Match Log Sharing

Started by Winston
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** System **

A new log between Alya and Yasmina 🇨🇴🏩🎀🌟 have been made public!

Thank you ♡⁠
A prequel before the wrestling match between Yasmina and Alya. Long ago Yasmina and Alya were supposed to have a match for a while. One day, Alya finds a devastated Yasmina crying in the corner. She asks 'what's wrong?' from there, Yasmina replies she's pretty upset about a previous wrestler on Erofights go beyond just abandoning the match, but disappearing as a whole. From there, Alya has decided to service and take care of Yasmina, making her forget all of her stresses and aching sensations from there and keep their match for later.

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** System **

A new log between Lady Dusk 🌟🎀 and 💜Sophia, Foxo's Cute Kitty💜 have been made public!

LWR TITLE MATCH: Dusk vs Sophia. Dusk trades her belt for a baby.
Well… she's going to be too big to wear it soon, anyway. Sophia enters the ring with her eyes only set on one thing… and it isn't the title. Dusk tries to hold off her advances for as long as she can, knowing that she cannot submit to her flame whilst defending the title. But in the end, Sophia breaks her down and gets exactly what she wants: filling the beautiful Dusky with another child. It's a win for Dusk… But is it really?

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** System **

A new log between Jakov, Isekai Himbo (level 1) and Arawn, Infernal Heir have been made public!

[url=https://www.erofights.com/game_histories/3281670/read_logs][/url]
#Jakov

Strenght:

Exhibitionist: When you undress any type of clothes your opponent needs to roll a dice -> on 1-3 they skip and can't use the bottom action in the next turn.
Critical (with Voyeur): Skip and for a number of turns equal to your rolled number on the dice you are forbidden to use your bottom action

Weakness:

Strong Orgasms: If you fail an orgasm test, you lose control of your actions for 1d4 turns. Your opponent can give you irl instructions during this time.
Critical (Overwhelm with Orgasms): This becomes 2d4 turns

Compliant: When an opponent uses their strength against you, roll 1d6. For roll 1-3 you gain the corresponding weakness for the rest of the game. Your opponent may replace this at any time with another weakness related to another of their strengths. Only one weakness can be given this way at a time. Once a weakness has been given, it may not be given again in that game. This does trigger criticals for those weaknesses.
Critical (Unyielding): All the opponent's strengths are upgraded to criticals.


#Arawn

Strenght:

Hypnotist (Strength):
If I keep you in hypnosis for 3 turns, I may give you one rule for the rest of the match (IRL allowed if both agree).
Critical: Triggers after one failed escape.

Weakness:

Voyeur (Weakness):
When you undress any clothing, I roll a d6 → on 1–3 I skip and can’t use the bottom action on my next turn.
Critical: I still skip, and I’m forbidden to use bottom action for a number of turns equal to my roll.

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