Kassane RPG, join in MM or DM - still losing even in town... I really need to train
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Thomas' Adventurer Journal
The following pages are select stories and recollections of Thomas' journey to become an adventurer, and of the people he met during his travels.
The first step of every adventurer is to get some basic equipment to protect them on their journeys. For that, I went into town and headed straight for Urza's shop. I had heard she was an excellent artificer, but I didn't know she spent most of her time making kinky toys and bondage equipment. When she tried to trick me into them, I was able to turn the tables and left with her work apron and my gear, leaving her naked and locked in her shop.
I lost Urza's apron in a bet with a Cheerleader. I'll miss the memento of my first victory, but I'm sure many more treasures are in my future!
I've run into a fellow adventurer named Katie and we've agreed to train together. I think she'd make a much better bondage doll after easily winning a couple of matches, but she claims she wants to keep striking out on her own.
I was hired by a man who claimed that Amara tricked him out of his business fortune and that she was some sort of snake monster. I investigated and met with Amara, who is clearly innocent, the victim of a delusional man jealous of her success and stunning beauty. I don't actually remember much of the meeting with Amara, now that I'm writing this, but I can't stop thinking of how stunning she was - the most amazing boobs I've seen in my life. I also have a snake tattoo now that matches the one I saw on Amara's breast. I don't really remember getting it, but I think it really suits me. 
Also, stopped back in at Urza's shop, got some new gear and paid her with a good hard fuck. Left her locked up in her own shop again with a note for passers-by: "Help needed, immediate openings available, apply within" which makes me laugh again even as I write this in the evening at the inn.

Back on the road, I saw a contract to catch a hellhound terrorizing the countryside. I figured a pet hellhound would be a great traveling companion, so I found the Hound and almost tamed her. But she got in a lucky hit on my balls, and pinned me down while she fucked my ass and cursed me to transform into a cow-girl for a while. I'll have come back for her when I'm stronger, she would make an incredible adventuring pet to help fight my enemies.
I'm heading back to town after losing to that hellhound, I need to rest and recover. That hound's curse must still be lingering because I met a traveling businesswoman, Vixen Sterling on the road, and she somehow beat me, a trained adventurer! I just couldn't stop admiring her curvy body, every sway of her tits just broke my concentration and she forced me serve as her titslave for the rest of the way into town. I'm writing this now while she sleeps and left me to worship and clean her soles, after a whole day's ride where I worshiped every other part of her body. I have to admit, it's been kind of nice to just let go of the stress of adventuring and focus on adoring a beautiful woman... damn, I really do need to get to town and refocus myself. 
Got back to town and I feel better already. Met up with Teresa and spent the entire night keeping her tied up tight while I took full control again.

I can't believe it. Back home in the safety of town, and I lost to Kushiko's pet succubus! I pray no one finds out about this; I feel so much weaker, I guess what they say about succubi draining men is true...
Level 2 Titslave: 1 xp
Signature Strengths:
Overwhelm with Powerful Orgasms: If your opponent fails an orgasm test, you may control their actions for 2d4 turns.
Strengths:
Focus: Once per game, you can choose to turn a failed roll into a success for bondage or hypno.
Rigger: If you bind your opponent, you can choose their first action after they escape from bondage, you cannot have them skip.
Hypnotist: If you keep opponent in hypnosis for 3 turns, you may give them one rule for the remainder of the game.
Unyielding: Your opponent's weaknesses requires +/-1 on dice rolls to pass, and the number of your opponent's turns you control increases +1.
Artificer: On any electric sex toy action, your opponent must roll 5 or 6 or you choose their next action.
Weaknesses:
Foot Addict: If your opponent plays a foot action against you, roll a d6, on a 1 you fail and must skip. If IRL you must also edge. In addition, if you fail, add one to the failure number, up to a maximum of 5. If you roll a 6, the number goes down one.
Ropebunny: If you are bound by your opponent, they get to choose your first action after you escape, they cannot make you skip.
Signature Weaknesses:
Hypno-tit Addict: (via Amara): If your opponent plays a boob action against you, roll a d6, on a 1 you fail and must skip. In addition, if you fail, add one to the failure number, up to a maximum of 5. If you roll a 6, the number goes down one. Failing also counts as hypnosis
Worshipper (via Vixen Sterling): Every time I am forced to worship or have a chance to worship my opponent (including smothering & facesitting actions), I must flip a coin and on tails my opponent can choose my next action or I must select the worship action if available.
Butt Slut (via Lyra): When your opponent chooses an action where they put their strap on, cock, or tongue in your ass you must roll a d6 and if it is a 4, 5 or 6, you must skip.
Puedes guardar algunas notas sobre este personaje. Serás el único que podrá verlas: