Players can choose to have actions carry over to the next turn, where they will remain trapped if they roll another 1/2/3, but this should be discussed before the match begins (optional)
A Dice6 roll of 1 can incur a penalty (optional and within fighters’ limits, if cannot agree to penalty, default penalty is 2x D7 roll for ONE turn)

Dice7 for IRL/pleasure timers if applicable to the action ✅
Dice7 1: 30 seconds
Dice7 2: 35 seconds
Dice7 3: 40 seconds
Dice7 4: 45 seconds
Dice7 5: 50 seconds
Dice7 6: 55 seconds
Dice7 7: 60 seconds

Scoring system:

Dice6: ✅
If a player rolls a dice of 1/2/3, then they are trapped, and their opponent will be awarded +25 points for control

Dice7: ✅
If a pleasure/IRL timer is applicable to the action chosen, then the amount of time on the D7 is the amount of points that will be awarded. For example, a 60 second timer would award the player +60 points.

Self-Pleasuring Action: (optional)
If a player opts to choose an action to re-gain energy but indicates self-pleasuring, opponent sets 30s beat/timer and is warded +30pts

In game/IRL points:

Stripping: ✅
If a player ‘s action strips their opponent of clothing; they will be awarded +25 points per article (top/bra/pants/panties/socks). Does not count if player’s actions strip their OWN clothing.

Citer

** System **

A new log between Catwoman and Poison "Dani" Ivy~ have been made public!

[url=https://www.erofights.com/game_histories/4235997/read_logs][/url]
Bondage: 5+ break free, skip if fail, 3 Turn Limit
Hypno: 5+ to escape, see levels if fail

Smother Rules: If face is being smothered by tits, or ass, you must roll a 1d6 to break free with a 4+. If you can't break free in 6 turns or less, You are SMOTHERED and Knocked Out!

Being in Bondage means skipping, while being hypnotised means your opponent can choose your actions or make you skip
Hitting a 5+ on the first escape roll, reverses the action on the attacker, both hypno and bondage
Bondage and Hypno stack on each other, only after escaping from hypno can you roll for bondage, good pets don't struggleHypno is cleared after cumming and it prevents the reverse on bondage, can't fight back if you are already hypnotized.
Reversing Hypno while in Bondage gets you free from Bondage
If you cum on a Hypno test, you don't get to resist right away
Resisting a Hypno Cum Test means you break Hypnosis

stacking roll order" Hypno, Smother, then bondage.

Hypno-Level-Rules:

  • You start the game with Level 0
  • Every extra Hypno-Action played on you adds 1 Level until you get free.
  • Every time you roll a 1 on an escape roll, you gain 1 Level. (for example: Level 2 –> Level 3)
  • After escaping (depending on your Hypno Level,) you completely break free! (back to Level 0)
    Level 1: Normal - You have to hit a 5-6 to be free.
    Level 2: If you have energy, you must redraw (once) before opponent chooses action.
    Level 3: The opponent gives you a rule for the remainder of this game.
    Level 4: If you roll a 2 you also gain a level.
    Level 5: You only can escape with a 6 now, no limit on redraws
    Level Max: You are fully hypnotized! Your opponent chooses what role you take on (full sub or dom.) At the end of the game you (may) add a special rule!)

Strengths
Escape Artist Catwoman is skilled at getting in and out of places, se can break bondage on a 4+
Catwoman's Wicked Tongue: when she applies her tongue to your Pussy/Cock/Ass you must roll, 2- skip from delight
Nimble Fingers: She's spent years honing her fingers to crack safes pick locks and pockets, When she teases a clit or cock with her fingers roll. on a 2- skip from pleasure
Whip Master: The Catwoman has mastered the whip in its many uses. When a whipping/flogging action is chosen skip a turn from the mix of pain and pleasure.

Weaknesses
ENF: When Catwoman is stripped nude, she will skip a turn, covering up and embarrassed
Bitch in Heat: when a doggy style action is chosen; roll a d6, on a 2- she will skip a turn lost to the shame and pleasure
Pet Play Weakness Adding, Removing, or toying with a Cat tail plug to her or yourself counts as a Hypno attack against the Catwoman
Bondage Arrogance: If you reverse her bondage attack, she can't roll to escape on first turn
Behave: Once per match if you tell her to behave it counts as a Hypno attack

Ivy

Strengths
Poison Kiss: Kissing actions count as hypno attack
Poison Vines: Frst Two Actions of Bondage require 6 to escape

Weaknesses
Pheromone Arrogance: Can't roll to resist if hypno attack is reversed
Don't touch the hair: Hair Pulling actions requires a skip
Poor babies: Escaping her bondage requires her to skip and care for her babies

Order of rolls: Weaknesses > Strengths, Hypno > Smother > Bondage

Citer

** System **

A new log between Catwoman and Miss Star Spangled have been made public!

[url=https://www.erofights.com/game_histories/4241113/read_logs][/url]
Bondage: 5+ break free, skip if fail, 3 Turn Limit
Hypno: 5+ to escape, see levels if fail

Smother Rules: If face is being smothered by tits, or ass, you must roll a 1d6 to break free with a 4+. If you can't break free in 6 turns or less, You are SMOTHERED and Knocked Out!

Being in Bondage means skipping, while being hypnotised means your opponent can choose your actions or make you skip
Hitting a 5+ on the first escape roll, reverses the action on the attacker, both hypno and bondage
Bondage and Hypno stack on each other, only after escaping from hypno can you roll for bondage, good pets don't struggleHypno is cleared after cumming and it prevents the reverse on bondage, can't fight back if you are already hypnotized.
Reversing Hypno while in Bondage gets you free from Bondage
If you cum on a Hypno test, you don't get to resist right away
Resisting a Hypno Cum Test means you break Hypnosis

stacking roll order" Hypno, Smother, then bondage.

Hypno-Level-Rules:

  • You start the game with Level 0
  • Every extra Hypno-Action played on you adds 1 Level until you get free.
  • Every time you roll a 1 on an escape roll, you gain 1 Level. (for example: Level 2 –> Level 3)
  • After escaping (depending on your Hypno Level,) you completely break free! (back to Level 0)
    Level 1: Normal - You have to hit a 5-6 to be free.
    Level 2: If you have energy, you must redraw (once) before opponent chooses action.
    Level 3: The opponent gives you a rule for the remainder of this game.
    Level 4: If you roll a 2 you also gain a level.
    Level 5: You only can escape with a 6 now, no limit on redraws
    Level Max: You are fully hypnotized! Your opponent chooses what role you take on (full sub or dom.) At the end of the game you (may) add a special rule!)

Strengths and Weaknesses (Optional)

Escape Artist Catwoman is skilled at getting in and out of places, she can break bondage on a 4+
Catwoman's Wicked Tongue: when she applies her tongue to your Pussy/Cock/Ass you must roll, 2- skip from delight
Nimble Fingers: She's spent years honing her fingers to crack safes pick locks and pockets, When she teases a clit or cock with her fingers roll. on a 2- skip from pleasure
Whip Master: The Catwoman has mastered the whip in its many uses. When a whipping/flogging action is chosen skip a turn from the mix of pain and pleasure.

Weaknesses
ENF: When Catwoman is stripped nude, she will skip a turn, covering up and embarrassed
Bitch in Heat: when a doggy style action is chosen; roll a d6, on a 2- she will skip a turn lost to the shame and pleasure
Pet Play Weakness Adding, Removing, or toying with a Cat tail plug to her or yourself counts as a Hypno attack against the Catwoman

Curse of Bastet The Catwoman must breed 9 women to be free of the curse

Star Spangled Miss:

Weakness: Weak Will: each successful use of Hypno against Star reduces her ability to break free. (every successive successful Hypno action starts a level higher)

Order of rolls: Weaknesses > Strengths, Hypno > Smother > Bondage

Citer

** System **

A new log between Eddie, the Wrestler 🌟 and Cassie Davis ~MM~ 🌟 have been made public!

T.W.A.T. Guild Pet match - trying it out
Guild pet game (optional)

Use your opponent for your own pleasure. The object of this game is to satisfy yourself using their body. (Rules by Roby)

  • Wrestling modes only, no boxing.
  • The objective is to use your opponent for your pleasure. As such you win by depleting your LP first by cumming.
  • You may start at round 1 or skip to round 2 if you wish.
  • No tap outs are allowed.
  • Energy must stay between 5 and 15. If it goes out of that range, you must play energy consumption/recharge actions to bring it back into range.
  • You must play any stripping actions (self or opponent) if they are drawn.
  • If the CO of your opponent is 10 (or if the CT action would make them reach 10) then you MUST play a CT action that is drawn.
  • You may not play submission CT actions.
  • You may not auto-cum and must always select the 'resist' option. Use the /explain command to prove that you have done this.
Citer

** System **

A new log between Pulsefire and Catwoman have been made public!

[url=https://www.erofights.com/game_histories/4242451/read_logs][/url]
It was a sold out crowd at the EF City Arena. Over 50,000 fans had filled it to capacity and were eagerly anticipating the upcoming match. Around the world there was a record crowd of over ten million watching on pay purr view. Wrestling was big in EF City and the Arena was used to drawing big crowds for it, but tonight was the biggest event that any promoter had ever dreamed of: a no time limit/no holds barred match between Catwoman and Pulefire! The media had gone wild in promoting it as "The Pulse vs the Pussy".

Ever since the Catwoman's last loss to Pulsefire, she had changed. She remodeled herself after an ancient Egyptian Priestess, a worshipper of the Goddess Bastet, and she blamed Pulsefire for all of it. But with this change came a ferocity she hadn't displayed before, a feral hunger to ruin any woman she could, to make sure they would bear a litter for her Goddess.

Now that her 'Ritual' was almost complete, she knew the final victim had to be the woman she blamed for all of this, but how to lure her out…She wanted this humiliation and defeat to be public, and where better than in front of millions to watch these two Super Vixens battle it out one more time!

She knew Pulsefire would suspect a trap, so she made sure to guarantee her agreement to the match. At the most recent EFWF show, the Feline Fatale made her debut and had announced a public challenge to Pulsefire: Meet her as the main event of the upcoming pay-purr-view special. No time limit, no holds barred, no disqualification. Two go into the ring and only one walks out, and the clincher: all proceeds of the fight to go to the EF City's Children's Hospital for free care to poor families. It was an offer Pulsefire couldn't refuse. Imagine, the wicked Catwoman offering what was likely to be two to three million
dollars to charity! How could Pulsefire be the one to prevent that?

"Mreeeowr, if you win, I'll let you lead me back to jail on a leash, but if I win, you have to pledge yourself to Bastet!"

Hypno: 5+ to escape, see levels if fail

Smother Rules: If face is being smothered by tits, or ass, you must roll a 1d6 to break free with a 4+. If you can't break free in 6 turns or less, You are SMOTHERED and Knocked Out!

Being in Bondage means skipping, while being hypnotised means your opponent can choose your actions or make you skip
Hitting a 5+ on the first escape roll, reverses the action on the attacker, both hypno and bondage
Bondage and Hypno stack on each other, only after escaping from hypno can you roll for bondage, good pets don't struggleHypno is cleared after cumming and it prevents the reverse on bondage, can't fight back if you are already hypnotized.
Reversing Hypno while in Bondage gets you free from Bondage
If you cum on a Hypno test, you don't get to resist right away
Resisting a Hypno Cum Test means you break Hypnosis

stacking roll order" Hypno, Smother, then bondage.

Hypno-Level-Rules:

  • You start the game with Level 0
  • Every extra Hypno-Action played on you adds 1 Level until you get free.
  • Every time you roll a 1 on an escape roll, you gain 1 Level. (for example: Level 2 –> Level 3)
  • After escaping (depending on your Hypno Level,) you completely break free! (back to Level 0)
    Level 1: Normal - You have to hit a 5-6 to be free.
    Level 2: Your opponent may force you to redraw once (if you have the energy) before they choose action
    Level 3: The opponent gives you a rule for the remainder of this game.
    Level 4: If you roll a 2 you also gain a level.
    Level 5: You only can escape with a 6 now, no limit on redraws
    Level Max: You are fully hypnotized! Your opponent chooses what role you take on (full sub or dom.) At the end of the game you (may) add a special rule!)
Citer

** System **

A new log between Catwoman and Pulsefire have been made public!

[url=https://www.erofights.com/game_histories/4242662/read_logs][/url]
Bondage: 5+ break free, skip if fail, 3 Turn Limit
Hypno: 5+ to escape, see levels if fail

Smother Rules: If face is being smothered by tits, or ass, you must roll a 1d6 to break free with a 4+. If you can't break free in 6 turns or less, You are SMOTHERED and Knocked Out!

Being in Bondage means skipping, while being hypnotised means your opponent can choose your actions or make you skip
Hitting a 5+ on the first escape roll, reverses the action on the attacker, both hypno and bondage
Bondage and Hypno stack on each other, only after escaping from hypno can you roll for bondage, good pets don't struggleHypno is cleared after cumming and it prevents the reverse on bondage, can't fight back if you are already hypnotized.
Reversing Hypno while in Bondage gets you free from Bondage
If you cum on a Hypno test, you don't get to resist right away
Resisting a Hypno Cum Test means you break Hypnosis

stacking roll order" Hypno, Smother, then bondage.

Hypno-Level-Rules:

  • You start the game with Level 0
  • Every extra Hypno-Action played on you adds 1 Level until you get free.
  • Every time you roll a 1 on an escape roll, you gain 1 Level. (for example: Level 2 –> Level 3)
  • After escaping (depending on your Hypno Level,) you completely break free! (back to Level 0)
    Level 1: Normal - You have to hit a 5-6 to be free.
    Level 2: Your opponent may force you to redraw once (if you have the energy) before they choose action
    Level 3: The opponent gives you a rule for the remainder of this game.
    Level 4: If you roll a 2 you also gain a level.
    Level 5: You only can escape with a 6 now, no limit on redraws
    Level Max: You are fully hypnotized! Your opponent chooses what role you take on (full sub or dom.) At the end of the game you (may) add a special rule!)

Catwoman:
Strengths
Escape Artist Catwoman is skilled at getting in and out of places, she can break bondage on a 4+
Catwoman's Wicked Tongue: when she applies her tongue to your Pussy/Cock/Ass you must roll, 2- skip from delight
Nimble Fingers: She's spent years honing her fingers to crack safes pick locks and pockets, When she teases a clit or cock with her fingers roll. on a 2- skip from pleasure
Whip Master: The Catwoman has mastered the whip in its many uses. When a whipping/flogging action is chosen skip a turn from the mix of pain and pleasure.

Weaknesses
ENF: When Catwoman is stripped nude, she will skip a turn, covering up and embarrassed
Bitch in Heat: when a doggy style action is chosen; roll a d6, on a 2- she will skip a turn lost to the shame and pleasure
Pet Play Weakness Adding, Removing, or toying with a Cat tail plug to her or yourself counts as a Hypno attack against the Catwoman

Curse of Bastet The Catwoman must breed 9 women to be free of the curse

Pulsefire:
Powers:
Super strength - She is stronger than most with her powers! (Can escape bondage on 4+)
Super speed - She can move faster enough to leave a blur behind! (on hand actions opponent must skip on a 3-)

Weaknesses:
Hypnosis - The bimbo syrum has been acting up recently (has to skip first roll of being under hypnosis)
Girl cock - Robyn left a permanent craving in pulse fire (Any girl cock teasing is a hypno action)

Order of rolls: Weaknesses > Strengths, Hypno > Smother > Bondage

Citer

** System **

A new log between Catwoman and The Pink Bullet have been made public!

The battle of Bastet's Priestesses!
In a recent battle between the pair, Pink Bullet and the Catwomn fought in one of the many battles, The feline fatale ended up breeding the heroic rival but something changed in Bullet….she embraced Bastet and her glory! Even usurping the Catwoman as the High Pristess after throwing her in the mud to humiliate her!

Now that the Catwoman has sated Bastet's lust for 9 litters, she is back, seeing to reclaim her throne!

In a recent battle between the pair, Pink Bullet and the Catwomn fought in one of the many battles, The feline fatale ended up breeding the heroic rival but something changed in Bullet….she embraced Bastet and her glory! Even usurping the Catwoman as the High Pristess after throwing her in the mud to humiliate her!

Now that the Catwoman has sated Bastet's lust for 9 litters, she is back, seeing to reclaim her throne!

Bondage: 5+ break free, skip if fail, 3 Turn Limit
Hypno: 5+ to escape, see levels if fail

Smother Rules: If face is being smothered by tits, or ass, you must roll a 1d6 to break free with a 4+. If you can't break free in 6 turns or less, You are SMOTHERED and Knocked Out!

Being in Bondage means skipping, while being hypnotised means your opponent can choose your actions or make you skip
Hitting a 5+ on the first escape roll, reverses the action on the attacker, both hypno and bondage
Bondage and Hypno stack on each other, only after escaping from hypno can you roll for bondage, good pets don't struggleHypno is cleared after cumming and it prevents the reverse on bondage, can't fight back if you are already hypnotized.
Reversing Hypno while in Bondage gets you free from Bondage
If you cum on a Hypno test, you don't get to resist right away
Resisting a Hypno Cum Test means you break Hypnosis

stacking roll order" Hypno, Smother, then bondage.

Hypno-Level-Rules:

  • You start the game with Level 0
  • Every extra Hypno-Action played on you adds 1 Level until you get free.
  • Every time you roll a 1 on an escape roll, you gain 1 Level. (for example: Level 2 –> Level 3)
  • After escaping (depending on your Hypno Level,) you completely break free! (back to Level 0)
    Level 1: Normal - You have to hit a 5-6 to be free.
    Level 2: Your opponent may force you to redraw once (if you have the energy) before they choose action
    Level 3: The opponent gives you a rule for the remainder of this game.
    Level 4: If you roll a 2 you also gain a level.
    Level 5: You only can escape with a 6 now, no limit on redraws
    Level Max: You are fully hypnotized! Your opponent chooses what role you take on (full sub or dom.) At the end of the game you (may) add a special rule!)

Catwoman:
Strengths
Escape Artist Catwoman is skilled at getting in and out of places, she can break bondage on a 4+

Weaknesses
ENF: When Catwoman is stripped nude, she will skip a turn, covering up and embarrassed
Bitch in Heat: when a doggy style action is chosen; roll a d6, on a 2- she will skip a turn lost to the shame and pleasure

Pink Bullet

Super Strength: escapes bondage on 4+

Weak Will: gains 2 levels of hypno when rolling a 1

Order of rolls: Weaknesses > Strengths, Hypno > Smother > Bondage

Citer

** System **

A new log between Naïve ♥ and Cassie Davis ~MM~ 🌟 have been made public!

Maternity Matches Reloaded Tournament - we need guys to breed the loser!
The rules (and we're in Short Mode - cums first loses!):
1: Maternity Matches are public games because audience participation is important. Two females fights against in any game mode of their choosing and with any rules they like as long as there is one clear loser at the end of the match.
2: The loser of the match will be used by the audience members in any way the audience desires. The winner may moderate it as in telling the audience who can start and so on. The winner of the match can, watch, participate, or do just about anything else they want. They won :p. Creampies are highly encouraged! (panic words/phrases are a good idea if things go too far and alignment before the match as well)
3: Any creampies received will have a 15 percent chance of getting the loser pregnant. A hundred sided dice will be rolled and anything from 85-100 will result in pregnancy.
4: Any Pregnant competitor cannot participate in the tournament anymore (but may still fight MM outside of the tournament after waiting two days)
5: If you lose without being bred you fight other losers to get back into the game. If you have lost two times you are out.
6: The winner of the tournament is the one who has not lost two times and not being breed.
7: The Loser and winner has to list in her profile who she lost to, if she was bred, and by whom until the end of the Maternity Match Tournament. The winner should list their win on their profile. I try to keep record of the current state.
8: Once the competition starts all participants may display ~MM~ besides their username for better identification

Citer

** System **

A new log between Cadet Cody Lvl 2 and Kalia ex-guild receptionist lv1 have been made public!

Cody's gonna win his 1st Kassane rpg gaaaame
Cody, Level 1 Cadet (Exp: 0)
Strengths
High Risk High Reward: The strength that comes with a weakness! When your opponent rolls a 1 on a hypno or bondage escape roll, it takes effect. You can give your opponent a task or a question. If the opponent object they need to skip, or edge 2 times if irl. if the opponent object you can give a new command the next turn. For the max of 2 turns. BUT if they roll a 6, they can do the same to you.

Weaknesses

Rule Slut: when you roll a 1 when resisting the opponent’s strengths or your weaknesses the opponent can give you a rule for the rest of the match

Kalia

strengths:
Focus: Once per game, you can choose to turn a failed roll into a success for bondage or hypno

weaknesses:
Service Top: When my opponent rides my cock, tongue, or strap-on (choose ass or vagina), I roll a d6, skipping on a result of 5 or higher. If using IRL, I must also edge.

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