Match Log Sharing

Started by Winston
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** System **

A new log between โ™€๏ธ Alyssa "Honey" โ™€๏ธ and Layla ๐Ÿ’– ๐Ÿ‡ช๐Ÿ‡ธ ๐Ÿ‡ฐ๐Ÿ‡ท have been made public!

Alyssa and Layla go on the ring toโ€ฆ..decided who is the Mistress of the Night!
The game have IRL rules. And played with special Layla D10 System:
roll /dice10.
1,4,7: 1st action.
2,5,8: 2nd action,
3,6,9: 3rd action.
10: skip the turn.
IF you can't choose the action because of the low energy, you have to skip the turn.

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** System **

A new log between Astro Jenna ๐Ÿช๐Ÿš€ and Chloe๐Ÿ”ฅAnnie's Alluring Flame ๐’ฎโ™ก๐”ธ have been made public!

Jenna vs. Chloe
Chloe has challenged a legend. Jenna accepts with one stipulation: the door is locked until only one of them is able to walk outโ€ฆ

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** System **

A new log between Kyla Jackson and Lily ๐ŸŽ€๐Ÿ‡ฐ๐Ÿ‡ท have been made public!

Ultimate Surrender style and Scoring - 2 hr time limit
Dice20 at the beginning to see who fights first โœ…
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**Dice6 to see if you can escape a hold or pin โœ…

1/2/3 trapped. 4/5/6 escape. LP reduction is key indicator for roll determination
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**NEW NOTE ON PENALTY ENFORCEMENT LIMITS

- Penalties should only last as long as 5x and then the penalty is no longer enforceable
- Examples would be for any penalties that are adding or subtracting from the potential D6 or D7 rolls (i.e. +1 for extra time/scoring or -1 to break control), OR Edging requirements
- Penalties that are less likely to of occur may still last for the entire game. These may include but are not limited to forcing opponent to choose stripping actions, use of toys, or similar.
- Any single turn penalty is still allowable as long as there are no concerns with players limits/restrictions
- Rule can be stacked or repeated if multiple 1's are rolled. If adding to or subtracting additional values, the enforcements remain, but if implementing the same reduction or addition, that can be added for an additional 5 enforcements.
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**โ€œImplied controlโ€ without LP reduction will use D20 roll against current energy of rolling player. If result is less than current energy no D6 required and no control, if higher = control is established for only 1x turn. Control does not carry over to next action. โœ…

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**Players can choose to have actions carry over to the next turn, where they will remain trapped if they roll another 1/2/3, but this should be discussed before the match begins (optional)

A Dice6 roll of 1 can incur a penalty (optional and within fightersโ€™ limits, if cannot agree to penalty, default penalty is 2x D7 roll for ONE turn)
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**Dice7 for IRL/pleasure timers if applicable to the action โœ…

Dice7 1: 30 seconds
Dice7 2: 35 seconds
Dice7 3: 40 seconds
Dice7 4: 45 seconds
Dice7 5: 50 seconds
Dice7 6: 55 seconds
Dice7 7: 60 seconds
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**Dice6: โœ…

If a player rolls a dice of 1/2/3, then they are trapped, and their opponent will be awarded +25 points for control
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**Dice7: โœ…

If a pleasure/IRL timer is applicable to the action chosen, then the amount of time on the D7 is the amount of points that will be awarded. For example, a 60 second timer would award the player +60 points.
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**Stripping: โœ…

If a player โ€˜s action strips their opponent of clothing; they will be awarded +25 points per article (top/bra/pants/panties/socks). Does not count if playerโ€™s actions strip their OWN clothing.
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**Tap out: โœ…

If a player submits or taps out, then their opponent will be awarded 100 points, control is broken and can take next action without rolling D6
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**Orgasm: โœ…

Making your opponent cum in game/IRL will award the player 250 points

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