Match Log Sharing

Started by Winston
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A new log between Ishtar 🦁 and The Crimson Jaguar~ ☀️ have been made public!

GOLD - Kitty in the Inner Sanctum
The Crimson Jaguar, enthralled by Ishtar and her sexy feet, follows her back to her temple, wanting to get a meeting with the High Priestess for lascivious reasons.

RULES
Meeting - Starting after turn 3, player rolls a dice. On a 5+ we meet, until then it is the buildup with the break in and Ishtar in inner sanctum. No bondage until meeting.

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A new log between Catwoman and Dia, The senate candidate 🏛️ have been made public!

GOLD MATCH Catwoman v Dia (Egypt vs Rome) Wager Match!

Catwoman is wagering +2 honor and Dia is wagering +1

no Skipping, redrawing unless previously agreed upon

Bondage: 5+ break free, skip if fail, 3 Turn Limit
Hypno: 5+ to escape, see levels if fail

Smother Rules: If face is being smothered by tits, or ass, you must roll a 1d6 to break free with a 4+. If you can't break free in 6 turns or less, You are SMOTHERED and Knocked Out!

Being in Bondage means skipping, while being hypnotised means your opponent can choose your actions or make you skip
Hitting a 5+ on the first escape roll, reverses the action on the attacker, both hypno and bondage
Bondage and Hypno stack on each other, only after escaping from hypno can you roll for bondage, good pets don't struggleHypno is cleared after cumming and it prevents the reverse on bondage, can't fight back if you are already hypnotized.
Reversing Hypno while in Bondage gets you free from Bondage
If you cum on a Hypno test, you don't get to resist right away
Resisting a Hypno Cum Test means you break Hypnosis

stacking roll order" Hypno, Smother, then bondage.

Hypno-Level-Rules:

  • You start the game with Level 0
  • Every extra Hypno-Action played on you adds 1 Level until you get free.
  • Every time you roll a 1 on an escape roll, you gain 1 Level. (for example: Level 2 –> Level 3)
  • After escaping (depending on your Hypno Level,) you completely break free! (back to Level 0)
    Level 1: Normal - You have to hit a 5-6 to be free.
    Level 2: Your opponent may force you to redraw once (if you have the energy) before they choose action
    Level 3: The opponent gives you a rule for the remainder of this game.
    Level 4: If you roll a 2 you also gain a level.
    Level 5: You only can escape with a 6 now, no limit on redraws
    Level Max: You are fully hypnotized! Your opponent chooses what role you take on (full sub or dom.) At the end of the game you (may) add a special rule!)
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A new log between Ishtar 🦁 and Harri Haraldssen ❄️ have been made public!

GOLD - Ire of a Goddess
Please be in character in crowd for GOLD, if possible.
Crowd is watching, but not directly involved in the match.

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A new log between Batman and Catwoman have been made public!

Bat vs Cat III
After his last loss to the Feline fatale Batman has been in hiding, planning his next move against he Queen of Crime. As such she's only grown more bold, claiming that the Goddess Bastet now blesses and empowers her! Will the Caped Crusader finally stop this Tawdry Tabby's Reign of Terror on EF City?!

Bondage: 5+ break free, skip if fail, 3 Turn Limit
Hypno: 5+ to escape, see levels if fail

Smother Rules: If face is being smothered by tits, or ass, you must roll a 1d6 to break free with a 4+. If you can't break free in 6 turns or less, You are SMOTHERED and Knocked Out!

Being in Bondage means skipping, while being hypnotised means your opponent can choose your actions or make you skip
Hitting a 5+ on the first escape roll, reverses the action on the attacker, both hypno and bondage
Bondage and Hypno stack on each other, only after escaping from hypno can you roll for bondage, good pets don't struggleHypno is cleared after cumming and it prevents the reverse on bondage, can't fight back if you are already hypnotized.
Reversing Hypno while in Bondage gets you free from Bondage
If you cum on a Hypno test, you don't get to resist right away
Resisting a Hypno Cum Test means you break Hypnosis

stacking roll order" Hypno, Smother, then bondage.

Hypno-Level-Rules:

  • You start the game with Level 0
  • Every extra Hypno-Action played on you adds 1 Level until you get free.
  • Every time you roll a 1 on an escape roll, you gain 1 Level. (for example: Level 2 –> Level 3)
  • After escaping (depending on your Hypno Level,) you completely break free! (back to Level 0)
    Level 1: Normal - You have to hit a 5-6 to be free.
    Level 2: Your opponent may force you to redraw once (if you have the energy) before they choose action
    Level 3: The opponent gives you a rule for the remainder of this game.
    Level 4: If you roll a 2 you also gain a level.
    Level 5: You only can escape with a 6 now, no limit on redraws
    Level Max: You are fully hypnotized! Your opponent chooses what role you take on (full sub or dom.) At the end of the game you (may) add a special rule!)

Batman

Strengths:

Strong Will: Escapes Hypno on 4+
Bondage Expert: Escaping his bondage requires a 6

Weaknesses:

Titjobs: If you perform a titjob on Batman he must roll, on a 2- he skips
Ass attacks: If you perform a Ass/anal action on Batman he must roll, on a 2- he skips
Cowgirl: If you perform a Cowgirl action on Batman he must roll, on a 2- he skips

Catwoman
Strengths
Escape Artist Catwoman is skilled at getting in and out of places, she can break bondage on a 4+
Catwoman's Wicked Tongue: when she applies her tongue to your Pussy/Cock/Ass you must roll, 2- skip from delight
Nimble Fingers: She's spent years honing her fingers to crack safes pick locks and pockets, When she teases a clit or cock with her fingers roll. on a 2- skip from pleasure
Whip Master: The Catwoman has mastered the whip in its many uses. When a whipping/flogging action is chosen skip a turn from the mix of pain and pleasure.

Weaknesses
ENF: When Catwoman is stripped nude, she will skip a turn, covering up and embarrassed
Bitch in Heat: when a doggy style action is chosen; roll a d6, on a 2- she will skip a turn lost to the shame and pleasure
Pet Play Weakness: Any pet play action counts as a hypno attack

Order of rolls: Weaknesses > Strengths, Hypno > Smother > Bondage

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A new log between Thewomaninthebox ~MM~ and Anaya have been made public!

[url=https://www.erofights.com/game_histories/4360822/read_logs][/url]
GENERAL MATCH RULES:

Match length:
Recommended time 2 to 2.5 hours, but this can be adjusted to suit players (should be a minimum of 90 mins to count towards W/L) ✅

Opponents may choose to enter RP mode at start of match to strip clothing down to the agreed upon starting attire. No specific rule as to starting attire as long as both fighters agree.

Dice rules:

Dice20 at the beginning to see who fights first ✅

Dice6 to see if you can escape a hold or pin ✅
1/2/3 trapped. 4/5/6 escape. LP reduction is key indicator for roll determination

NEW NOTE ON PENALTY ENFORCEMENT LIMITS

  • Penalties should only last as long as 5x and then the penalty is no longer enforceable
  • Examples would be for any penalties that are adding or subtracting from the potential D6 or D7 rolls (i.e. +1 for extra time/scoring or -1 to break control), OR Edging requirements
  • Penalties that are less likely to of occur may still last for the entire game. These may include but are not limited to forcing opponent to choose stripping actions, use of toys, or similar.
  • Any single turn penalty is still allowable as long as there are no concerns with players limits/restrictions
  • Rule can be stacked or repeated if multiple 1's are rolled. If adding to or subtracting additional values, the enforcements remain, but if implementing the same reduction or addition, that can be added for an additional 5 enforcements.

** Example:** Player receives -1 on D6 roll penalties and with 3 enforcements left rolls another 1 as penalty, penalty can be +5 additional enforcements of previous rule OR if -2 on D6 rolls is chosen, the remaining enforcement of that penalty is 3 turns. Same goes for +1 on D7 rolls

Ultimately, you and your partner can choose to allow for ALL penalties to be enforceable the ENTIRE game once played but the recommendation is to limit to 5 enforcements.

“Implied control” without LP reduction will use D20 roll against current energy of rolling player. If result is less than current energy no D6 required and no control, if higher = control is established for only 1x turn. Control does not carry over to next action. ✅

Players can choose to have actions carry over to the next turn, where they will remain trapped if they roll another 1/2/3, but this should be discussed before the match begins (optional)
A Dice6 roll of 1 can incur a penalty (optional and within fighters’ limits, if cannot agree to penalty, default penalty is 2x D7 roll for ONE turn)

Dice7 for IRL/pleasure timers if applicable to the action ✅
Dice7 1: 30 seconds
Dice7 2: 35 seconds
Dice7 3: 40 seconds
Dice7 4: 45 seconds
Dice7 5: 50 seconds
Dice7 6: 55 seconds
Dice7 7: 60 seconds

Scoring system:

Dice6: ✅
If a player rolls a dice of 1/2/3, then they are trapped, and their opponent will be awarded +25 points for control

Dice7: ✅
If a pleasure/IRL timer is applicable to the action chosen, then the amount of time on the D7 is the amount of points that will be awarded. For example, a 60 second timer would award the player +60 points.

Self-Pleasuring Action: (optional)
If a player opts to choose an action to re-gain energy but indicates self-pleasuring, opponent sets 30s beat/timer and is warded +30pts

In game/IRL points:

Stripping: ✅
If a player ‘s action strips their opponent of clothing; they will be awarded +25 points per article (top/bra/pants/panties/socks). Does not count if player’s actions strip their OWN clothing.

NEW
Tap out: ✅
(DEFAULT)

  • If a player submits or taps out in lieu of rolling D6 for control, then their opponent will be awarded 100 points, control is broken and can take next action without rolling D6.
  • Player 1 chooses pin/submission action with LP reduction and subsequent actions for opponent show "TAP OUT" as available, if failing roll, you must select tap out. Player 1 is awarded +100 pts and gives Player 2 60s beat/timer. Player 2 skips but control is broken.

(OPTIONAL) Any action that reduces LP by 4 points or more, player selecting that action may announce "TAP OUT ROLL". If announced, opponent will roll 3x D6 in which they will need to roll a 4,5,6 to prevent forced tap out. Rolls will be the best 2 out of 3 rolls.

If result is 1, 2, or 3 for TWO or more of the D6 rolls opponent must RP a successful tap out and points/beat are applied, will skip that turn but no control points awarded. Player who selected/announced TAP OUT then must play additional control action to maintain control, it will not carry over.
If result is 4, 5, or 6 for TWO or more of the D6 rolls, opponent who the action was played against breaks control, no points awarded and can take their turn as normal.
NO PENALTIES can be enforced during these D6 rolls, these are standard D6 rolls.
EXAMPLE
Player 1 selects action which reduces Player 2's LP by 5 points or more and announces TAP OUT. Player 2 current LP score is 87…they must roll D100

Result #1 - Player 2 rolls anything between 1 and 87…result is control is broken, submission attempt unsuccessful and they can take their turn as normal with no points awarded to Player 1

Result #2 - Player 2 rolls anything HIGHER than 87 (88 - 100), they must RP a successful tap out submission, are subject to 60s beat/timer and must skip turn. Player 1 is awarded 100 pts for tap out and plays their next turn.

Orgasm: ✅
Making your opponent cum in game/IRL will award the player 250 points

CumTest: ✅(optional for scoring and use)
When Cumtest is played, opponent who is being tested will roll dice of current Pleasure score and then multiply the result by 2 for beat/timer set by opponent.

  • If during beat/timer, player is forced to cum irl then they must choose "CUM" option and opponent is awarded +250 pts for IRL orgasm.
  • If during beat/timer, player is not forced to cum irl, they will then select "TEST". If result is an orgasm, opponent is awarded +250 pts for in game orgasm. If result is no orgasm, opponent receives the total points for the beat/timer that was set

Example: Pleasure score is 75, you roll D75 and result is 42, opponent sets beat/timer for 84 seconds (42 x2).
Result 1: player cums IRL during beat/timer, selects "cum" = Opponent earns +250 pts for IRL orgasm and skips next turn do to orgasm
Result 2: player DOES NOT cum IRL during beat/timer, selects "test" and result is in game orgasm = opponent earns +250 pts for IN GAME orgasm and skips next turn due to orgasm
Result 3: player DOES NOT cum IRL during beat/timer, selects "test" and result is NO IN GAME orgasm = opponent earns 84 pts (per example roll) for beat/timer and player can take next turn as normal

Game end: ✅
The player with the most points at the end of the match or time limit being reached will be awarded the win

Optional rule If timer goes off and match ends with a move where one opponent HAS CONTROL via previous D6 rolls/move AND sexual action is occurring (oral/fingering/strap), opponents can elect to continue the match until CONTROL IS BROKEN.

EXAMPLE: Opponent gains control with action that involved fingering opponent, during beat/timer match time ends, opponent who is being fingered will roll D6 and fingering will continue until control is broken. If result is failure to break control, you must roll d7 for continued fingering beat/timer. No points for additional timer awarded but if IRL orgasm occurs, those points will count. If result is successful breaking of control, fingering and match ends.

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A new log between Chikara and Shizi have been made public!

Shizi (Warrior) vs Chikara (Initiate): G.O.L.D. Initiation Match.
The Sino clan leaders have assigned tested warrior Shizi to assess the skills of Chikara as she tries to prove herself worthy of serving the clan.

Location: Sino Clan Dojo
Rules: No skipping tap-outs if they're the only option. Ask before redrawing.
Choke/pin escapes: When a wrestler is put into a choke or pinned, they must roll 4+ or skip their turn (does not stack).

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A new log between Aleda and Lady Dusk have been made public!

Worlds Collide: Dusk & Aleda
It was inevitable… that one of the city's greatest wrestlers–Dusk and one of the city's greatest rockstars–Aleda would meet. Some time ago… they shot an accidental music video in Aleda's music studio that also involved the Duskubus. The music video turned out to be a hit–reaching number one in viewership online and on TV in the music category. Aleda's record label–as much of a piece of shit they can be at times… decides to do something awesome and throw a celebration for this achievement. Dusk is Aleda's special guest on this night, and Dusk is picked up by Aleda's private limo on the way to the celebration. After taking a detour, the two finally arrive…

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A new log between Lady Dusk and Jenna 💘 have been made public!

Legend vs. Legend!
Does Jenna prove she’s still got it? Or does the Destroyer claim another name?

Rules:
Pins and submission holds - Victim flips a coin. Tails = fails and must skip. Heads = breaks free and can play normally.

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A new log between Fanny ❄️ and Scarlett Ellis, The Norse Slave have been made public!

OFFICIAL GOLD MATCH
2 swords to the winner. Fanny defeats, enslaves, and demasks the Mesopotamian ninja…

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A new log between Montain Marcus and Mindy🌙 have been made public!

Breaking Black
A bratty goth girl doesn't think BBC is all that… but she ends up becoming a snowbunnie slave for her new breeding black bull master.

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A new log between Ishtar 🦁 and Disa Ek ❄️ have been made public!

GOLD - A divine test of body and mind
Wager determined by dice before match: 1 honour each (1D3)
Rules: toy pack turned off until first orgasm
The High Priestess of Ishtar and the Shieldmaiden Disa meet to face each other in ritualistic lesbian sexcombat.

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A new log between Marc and Ren, Miss Sabrina’s Slave ⛓️⛓️⛓️ have been made public!

GOLD MATCH
Ren tries to shed her chains and fails

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