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Game Mode DNA (14)
Todo
Descripción [POV atacante] (inglés):
Each mode has a "DNA", fitting somewhere in the triangle above. Players have different preferences and give different "weight" to these 3 dimensions. Just like e.g. boardgames, the EF modes range from "strategic/competitive" (like Chess) to "completely unpredictable/roleplay" to "physical JOI / IRL play". Most modes can be "adapted" in all 3 dimensions but each mode prioritizes them differently.
Diálogo del bot (inglés):
Scene 1: teacher
Todo
Descripción [POV víctima] (inglés):
Each mode has a "DNA", fitting somewhere in the triangle above. Players have different preferences and give different "weight" to these 3 dimensions. Just like e.g. boardgames, the EF modes range from "strategic/competitive" (like Chess) to "completely unpredictable/roleplay" to "physical JOI / IRL play". Most modes can be "adapted" in all 3 dimensions but each mode prioritizes them differently.
Scene 1: student
Escena 1: default
Kinks:
Toys:
Type of action:
Última actualización: 29 de noviembre de 2025 08:16