Sometimes I play with him.
If you're lucky I might play with you.
Here for a good time not a long time.
xo K
Classic rules:
1. Since you're so used to chastity and ass fucking, then your pussy should be sensitive. When your pussy gets fucked, you have to be grateful for it, you can't do things with your pussy yourself because you're out of the habit (Mistress Myo will decide ? games when I'm out of chastity)
2. While you're in bondage if a vibe is used on you, skip your turn. (3/5 games)
3. I begin each game in bondage and can only escape with a roll of 6 (2/4 games)
4. If multiple partners are fucking me, I skip my turn (0/3 games)
Advanced/Extended bondage rules:
- On roll of 1 or 2, redraw actions and then skip turn
- If the bottom two options are greyed out due to lack of energy, you are too tired to struggle and skip your turn without rolling to escape.
- Modular bondage, the bound may still choose actions based on what body parts they have free, (RP dictated)
Chris beat me and gave me hypno triggers, the first time they happen in a match: The first time I'm naked, plugged or nipples clamped. (5/5 matches)
Chris beat me. When my asshole is stimulated, I roll. On a 1 I redraw and skip. On a 2 I skip. (3/3 anal orgasms)
Khristina, Level 7 (Exp: 0)
STRENGTHS:
1) Signature Gambler: I can wager an extra +2 XP at the start of a match. Opponent can deny match because of this.
Critical (vs Gullible): I can activate any time before the match ends.
2) Signature Best Defense: An intimidating aura means opponents can only play cum tests when they have twice the required energy for the action.
3) Signature Focus: Once per game, you can choose to turn a failed roll into a success for each of bondage and hypno, and may do so for up to two other of your own rolls, as well.
Critical (vs Ditzy): The bondage and hypno effect can each be used twice in the game, and the other roll three times.
4) Rigger: If you bind your opponent, you can choose their first action after they escape from bondage, you cannot have them skip. You may also bind them with one thing IRL or have them edge.
Critical (vs Ropebunny): After being freed, opponent controls for 3 turns, and they may bind with 3 items.
5) Hypnotist: If you keep opponent in hypnosis for 3 turns, you may give them one rule for the remainder of the game. This can include IRL.
Critical (vs Weak Will): The effect triggers after only one failure to escape.
6) Tight Hole: If you choose an action that puts your opponent's strap on, cock, or tongue in your hole (choose ass or vagina), roll a d6, on a 5 or above they skip a turn trapped in there, on a 6 they redraw then skip. If over 5 and IRL, they must also edge if you roll a 1 you must edge.
Critical (vs Service Top): Skipping now occurs on a result of 3 or higher. On a 6, the top is considered Bondaged.
7) Overwhelm with Orgasms: If your opponent fails an orgasm test, you may control their actions for 1d4 turns. You can give them irl instructions during this time.
Critical (vs Strong Orgasms): This becomes 2d4 turns.
WEAKNESSES:
1) Signature Gullible: My opponent can choose to make me accept a bet as in gambler at the start of the game, for +2 XP. This is in addition to the Gambler XP. Any bet XP are doubled if I lose and my opponent has 35 or more life. Opponent may activate my Gambler strength even if I don't.
You can keep some notes on this character. You'll be the only one to be able to see this: