Action by Herman ☕: All actions of this user
Game Mode DNA (14)
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Description [POV Attack] (english):
Each mode has a "DNA", fitting somewhere in the triangle above. Players have different preferences and give different "weight" to these 3 dimensions. Just like e.g. boardgames, the EF modes range from "strategic/competitive" (like Chess) to "roleplay" (collaborative storytelling) to "physical JOI / IRL play" (real world instructions). Most modes can be "adapted" in all 3 dimensions but each mode prioritizes them differently.
Bot dialog (english):
Scene 1: teacher
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Description [POV Victim] (english):
Each mode has a "DNA", fitting somewhere in the triangle above. Players have different preferences and give different "weight" to these 3 dimensions. Just like e.g. boardgames, the EF modes range from "strategic/competitive" (like Chess) to "roleplay" (collaborative storytelling) to "physical JOI / IRL play" (real world instructions). Most modes can be "adapted" in all 3 dimensions but each mode prioritizes them differently.
Scene 1: student
Scene 1: default
Kinks:
Toys:
Type of action:
Last updated: November 29, 2025 08:16
- an alternate phrasing option, particularly for role-play, as I'm not sure 'completely unpredictable' gives the right impression.