Once running a prestigious shop where I sold my proud designs... now forced to sell my body to make ends meet... currently being financed by
Connor
Strength
- Artificer: On any electric sex toy action, your opponent must roll 5 or 6 or you choose their next action. They must also use that toy IRL.
- Overwhelm with Orgasms: If your opponent fails an orgasm test, you may control their actions for 1d4 turns. You can give them irl instructions during this time.
- Signature Strength:: Improved bondage: enhanced mechanical knowledge results in stronger more effective restraints. When my opponent is bound by me they must roll a 5/6 twice to escape bondage (limit: twice per game) (does not have to be on the same turn)
- Alluring Tits: If you play a boob action on your opponent, they roll a d6, on a 1 they fail and must skip. If IRL they must also edge. In addition, if they fail, add one to the failure number, up to a maximum of 5. If they roll a 6, the number goes down one.
- Rigger: If you bind your opponent, you can choose their first action after they escape from bondage, you cannot have them skip. You may also bind them with one thing IRL or have them edge.
- Signature strength:: HyperFocus: Twice per game, you can choose to turn a failed roll into a success for bondage or hypno.
- Signature Strength:: Hypnotic devices: research into the mind has resulted in deeper, more effective hypnosis. When my opponent is hypnotized by me they must roll a 5/6 twice to escape break free (limit: twice per game) (success rolls do not have to be on the same turn)
Weakness
- Weak will: If you are in hypnosis for 3 turns, your opponent may give you one rule for the remainder of the game. This can include IRL.
- Ropebunny: If you are bound by your opponent, they get to choose your first action after you escape, they cannot make you skip. They may also bind you with one thing IRL or have you edge.
- Signature weakness: Slime Slut: If my opponent spits or drools, on me, I go in go into hypnosis. while in this hypnosis, any actions involving more spit or drool will be prioritized over their action choices for me
- Compliant: When an opponent uses their strength against you, roll 1d6. For roll 1-3 you gain the corresponding weakness for the rest of the game. Your opponent may replace this at any time with another weakness related to another of their strengths. Only one weakness can be given this way at a time. Once a weakness has been given, it may not be given again in that game. This does trigger criticals for those weaknesses.
Critical: All the opponent's strengths are upgraded to criticals.
- Masochist: when targeted by a pain action roll a d6 and skip on 1-2
- Signature weakness: Town Whore: at the start of the game your opponent may risk two extra experience points to make me take an extra weakness. effectivly paying them to me if I win
- Signature weakness: submissive orgasms: After you fail a cumtest in a match, roll 1d4, the resulting roll is taken off of your next 3 attempts to resist a strength or bondage/hypno rolls
Marked by Connor with a tattoo on my ass

Kassane rules
wc
Est bi
autorenew
Est dominant(e) et soumis(e)
access_time
Dernière fois actif : Il y a 2 jours,
Créé il y a environ un an
access_time Heure locale : 22:17
star A 13 étoiles
public Parties publiques
timelapse Effets permanents
check Fantasmes OK : Domination féminine, Domination masculine, Hardcore BDSM, Pro Wrestling, Threesome/Participation de l'audience, Exhib/Extérieur, Anal, Feminisation, Chasteté, Douleur, Torture de pénis (CBT), Pussy Torture, Cocu, Pet Play, Humiliation, Moquerie, Bondage, Fetishisme des pieds, Aisselles, Chatouilles, Lick Ass, Jeux de sperme, Hypnose, Adoration des bites, Pussy Worship, Contrôle d'orgasme, Breath play, Breeding, Latex, Medical, Monstres, Alcool, Nourriture
shopping_cart Jouets :
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