Sometimes I play with him.
If you're lucky I might play with you.
Here for a good time not a long time.
xo K
Classic rules:
1. Since you're so used to chastity and ass fucking, then your pussy should be sensitive. When your pussy gets fucked, you have to be grateful for it, you can't do things with your pussy yourself because you're out of the habit (Mistress Myo will decide ? games when I'm out of chastity)
2. While you're in bondage if a vibe is used on you, skip your turn. (1/5 games)
3. I begin each game in bondage and can only escape with a roll of 6 (0/4 games)
Advanced/Extended bondage rules:
- On roll of 1 or 2, redraw actions and then skip turn
- If the bottom two options are greyed out due to lack of energy, you are too tired to struggle and skip your turn without rolling to escape.
- Modular bondage, the bound may still choose actions based on what body parts they have free, (RP dictated)
Chris beat me and gave me hypno triggers, the first time they happen in a match: The first time I'm naked, plugged or nipples clamped. (5/5 matches)
Chris beat me. When my asshole is stimulated, I roll. On a 1 I redraw and skip. On a 2 I skip. (3/3 anal orgasms)
Khristina, Level 3 Brat Tamer and Boy Trainer (Exp: 0)
Chris made a rigger character just to beat me ... and he did on his first try... and second... then Matt Stormheart somehow had a huge win despite a level gap.
Strength(s):
1) Rigger: If you bind your opponent, you can choose their first action after they escape from bondage, you cannot have them skip. You may also bind them with one thing IRL or have them edge.
2) Unyielding: Your opponent's weaknesses requires +/-1 on dice rolls to pass, and the number of your opponent's turns you control increases +1.
3) Gambler: You can wager an experience point at the start of a match, your opponent can deny you the match if they want because of this, the winner will get 1 more exp from this match. the loser loses 1 more.
SIGNATURE WEAKNESS:
SIGNATURE Strong Orgasms: If you fail an orgasm test, you lose control of your actions for 1d10 turns. Your opponent can give you irl instructions during this time.
Critical (vs Overwhelming Orgasms): This becomes 4d4 turns.
A) SIGNATURE Ropebunny: If you are bound by your opponent, they get to choose your first action after you escape, they cannot make you skip. They may also bind you with one thing IRL or have you do 2x edges. On the first escape roll after a bondage action, can only escape on a 6.
Critical (vs Rigger): After being freed, opponent controls for 3 turns, and they may bind with 3 items.
B) Signature Super Ditzy: Twice per game, your opponent may choose to turn a successful roll into a failure for bondage or hypno.
Critical (vs Focus): Each effect can be used three times in the game.
STANDARD WEAKNESS
You can keep some notes on this character. You'll be the only one to be able to see this: