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Beim Matchmaking für Classic...
Sadist: On pain action, if the opponent rolls a 1 or 2, they skip. If IRL, instead of rolling you give them instructions, and if they refuse, they skip.
Critical: Roll becomes a 1-3 or if IRL you may punish them in order to extract additional concessions aside from a skip.
Focus: Once per game, you can choose to turn a failed roll into a success for bondage or hypno.
Critical: Each effect can be used twice in the game.
Weak to smells: On an action with body parts that would smell, if you roll a 1, then you are hypnotized.
Critical: Roll becomes 1-3.
1) Roll a 5 or 6 on a dice6 to resist. If lower, skip (bondage) or let your opponent chose your action (hypno).
2) Lasts for three turns max or unlimited turns until the victim rolls free.
3) Rolling a 5 or 6 on the first roll reverses bondage or hypno on the attacker. (Optional)
4) Bondage/Hypno stack on each other but not on themselves.
5) If you are tied and hypnotized at the same time, you will have to free itself from hypnosis before rolling for bondage.
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