Sometimes I play with him.
If you're lucky I might play with you.
Here for a good time not a long time.
xo K
Classic rules:
1. Since you're so used to chastity and ass fucking, then your pussy should be sensitive. When your pussy gets fucked, you have to be grateful for it, you can't do things with your pussy yourself because you're out of the habit (Mistress Myo will decide ? games when I'm out of chastity)
2. While you're in bondage if a vibe is used on you, skip your turn. (3/5 games)
3. I begin each game in bondage and can only escape with a roll of 6 (2/4 games)
4. If multiple partners are fucking me, I skip my turn (0/3 games)
Advanced/Extended bondage rules:
- On roll of 1 or 2, redraw actions and then skip turn
- If the bottom two options are greyed out due to lack of energy, you are too tired to struggle and skip your turn without rolling to escape.
- Modular bondage, the bound may still choose actions based on what body parts they have free, (RP dictated)
Chris beat me and gave me hypno triggers, the first time they happen in a match: The first time I'm naked, plugged or nipples clamped. (5/5 matches)
Chris beat me. When my asshole is stimulated, I roll. On a 1 I redraw and skip. On a 2 I skip. (3/3 anal orgasms)
Khristina, Level 3 Rookie (Exp: 2)
Messed up all my strengths when jumping from low level to level 4. Reset character.
STRENGTHS:
1) Signature Gambler: I can wager an extra +2 XP at the start of a match. Opponent can deny match because of this.
Critical (vs. Gullible): I can activate any time before the match ends.
2) Signature ???
3) ???
SIGNATURE WEAKNESS:
A) Signature Gullible: My opponent can choose to make me accept the same bet as in gambler at the start of the game, but for +2 XP. Any bet XP are doubled if I lose and my opponent has more than 50 life. Opponent may activate my Gambler strength even if I don't.
OLD STRENGTHS
1) The best strong orgasm is a good defence: If my opponent fails an orgasm test, I may control their actions for 2d3 turns and can give them irl instructions during this time. After I pass a cum test my opponent must redraw their actions on their next turn, or skip if they don't have enough energy.
OLD WEAKNESSES (NO LONGER ACTIVE)
A) Signature Ropeslut: If you are bound by your opponent, they get to choose your first action after you escape, they cannot make you skip. They may also bind you with one thing IRL or have you edge. First escape roll is only successful on a 6. I must select any self-bondage actions, and a hypnotized opponent may select bondage actions, cancelling their hypnosis.
Critical (vs Rigger): After being freed, opponent controls for 3 turns, and they may bind with 3 items.
B) Signature Toy slut: On any action where penetrated by a toy, I must roll 5 or 6 or opponent chooses my next action. I must also use that toy IRL.
Critical (vs. Artificer): Any action penetrating myself with a toy also triggers the effect. I must continue to roll and use the toy until I roll a 5 or 6.
C) Signature Gullible: Your opponent can choose to make you accept the same bet as in gambler at the start of the game, but for +2 XP. Any bet XP are doubled if I lose and my opponent has more than 50 life. Opponent may activate my Gambler strength even if I don't.
Critical (vs Gambler): They can wait to make the bet(s) real as long as they want, even if its the last turn, but not after they have won.
D) Signature Exhibitionist: I must select any stripping actions available to me. The first time in a game both my pussy and tits are undressed at the same time, I am hypnotized.
Critical (vs Exhibitionist): The first time in a game that my opponent is naked (except for shoes), I am hypnotized.
STANDARD WEAKNESS
A) Fashion Victim: For each article of clothing you wear against your will, your dice for escape rolls goes up by 1 size. If IRL, you must dress according to your new outfit.
You can keep some notes on this character. You'll be the only one to be able to see this: