Kassane RPG ONLY please💚(Hentai only+irl) - Game availability: ❔❔❔
Style of play and RP:
▫️During Kassane RPG sexfights, I tend to play competitively with an intent to try and win (with ofcourse the MAIN intent to just have lewd fun together). This means I'll try and pick actions that give me a possible edge in battle (while maybe also causing 'you' to edge if I get the choice~), and perhaps keeping you strapped down to the best of my abilities to secure a victory, whilst ofcourse having as much fun as possible~.
▫️RP-wise I tend to go with 1-2 sentence posts on actions, in order to keep the game flowing.
▫️This character profile is set to 'switch', but in reality I'm almost completely a 'sub' with very limited domming skills/capabilities. However... I'll never go down without a fight and will never just roll over and submit to any possible domination by turning into my pure subby self. Surrendering to you is a matter of making me lose... or for 'after' the battle if you so desire and you haven't made me lose through irl orgasm~. 💚
Hypno and Bondage rules for Kassane matches
- Hypno: Roll a dice upon being struck by a hypno move. A 5/6 means you escape, anything else forces you to 'skip'.
- Bondage: Roll a dice upon getting bound. A 5/6 means you break free, anything else forces you to 'skip'. Upon breaking free, pick the 'struggle' action followed by the rigger/your opponent setting you free.
Your choice if you'd like to play with a 3-turn limit on bondage/hypno, or if you want to go for infinite turns intil a 5/6 is rolled~.
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Side notes:
▫️I'm known to be quite sensitive/a 'quick-shot', especially as edges begin to reach the 20-30 mark. So if you prefer a game to last a little while, then it might be worth it to keep this in mind when rules get involved, or you're working with the 'edge milker' strength. (for the sake of 'fun', perhaps any additional edges through 'Edge milker' can become part of some kind of edge-debt that I'll have to do after a match instead?)
In general, there's a chance you might win by irl premature orgasm 'KO' if the edges start coming in bigger numbers >w>.
▫️'Pain' and 'Feminization' receiving kinks have been disabled by me as they are not kinks that I enjoy being subjected to, and thus won't show during a fight. Unless this is an absolute deal-breaker for you... in that case I may be willing to turn them on, but I ofcourse won't RP those elements to their maximum intent. I'm okay with 'soft' pain like nipple pinching or soft slaps/flicks in-game and IRL if you instruct me to do so, but that's obviously not enough for enabling the true pain kink~)
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Marcus Wright, Level 0 Dungeon Pet (Exp: -1).
Rigger (opposite of 'Ropebunny'): If you bind your opponent, you can choose their first action after they escape from bondage, you cannot have them skip. You may also bind them with one thing IRL or have them edge.
Critical: After being freed, opponent controls for up to 3 turns, and they may bind with 3 items.
(Signature) Teasing Touch': Start the fight with one 'Stasis-token'. Whenever you use the 'Play with their ears' action, add one additional 'stasis-token'. Once per fight, you may exchange/spend all your current 'stasis-tokens'. You opponent loses control of their actions for the same amount of turns, and must edge an equal amount upon gaining back control. You may also give irl instructions during the turns of control.
Critical: 'Stasis-token' spending can be done twice during a fight instead of once.
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(Signature) Good Boy: (opposite of 'Tamer') Getting a butt plug or any pet play bondage in or on means your opponent can give you a new rule to follow for this match. If doing IRL, they may also give additional IRL instructions until you edge as a result, or until your next forced edge.
Critical: Upon a second collar/leash/plug action, a 2nd rule may be added.
(Signature) Milked Ropebunny: (opposite of Rigger) If you are bound by your opponent, they get to choose your first action after you escape, they cannot make you skip. They may also bind you with one thing IRL or have you edge. If subjected to a 'milking machine', your opponent may also give additional IRL instructions until you edge as a result, or until you escape the milking machine bondage.
Critical: After being freed, opponent controls for up to 3 turns, and they may bind with 3 items.
Foot Addict (opposite of 'Alluring Feet'****): If your opponent plays a foot action against you, roll a d6, on a 1 you fail and must skip. If IRL you must also edge. In addition, if you fail, add one to the failure number, up to a maximum of 5. If you roll a 6, the number goes down one.
Critical: The failure number can never go down.
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A good boy also comes with toys that can be used on him. The following are in my possession, and might be used if given the instruction to.
-A 'Quickshot BOOST' Fleshlight (If I slide it over my member fully, my cockhead pops out on the other end.)
-A brown leather dog collar.
-A pair of stretchy silicone 'handcuffs' (by TOYJOY)
-A small buttplug with max diameter of 2.8cm and a length of 9cm, and a slightly bigger buttplug with a max diameter of 3.7cm and a length of 12cm (This second buttplug is very hard for me to take, and I might not succeed...)
-A black silicone bit-gag.
-A black cockring
-A 'Temptasia Reina' Dildo (This one is mostly/only for making me suck it, or frot against it. Taking it up the butt is something that requires a lot of 'working up towards it', which is not always possible.)
The rumble-y electric boys:
-A Lovense Hush-2 buttplug(1 inch. The smallest size).
-A Lovense Gush (This thing is more noisy than I'd like, and is also a bit too powerful for me... as before I've orgasmed quite quickly when used on anything other than the EF 'shivers'.. >///>)
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Aileen, the Witch ===> Victory (+2xp, causing a level-up to 'LV.2' and obtaining of the strength 'Orator')
Matt Stormheart ===> Victory (+1xp, causing a level-up to 'LV.3', and obtaining of the strength 'Unyielding')
Lucien Trance ===> Defeat (-1xp, dropping me to -1xp)
Matt Stormheart ===> Victory (+1xp, going back to 0xp)
Kairos Oyndor ===> Victory (+1xp, going to 1xp)
Jakov, Isekai Himbo ===> Victory (+1xp, going to 2xp)
Lucien Trance ===> Victory (+1xp, leveling up to 'LV.4', and obtaining the strength 'Tight Hole')
Talys, 'Sword'fighter ===> Victory (+1xp, going to 1xp)
Matt Stormheart ===> Victory (+1xp, going to 2xp)
Jakov, Isekai Himbo ===> Victory (+1xp, going to 3xp)
Matt Stormheart ===> Victory (+2xp from flawless victory, going to 5xp and leveling up to LV.5, leaving +1xp)
Ruben, Sex Dancer ===> Defeat (-4xp, going to -3xp and leveling down to LV.4, gaining the signature 'Good Boy' weakness and being left with -1xp)
Jakov, Isekai Himbo ===> Defeat (-4xp, going to -5xp.. making me drop '2' levels all the way back to Lv.2 with -1xp. Losing 'Tight ass' as a strength, and gaining 'Milked Ropebunny' as a signature weakness)
Aylen Dawn ===> Defeat (-2xp, dropping down to Lv.1 and losing 'Unyielding', being left with -1xp)
Lucien Trance ===> Defeat (-1xp, leveling down to 'LV.0', and losing the 'Tentacle Conjurer' strength)
James ===> Perfect Victory (+4xp, leveling up to 'LV.3', losing the 'Outnumbered' weakness, gaining the custom 'Teasing Touch' signature strength, and the 'Hypnotist' strength. )
Rebus ===> Perfect Victory (+2xp, going to 2xp)
Rebus ===> Defeat (-1xp, going to 1xp)
Lucien Trance ===> Perfect Defeat (-2xp, going to -1xp)
Lucien Trance ===> Perfect IRL Defeat after 28 edges (-2xp, going to level 2 and losing 'Hypnotist', ending with -1xp)
Golden Ryder ===> Victory (+1xp, going to '0xp')
Matt Stormheart ===> Defeat (-2xp from guillible bet, leveling down to LV.1 and losing Orator)
Kim the Slutty Knight ===> Defeat (-2xp from gambler bet, leveling down to LV.0 and gaining the 'foot addict' weakness)
Rebus ===> Defeat (-1xp, going to -1xp)
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Archive for Custom Kassane RPG Ability ideas for Hentai-only. Feel free to use the strengths or weaknesses yourself.
Strength:
Tentacle Conjurer: (opposite of 'Accidental' Tentacle') Upon using a tentacle-related action on your opponent, they have to roll a /dice3 and pick the corresponding action as their next move. If doing IRL, your opponent also has to pleasure themselves for /dice100 seconds.
Weakness:
'Accidental' Tentacle: Upon 'any' tentacle action played by 'either' you or your opponent, roll a /dice3 and pick the corresponding action as your next move. If doing IRL, you also pleasure yourself for /dice100 seconds.
Critical: On 'any' tentacle action, your opponent may choose your next action. If also doing IRL, flip a /coin.
HEADS= /dice150 timed pleasure. TAILS= Edge once.
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(Kenomomimi pack exclusive) Strength/Weakness:
'Teasing Touch': Start the fight with one 'Stasis-token'. Whenever you use the 'Play with their ears' action, add one additional 'stasis-token'. Once per fight, you may exchange/spend all your current 'stasis-tokens'. You opponent loses control of their actions for the same amount of turns. You may also give irl instructions during this time.
Weakness:
'Weak Spot': Whenever your opponent uses the 'Play with their ears' action, they gain one 'stasis-token'. Once per fight, your opponent may exchange all their current 'stasis-tokens'. You lose control of your actions for the same amount of turns. Your opponent can give you irl instructions during this time.
Critical: 'Stasis-token' spending can be done twice during a fight instead of once.
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