The Overview
Here is the simple, general overview of the game, though the rules may become a little more complicated if the game continues for a while. To volunteer as an Erofights League agent, simply DM me and choose one the five empires to infiltrate. After I receive your DM, I will send your initial mission briefing and you will be given a choice of targets to seduce in a match. The seduction can take place in your choice of Classic or Hentai mode, or The Wrestling Ring if you prefer a rougher encounter. Once the match is complete, your target becomes your agent, and will help you gain power and influence in her empire. Whenever you make her cum, she will gain loyalty and resources to assist in her missions. You can play additional matches with your agents to bolster their loyalty and resources to make them more effective (and to keep other agents from influencing them) or you can have one of your agents introduce you to one of their contacts, allowing you to seduce the new contact and expand your network to include new and more powerful agents.
While I will be implementing some rules (mostly behind the scenes) in order to give structure to the campaign, the primary objective is to have fun playing matches and roleplaying in a variety of situations. This means that even though I will try to maintain a cohesive plot and setting, I am willing to take into account players' personal preferences in regard to which NPC targets they're matched with, what sort of plots and situations their characters get involved in, and the exact balance of story and smut that they prefer. After all, we're here to have a good time, right?
In return, I expect players to be respectful out-of-character to myself and to other players, and ask that any competitiveness between players remain good-natured. This is a game about secret agents bringing down corrupt sci-fi empires by being really good at sex, so don't take it so seriously that you risk ruining your own fun or anyone else's.
The Rules
To play, send me a DM identifying which empire you wish to infiltrate initially. If you would like me to know any details about your character, or if you have any preferences about what sort of plot and events you'd like your character to experience, this initial message is a good place to include that information! This is also a good time to specify your character's code name -- if you don't specify one, your code name will be identical to your profile name. Which, depending on your profile name, might be pretty funny but won't necessarily be dignified.
After you've sent the initial DM, you will receive a mission briefing which will include a list of three potential targets for you to seduce and bring into your intelligence network. There are no wrong answers here! Make your choice based on what you think sounds most interesting and/or expands your network in a direction you want!
Contact me to inform me of your choice so we can arrange a match, and inform me of what type of match you prefer. Once we've decided on a match type, we can either schedule a match, or just agree to have one whenever we're both on the site and available.
After the match, your target will become a member of your network, and will gain loyalty points based on the number of times they came during the match. You will be given a choice about how to level up your contact, increasing their effectiveness. You will also be given a choice of three new potential new targets who have a connection to your contact. You can then choose your next target for your next match. Choosing a new target to seduce will allow you to expand your network, while seducing a contact who's already a member of your network will allow you to increase their loyalty and level them up further.
Periodically positions within the government of each empire will become vacant. When this happens, a player's contact may fill the vacancy, further increasing the contact's power and giving the controlling player more influence over the government, as well as major bragging rights. As a player's agents gain more influence over the government, players may make suggestions for any schemes or operations they want their agents to implement, which can then be incorporated into the plot of the game.
The Five Empires
These are the five empires which rule over this sector of the galaxy; click on an empire's name to see its profile page for information about agents in each empire. (This is a work in progress, so all descriptions are subject to revision at any time.)
The Teutonians are known throughout the cosmos for their master craftsmanship, rigorous engineering standards, and unyielding martial prowess. Their capital planet, Nova Prag, serves as a testament to these values - an intricate metropolis of gleaming spires and fortifications, its streets paved with polished obsidian. Teutonian society is structured along feudal lines, with powerful noble houses vying for influence at court. These aristocratic clans maintain extensive estates on their home planets, where they oversee herds of genetically engineered livestock and vast farms and vineyards where they practice advanced high-yield agriculture.
The Shambhalans are a spiritual people who have harnessed advanced technology to serve their enlightened goals. They live in harmony with nature, cultivating sprawling gardens and orchards on their homeworld of Devikot, which is covered in lush forests and snow-capped mountains. The air is crisp and clean, the cities filled with the scent of incense and the soft chanting of meditation. Shambhala is a theocratic society ruled by a council of wise lamas, each representing a different school of thought within their monastic orders.
The New Horizon Union
Spanning numerous planets and asteroid colonies, the New Horizon Union is a federal republic governed by a representative democracy. Its citizens value individual freedom, hard work, and self-reliance. They inhabit planets with an array of diverse environments, from arid plains to lush jungles, each planet's society and government shaped by the unique challenges and opportunities of its world. Horizon society is characterized by a strong sense of community and mutual support, often reminiscent of a small-town ethos. Neighboring settlements on recently-colonized planets often form close-knit coalitions, pooling resources and expertise to overcome shared challenges.
Spanning hundreds of worlds, the Soviet Cosmos is a socialist federation governed by a one-party system led by the Communist Party of Cosmic Unity. Its citizens live under a planned economy, with resources allocated to fuel rapid industrialization and technological advancement. Cosmos society is highly regimented, with individuals assigned to specific roles in service to the greater good. A pervasive surveillance state ensures loyalty and conformity, while a robust military presence deters external threats and maintains control over the vast, often hostile territories occupied by Cosmos.
The Kingdom of Kartli
Unusually for an interstellar nation, Kartli is a decentralized, feudal monarchy comprising numerous autonomous principalities united under a single crown. Each principality governs itself according to traditional customs, while maintaining allegiance to the monarch and participating in the kingdom's common defense and economic endeavors. While military and economic ties between worlds are maintained by fleets of modern starships, individual planets often maintain comparatively low-tech societies in an attempt to maintain the cultural and religious heritage. Traditional culture permeates every aspect of Kartlian life, from the intricately carved architecture of their cities to the rich tapestry of folk tales and epic poetry that forms the foundation of their oral traditions. The people of Kartli place great emphasis on hospitality, honor, and personal freedom, reflecting the rugged independence of their worlds.
Special Events (listed in reverse chronological order)
Stardate 202.5935
Teutonia
House Babenberg establishes a massive detention and re-education center for violent criminals. Detainees who successfully complete the treatment program and learn to restrain their violent and anti-social impulses are provided with low-level jobs throughout the imperial bureaucracy to aid their rehabilitation.
Shambhala
The Abbot of the Central Monastery, administrator of the temple complex where the Supreme Lama and his top officials live and work, attempts to carry out a coup by poisoning the Supreme Lama and his family during an high-profile religious ritual. Warrior-monks of the Order of the Snow Lion, commanded by Temple Guard Lhamu Singh, intercept the poison and the forged religious artifacts which were the intended delivery system before they can be smuggled into the temple. In the ensuing fracas, the Abbot and several of his co-conspirators are killed while resisting arrest, conveniently preventing any scandal which might result from a public trial. In recognition of this meritorious act, and for her dedication in keeping the Supreme Lama and her family from harm, Lhamu is appointed as the new Abbot. Members of rival monastic orders require only the slightest amount of intimidation from the Snow Lion warriors in order to acquiesce to this personnel decision.
Cosmos
A corrupt group of trade and commerce officials, led by the General Secretary of the All-Cosmos Trade Federation, attempt to seize control of the mining colony of Harmony-42, where the Erofights League has established a small base. This prompts a bureaucratic battle over who holds legal rights to the planet, as well as a violent labor dispute between the workers inhabiting the colony and the new management and security personnel shipped in by the General Secretary. Ultimately, the EF League's planetary militia, aided by shipments of weapons from off-world, are able to drive the invaders from Harmony-42, and the ensuing wave of recrimination (assisted by some light blackmail by League agents) causes many senior officials in both the Trade Federation and the Soviet Cosmos Spaceways transportation network to resign in disgrace, allowing League agents to establish themselves in the interstellar trade and transport apparatus of Soviet Cosmos.
Stardate 202.5929
Teutonia:
Forces under the control of House Luxembourg raid Shambhala Dominion border worlds, destroying and looting poorly-defended settlements and temples. Is this just opportunistic raiding, or his House Luxembourg pursuing some greater aim?
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Soviet Cosmos:
EF Agent Irina Vladislavova utilizes her data analysis skills and network of informants to identify and shut down an alien life form smuggling operation led by the Regional Coordinator for Soviet Cosmos Spaceways in Primorsky Sector. The local party committee rewards Irina by appointing her as the new Deputy Regional Director for the SCS, giving her a great deal of control over interstellar transport and logistics throughout the sector.
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