Looking for IRL LWR, TBR, or Ultimate Surrender rules
The "tap out" and take irl punishment of attackers choice.
-whenever a tap action appears challenge d20 roll if you don't beat your opponent you MUST tap even if you could redraw or choose something else. Even if you are in control we will rp out how the script flipped... Be careful on that energy!
-weaknesses are autoskip turn (find mine and you will probably win 😅)
I have to include a small shout out to my new friend, Victoria. (0-2 DM matches). It's like the dice love me then absolutely despise me!
https://www.erofights.com/characters/3894277/profile
Win streak+3 (Thanks Daisy 💋 💋)
Proud player of ultimate surrender arena rules: found here https://www.erofights.com/characters/2658899/profile
First fighter to be completely held scoreless 🫨
Ultimate surrender 7-11
Defeated: Kira Noir, Tiffany, Marsin, Aliana, Daisy x2, Tianna
Defeated by: Ola x2; Alyssia, Katy, Sophia, Marissa, Jessica, masked Villainess, Aliana, Jessica(shut out), Melisa, Marsin
DM strip and bind match(work in progress): a DM match style I have found to be enjoyable and competitive....
DM Strip & Bind Match Rules (Work in Progress)
A competitive roleplay dice game focused on stripping, control, and binding mechanics.
Setup
Each player starts with:
3 clothing items:
Top
Bottom
Socks (or equivalent)
A d20, d50, d100, and d200
Stripping happens by forcing your opponent to:
Tap out
Reach orgasm
Once a player is fully naked, binding mechanics unlock.
Core Combat Flow
Both players roll a d20.
Higher roll gains temporary control.
To begin an actual attack, the attacker must win 2 d20 rolls in a row.
Orgasms and pain from holds carry over rounded down to the nearest 25. Example you have your opponent in an arm bar and they have worked up to a 140 before they break free they will carry over 125 to the next time when you work their arm. Same for orgasms if they were at 274 round down to 250.
Criticals
Natural 20 = counts as 2 wins
Natural 1 = counts as 2 losses
Attacking for a Tap
Once a player wins 2 d20s in a row:
They may begin attempting to force a tap.
The victim rolls a d50 after each successful attack step.
Add all d50 totals together.
When the total reaches 200, the victim:
taps out
removes 1 clothing item
Attacking for Orgasm
Instead of a tap attempt or binding, the attacker may attempt to force an orgasm. They can also change between tap/bind and orgasm as they have control but only one per roll can be used
Victim rolls a d50 after each successful step.
Thresholds
While clothed: total must reach 800
While naked: total must reach 400
When threshold is reached:
victim orgasms
All limits drop by 25. Successive orgasms drop by 50 and finally on the third orgasm 100 a fourth you are too weak to continue and attacker gets to use you as their play thing (you LOSE slut!)
Breaking Free & Reversals
If the defending player wins a d20 during an attack sequence:
the attack chain ends
To fully reverse control:
defender must win the next d20 as well
After winning 2 consecutive d20s, they become the attacker and may begin their own tap/orgasm attempts.
Binding Phase
Binding begins once a player is fully stripped.
Starting a Bind Attempt
Attacker must:
win 2 consecutive d20s
Then they may attempt to bind a body part.
Binding Rolls
Attacker rolls:
3d100
If the total is:
150 or higher → bind succeeds
That body part is now restrained.
Examples:
wrists
ankles
arms
legs
Escaping Binds
The victim rolls:
3d20
To escape:
at least one die must land on 19 or 20
Critical Failure
If any escape die rolls a natural 1:
that bind becomes permanent for the match
it cannot be escaped
Advanced Restraints
Once both:
hands/wrists
feet/ankles
are successfully bound:
The threshold to apply:
gag
plug
leash
drops from 150 to 100+ on 3d100.
Last-Chance “Hail Mary” Counter
Whenever a new binding attempt fails:
The bound player may roll:
1d200
If the result is:
175 or higher
they perform a desperation counterattack:
all bindings are immediately broken
they instantly gain control
(Think dramatic reversal or stun move.)
Suggested Match Structure
Stage 1 — Control
Fight for initiative and attack momentum.
Stage 2 — Stripping
Force taps or orgasms to remove clothing.
Stage 3 — Full Exposure
Once naked, binding becomes available.
Stage 4 — Restraint Endgame
Attempt to fully immobilize the opponent while they struggle to escape or reverse control.
Gif enhancement: if you do a move that really turns your opponent on.... AND you provide an image or gif your opponent auto fails for a max of 2 turns. This can be done 3 times per hot 🥵 🥵 🥵 move and non consecutive. Example your opponent likes to be choked so you rear naked choke them trying to make them tap. They cannot resist you for 3 moves.
Optional element: have a partner!
In the event you cannot break free or are close to tap/orgasm/binding you may call upon your (teammate) to help roll a d100, 75+ the move is broken and you instantly get control. This can be done 5 times successfully in a match. HOWEVER if you fail to get over 75 you partner fails to save you and is stripped/bound/orgasms(however your attacker wants to humiliate your team) you roll whatever penalty as normal. You may fail 5 times in a match at that point your teammate is stripped bound and fucked AND your opponent gets +10 to all attacks(not the d20s) because you are being double teamed (DUH!)
Try to keep replies quick but if not possible provide timeline for replies as these can go LONG!
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