Not much is known to the public about this jackal. Just by his looks and how he dresses, it's clear that he's from the desert continent. The lack of travel records related to the name 'Xition' would also indicate that he didn't come here through legal means though he always seems to slip away from the government's grasps through one way or another... He's been described as quiet and cunning yet playful and cheeky. That is to say, he's more friendly than he looks but be warned, you might find yourself panting on your knees before you know it~
The general info for your profile will be as follows! FYI every ability will have a lewd and nonlewd version for both erotic scenes and more combat focused scenes! The E stands for erotic, the N stands for neutral. Anything in parentheses aside from the E's and N's is for your own info and explanation, not necesarrily needed for the ability. You may change the flavor text as you please, not the actual function though.
Endurance: E
Strength: D
Speed: D
Arcana: F
Charisma: E
Health: 7/7
Phys Hit damage 2
Magic Hit damage 0
Lust hit Damage .5
(stats for combat encounters)
Surrender Comes Swift and Sweet
(E) In any encounter or match against npc characters. Everytime they cum, flip a coin. They have a chance to surrender then and there. Against players, if they are bound, hypnotized, or pinned for fifteen of THEIR turns. (Must have at least five in a row for this to activate,) break them in. They lose the battle. In addition to this, you get the option to turn any action of yours into a bondage action three times a game. However these modified actions use contested rolls instead of a d6 dice roll. (If the gamemode is hentai, the opponent should roll a dice on every turn, if it lands on 5/6 that turn and the turns after do not count for bondage until they are rebound.)
(N) In any encounter or match against npc characters. Everytime they take damage, roll a d5. They have a chance to surrender then and there. Against players, you have access to a special action. Instead of attacking to deal damage you may roll to capture them. These rolls are disadvantaged if:
The opponent has more health than you
The opponent is faster than you
The opponent has just struck you.
If you land three of these capture rolls as a success, bind your opponent and win the battle.
Speardance
(E) Weapons can be used for more than just combat. Your spear is no exception. The shaft of it can be used for various things after all. Gain four speardance at the start of a match. Speardance can be used in a few ways.
Expend one speardance to pin down an opponent, causing them to skip two turns.
Expend two speardance to negate an escape roll. (If someone lands on 5/6, or wins a contested escape roll from you, lose 2 speardance and foil their attempt at escape, making them continue to roll)
Expend three speardance to free yourself from a bind, and in turn bind the opponent instead. Consider this a modified action.
You can use it to reinforce binds, hold down your opponent, or make someone's own binds obsolete. Besides, the shaft of a spear makes for a great spreader bar or yoke.
(N) You are talented enough with your weapon of choice to make your opponents think it must be double bladed. You spin and strike with your spear using such dexterity that a strike with the back end could very quickly be a feint into the front, and vice versa.
Activate speardance, lasting for six turns. Your opponent has disadvantage on attack rolls against you, and defence rolls from you. They can however choose to skip their turn on attack to make their defence roll a normal roll.
Operating Alone
Job Passive: It is very uncommon for mercenaries to have aid in a battle. The less people involved in an operation, the less attention it will draw. When you are outnumbered, gain health per person you are doing battle against. Two if it is a guild member, one if it is anyone else. Additionally, you gain attack weight per extra combatant against you (You know what this is just explain it to them man.) However, if you bring help of your own on a mission, you lose these buffs. All stacks of your abilities are reduced by one, and your capture roll is removed. Additionally, if you are operating solo and against players. Gain 1.25x exp. If you are operating alongside aid, gain .75x exp.
Inventory:
Merc’s Sigil (Used to access mercenary facilities)
Large cowl (For going in public)
150 Erogold
Merc’s kit (Whatever you could need to restrain a new captive, basically bondage bag of holding)
Fake ID (Make this whomever you want)
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